Page 29 of 94 FirstFirst ... 19 27 28 29 30 31 39 79 ... LastLast
Results 281 to 290 of 1199

Hybrid View

  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Brian_ View Post
    I find it comical that many people who are commenting on the simplicity of content or jobs don't actually do the content in this game or play at a level where it's demanded that you understand the complexity of content or jobs.
    To be fair, unless it's an EX trial or savage raid, you pretty much described every content in the game. It rounds back to the problem of there being very few bridging of difficulty or even middle content.

    Quote Originally Posted by Iromi View Post
    Oh..I can assure you I have done the hard stuff. And yes, it is simple. FCOB was different, it was fun..engaging, nice. While I feel the battle system could use some work, at least the reward (story and the armor) from fcob made it a bit more worthwhile to me.
    Relatively speaking, FcoB is the aforementioned "midcore" content that I was referring to. It's nowhere near the difficulty of Alexander savage, but it was tuend enough that you at the very least needed a static (or capable people) to clear it before the inevitable overgear from side content and echo. While with savage, the entire purpose is for it to be difficult, thus it doens't nessititate the need for eventual nerfs through gear and echo...but they also made it so it's the to-go raid for any and all statics...so derp.
    (0)
    Last edited by RiceisNice; 06-29-2016 at 01:56 PM.
    ____________________

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by RiceisNice View Post
    To be fair, unless it's an EX trial or savage raid, you pretty much described every content in the game. It rounds back to the problem of there being very few bridging of difficulty or even middle content.
    I agree completely with that. Just look at my earlier post in this topic.

    I'm just saying that if you're going to complain about something, you might want to have some understanding of what you're complaining about.
    (3)

  3. #3
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    The dev team has been pretty crystal clear in regards to what they think about elemental affinities in combat. They think it's an antiquated MMO construct that only serves to needlessly complicate and restrict gameplay and design.

    What is the point in locking out a huge portion of your character's skill-set because of elemental affinity? The result is that you have to develop a new rotation based around the skills that are still effective but guess what? You don't need elemental affinity to achieve that element of game-play. In the hardest content this game offers, your rotation has to change based on the mechanics of the content -- identical to what happens with elemental affinity. The difference is you don't create a ton of useless skills with one approach and you give players much more freedom to enjoy the entirety of their job.

    At the end of the day, regardless of the element, the results need to be balanced. So, ice or fire or wind or earth the resulting DPS needs to fall within a static range. If a BLM is weaker in a fight because they're restricted to an element, people just won't bring them. As such, outside of your individual preference for flavor, the elemental categorization of spells has no larger relevancy. It makes much more practical sense to just create one much more fluid, flexible, and intuitive varying rotation rather than numerous functionally identical skill-sets.
    (8)
    Last edited by Brian_; 06-29-2016 at 02:32 PM.

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    The fact that no one does the raids really and they are dead..and what happened to the end game raiding community really speaks louder then any words I'd say. Furthermore, the fact that Yoshida himself has said that something is wrong and knows that also says quite a lot. I do not really need to elaborate and give him some huge fix plan. He already has his own and is most likely going to stick with it.

    I've done all the raids, loved the coil ones..not a fan of Alex. That is my own opinion which I am entitled to. I do not like team jump rope, I do not like the lack of interesting rewards. Nothing is going to change my mind on that. The battle system is simple, the fights have a lot of interesting mechanics, but the story, lack of rewards, etc is not enough to make me want to set aside time and farm them and do them over and over.

    I don't think Yoshida, when talking to people in person and stuff..and when they tweet questions asks them to post their gaming resume.
    (2)

  5. #5
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Iromi View Post
    I don't think Yoshida, when talking to people in person and stuff..and when they tweet questions asks them to post their gaming resume.
    No, but he will ask for specifics so that he can actually form an accurate response. In regards to the content lacking complexity and depth, you've provided none. And, you continue to make statements like "the battle system is simple" with no actual support. In reality, when only a tiny minority of this player-base can claim any sort of mastery over the battle system, can you really call it simple? If it was simple, more people would be good at it. This is akin to me walking up to some renaissance masterwork and claiming it's easy because I can use a paintbrush, too.

