Last edited by odintius; 06-30-2016 at 05:16 AM.
I don't think anyone is against adjustments or improvements to the current battle system. What I am against is outdated, unbalanced ideas that only accomplish making things worse. Not a fan of tearing down what works and replacing it with something that has only shown to be an unbalanced mess. Current system in FFXIV may not be perfect, but i'll take that over the ideas I have seen in here any day.
I'll give you an example. I don't believe accuracy is a necessary stat to balance stats in content. I have offered ideas in how the system can work without it and the days of healers only stacking accuracy a thing of the past. Then months later we get Yoshi-P mentioning that they are currently debating if accuracy will make it to the next expansion or not. Constructive criticism of what is already in place does go places. I doubt it was my post specifically that planted the idea, but it is nice knowing developers are listening to those type of things.
Last edited by Velhart; 06-30-2016 at 05:20 AM.
I'm not saying for it to play the game for us. That's why I said Limited. The purpose it would have is to lessen the buttons on your bar. There's just some skills you have on your bar that are on constant CD. The purpose would be to let the game keep activating the skill. If you wanna turn it into a constant buff or trait, so be it. Some form of change would be nice. People that just shoot the idea down and use the same lame excuse like "Oh uninstall" or "Git gud" provide nothing toxicity cuz they got nothing good to say. I can respect RiceisNice because he/she is providing feedback to my ideas. The game is a sinking ship in it's current state. I'm tired of content that doesn't last more than a month or next patch. I'm not going to move to another MMO because it's just gonna be the same nonsense. I'm tired of the "Oh WoW did it and it didn't work." I hate hearing that excuse because idc about WoW. I didn't ask to play WoW Reskin. I asked to play a FF game. Adding in costumes and mobs and jobs from FF games doesn't mean it's a FF game. What other thing will they add, just to change around because it doesn't fit with the way the game is?
If they remove accuracy, then I'm done. I'm not for ideas that remove basic RPG logic. That's would be the dumbest thing they would've done if it they did.
Last edited by FallenArisen0990; 06-30-2016 at 05:44 AM.
Funny you mention gambits, because there is a better idea to implement them and SE is already floating the idea around with. They have mentioned the possibility of using Grand Company's to summon three NPC's to join you in content that have their own AI. If they implement that, something similar to a gambit system would work wonders.
WoW is only but one example of when you add some form of elemental wheel, that is causes an imbalance that helps nothing. You really have to take into account when you add something like this the troubles it causes the developers balancing content, players getting frustrated with the constant imbalance of jobs and content more than what the game already deals with, and the simple question of "Is it fun?" Some do need to review complexity vs. depth and find out they are two completely different things.
I know you are just going to love it when I say this. WoW did it and it was a successful move on their end. If Yoshi-P is acknowledging that removing it is a possibility, then that absolutely means it is possible for it to work in this game also. I know a lot of healer friends of mine jumped for joy when they heard that.
Last edited by Velhart; 06-30-2016 at 05:51 AM.
Because Twelve forbid SE consider something else? yes, they painted themselves into a corner due to how vital accuracy is and how much a non starter it is to not have 100% accuracy, but that doesn't really address the concerns about the content itself becoming rote. Is the effort to become its own thing really too far for a mmo?
Last edited by Kallera; 06-30-2016 at 06:02 AM.
I can see it as working wonders for newbies but won't that just alienate the community even more? There would be almost no reason to party up at all unless it's a Trial or Raid. Honestly speaking, how really different are all these Jobs? The only real complexity this game has is DPSin. Mechanics become second natural after awhile. And every fight, the boss does the same thing. It's fun the first time but after awhile it just becomes a chore.
I can't see why they just can't give them Accuracy in their gear. It's almost like he's doing it on purpose. It just tells me Yoshi-P is unoriginal with any of his ideas.I know you are just going to love it when I say this. WoW did it and it was a successful move on their end. If Yoshi-P is acknowledging that removing it is a possibility, then that absolutely means it is possible for it to work in this game also. I know a lot of healer friends of mine jumped for joy when they heard that.
Last edited by FallenArisen0990; 06-30-2016 at 06:11 AM.
The problem with stats is another separate debate IMO. We all know a variety of stats look good on paper but do nothing for you. Elemental and Physical resistances being a big one. Mainly these resistances not existing at all. All the stats that do matter that do leave an impact only serves to bolster a main attack stat. Could just remove all the main stats and simply label them Attack and Defense and no one would bat an eye. Could mention Parry. They say they are making changes...however fail to elaborate on what kind of changes...changes I expect will most likely involve the future Samurai class.
The problem OP has and many other people have is that for all the content that exists...it's the same thing. And hasn't changed since 2.0. It just hides behind smoke, mirrors, and spectacle. People want more then tedious grinds that are reliant on Tomestone and Token acquisition. Content dead on arrival is no content at all.
Take Diadem. They spewed a bunch of unfulfilled promises and ended up with a bunch of bullshit. What did it actually offer? Another grind in which you traded in gear for tokens which can be looked at as obtaining tokens for tokens for exclusive Diadem only items.
I wonder how long Palace of the Dead will last? Or is Palace of the Dead just going to be a dungeon generator...to give way for no new dungeons until 4.0? One has to wonder. But it'll have a mount probably so it's worth it right?
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