I agree completely with that. Just look at my earlier post in this topic.
I'm just saying that if you're going to complain about something, you might want to have some understanding of what you're complaining about.
I can't see how someone would prefer to have a WHM DPS more than a BLM. That's just impossible. BLM would still has more tools to deal dmg higher than WHM even if a mob was weak to Aero or Stone or Holy. As for other Healers, just add elements to their spells. The weakness bonus doesn't have be huge. I just refuse to accept that I can cast Fire on Ifrit and it does dmg instead of healing him.Now here's the problem; do we want WHM to be in a place where they are fully capable of doing DPS and healing without any draw backs or penalties to the other? What about a circumstances where it's preferable to have a WHM dps in place of BLM? What about WHMs in consideration of other healers when you take into account of the aforementioned elemental weaknesses?
What tools are you talking about? You've essentially scrapped their tools from blizzard and thunder in favor of an element mechanic by tossing them over to transpose. This also creates a rift among other dps jobs on whether or not you want them over a BLM from an optimization standpoint. This is what I was talking about if you can't see it; you wanted to get rid of thunder (which currently has it's place in thunder cloud procs) and blizzard (umbral ice for mana regen cycles) in favor of tranpose which has a cooldown, that's already a wrench into what's already working for the sake of making it different. You also suggested a two element system between WHM and BLM, unless you wanted to add more elements to the other healers...at which point it's going to cause preferences among the healers based on the fight...unless they're all using the same element, but at that point why even bother if they're all going to get bonus damage?I can't see how someone would prefer to have a WHM DPS more than a BLM. That's just impossible. BLM would still has more tools to deal dmg higher than WHM even if a mob was weak to Aero or Stone or Holy. As for other Healers, just add elements to their spells. The weakness bonus doesn't have be huge. I just refuse to accept that I can cast Fire on Ifrit and it does dmg instead of healing him.
I'm not particularly fond of having multiple elemental spells just for the sake of a elemental wheel, that's a textbook example of button bloat in an mmo setting. Each ability and spell should realistically have it's purpose or gear in the spanners, which is what the current presentation of BLM does right now.
The dev team has been pretty crystal clear in regards to what they think about elemental affinities in combat. They think it's an antiquated MMO construct that only serves to needlessly complicate and restrict gameplay and design.
What is the point in locking out a huge portion of your character's skill-set because of elemental affinity? The result is that you have to develop a new rotation based around the skills that are still effective but guess what? You don't need elemental affinity to achieve that element of game-play. In the hardest content this game offers, your rotation has to change based on the mechanics of the content -- identical to what happens with elemental affinity. The difference is you don't create a ton of useless skills with one approach and you give players much more freedom to enjoy the entirety of their job.
At the end of the day, regardless of the element, the results need to be balanced. So, ice or fire or wind or earth the resulting DPS needs to fall within a static range. If a BLM is weaker in a fight because they're restricted to an element, people just won't bring them. As such, outside of your individual preference for flavor, the elemental categorization of spells has no larger relevancy. It makes much more practical sense to just create one much more fluid, flexible, and intuitive varying rotation rather than numerous functionally identical skill-sets.
Last edited by Brian_; 06-29-2016 at 02:32 PM.
All I did was switch a few things around to allow them to use all 3 of their elements. If you really are adamant about keeping that kind of balance, they could introduce that Element Wheel thing they shown awhile back that would allow BLM to switch around the various effect of their elements. That's how you can still add elements to the game and still keep their balance. As for healers, they can have the same elements if they are very worried about favorites. There are ideas they can introduce but don't want to give them the light of day.
The irony in that statement lol.
Last edited by FallenArisen0990; 06-29-2016 at 02:40 PM.
That's fineAnd I don't believe you.
The dead give away is that you actually think FCoB is the "hard stuff" when anyone who actually does the hard content knows that FCoB was a casual stroll down the beach compared to the static destroying marathon that is Alexander Savage.
But if you want to prove me wrong, go ahead. Prove you're a top percentile player with experience in the hardest content. Until then I'm going to take anything you say about job or content complexity in FFXIV with a boulder-sized grain of salt.You don't have to believe me...after all, you know nothing about me so yes I could be talking outta my bum lol. Also wait..where did I say it was "hardstuff"? Are you straw manning me? I said FCOB was different, fun engaging, nice. Where did I once say it is hard? When I said I have done "hard stuff" I am referring to every raid since 1.0 launched.
What is up with people assuming, accusing and being so strange...oh wait..*looks around* I forgot where I was x.x
Even if I showed you a link to my so called "character" it could be someone elses, even if I show you my videos from my streams on my YT account, you could easily say I am lying. Someone did that to me last week on my tumblr/fb..so I wrote on my hand the date, time, etc and name..lol still got called a liar. Can't win for losing on here so...
Last edited by Iromi; 06-29-2016 at 02:50 PM.
When you make statements like "I have done the hard stuff. And yes, it is simple" or that "the game has no depth," you might want to back it up with something other than "lol you don't know me." Especially when the statements are so obviously wrong.
Compared to any other MMO on the market, how exactly is Alexander Savage simple or lacking in design depth? Fights like A3S and A8S are some of the most well designed and complex fights in the genre. Calling A8S simple is laughable. What qualifies as complex, then?
Why? My posts are meant for the developers, as they are the ones who make the changes. I have to prove to them I am who I say I am? Do you think they really have time to and hunt and check everyone's achievements and what they have done before considering what they say? Look, really I am not trying to be mean but I really do not care if people on here want me to prove to them random stuff..it is a waste of time. You either believe..or you don't. You don't and that is more then fine. You are not Yoshida..I do not need your approval or support.When you make statements like "I have done the hard stuff. And yes, it is simple" or that "the game has no depth," you might want to back it up with something other than "lol you don't know me." Especially when the statements are so obviously wrong.
Compared to any other MMO on the market, how exactly is Alexander Savage simple or lacking in design depth? Fights like A3S and A8S are some of the most well designed and complex fights in the genre. Calling A8S simple is laughable. What qualifies as complex, then?
What qualifies as complex? Go reread all my posts I already made..lol I seriously can't keep typing the SAME THING over and over and over! Again, the issue is not only the game feeling shallow in aspects..its that it has no longevity. Please do not troll or move this off topic.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.