    And I would say your interpretation of reality is a bit off. The raiding community is still alive and well on JP servers and their main raiding server had a Gordias Savage clear rate amongst active level 60 characters of 16%. Given how hard Gordias Savage was, 16% has to represent a sizeable raiding population. That's their base. The NA scene is like their neglected step child.

    Proof? Just look at the implementation of Raid Finder. In structure, it mimics the JP standards of PF listings -- a clearly separated phase specific progression model. Given the total disrepair of NA PF and the mentality that they approach tools like DF with, the current implementation of RF does not fit with the NA culture at all. And, the results prove this. It's totally unused. But, because the JP server was already using the DF as tool to clear moreso than practice, RF made perfect sense within their culture.

    So, from the point of view of a NA raider, the NA raid scene is in a pretty bad state. But, when you say Yoshida knows that some things are wrong, I don't believe that he's operating from the perspective of a NA raider. His solutions clearly don't show that. His solutions clearly show he's approaching things from the JP perspective.
    (7)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The way I see it is changes are made based on feedback from JP servers and feedback from NA/EU servers are a mere afterthought unless the suggestions and complaints are aligned with the JP servers.

    The battle system is simple. For every class it revolves around a rotation of attack skills(effectively only one way to play their class) and only difficulty comes from dancing around fight mechanics which are scripted and never randomized. Healers and Tanks require more game sense then a DPS. Guess what classes people cater to? DPS. Mainly for the lack of responsibility with the sole exception being Savage/Extreme fights where every bum needs to play their part. Flawlessly. The system is so jaded and the fights so scripted it will eventually stagnate if it hasn't already. Reflected in the one sided stat acquisition(elemental resistance and defenses never the focus only buffing main attack stat), linear dungeon/raid design(lack of puzzles, dungeons pretty much a straight line), slight alterations to skill sets that change hardly anything in how a class was played anyway, list goes on. You could also find an ingenious way to play a class with an example of SMN tanking Ramuh with Titan Egi. That got nerfed. Hard. So much for diversity.

    More I tank though the more fun I have. Since you really learn to appreciate how much more you are immersed in the fight instead of a DPS pounding away at a button to "burn the boss". Gets boring after a while.
    (3)

  7. #7
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Since we're still talking about the formula, I need second opinions on what this article says:

    On the subject of getting new content on odd-numbered patches and battle content such as the Alexander raids on the even-numbered patches, Yoshida said that content such as item level upgrades and the timing of high-difficulty raids won’t change its flow, but they will continue adding more content, such as casual content on the even-numbered patches, so there will always be something for everyone.
    Did Yoshi P straight up say 4.0's formula will be the same as 2.0...and 3.0's? Or is he still talking about 3.0 only? Link to article here:

    http://www.siliconera.com/2016/06/24...8Siliconera%29
    (0)

  8. #8
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by Phireblast View Post
    Since we're still talking about the formula, I need second opinions on what this article says:

    "On the subject of getting new content on odd-numbered patches and battle content such as the Alexander raids on the even-numbered patches, Yoshida said that content such as item level upgrades and the timing of high-difficulty raids won’t change its flow, but they will continue adding more content, such as casual content on the even-numbered patches, so there will always be something for everyone. "

    Did Yoshi P straight up say 4.0's formula will be the same as 2.0...and 3.0's? Or is he still talking about 3.0 only? Link to article here:

    http://www.siliconera.com/2016/06/24...8Siliconera%29
    reposting for visibility since i question my reading comprehension at times
    (2)
    Last edited by Phireblast; 06-30-2016 at 12:29 AM.

  9. #9
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Phireblast View Post
    reposting for visibility since i question my reading comprehension at times
    The only thing about the formula I can get from that article is that they will add casual content, even on even-numbered patches, so everyone can have something to do, and that 3.5 is going to be similar to 2.5 and 2.55. :B
    (0)

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I think diadem could be better if they added more widespread focus on incentive, perhaps a generous amount of poetics, eso - maybe have its own type of maps that are diadem-specific(skypirate maps) which could offer a way to either force spawn the star ranks instead of just killing tier 4's till the big labowski spawns and zerg it down, another problem when it was getting popular was getting credit for them if you had the unfortunate run with several other groups that were in it, maybe the maps could offer umbrite, and unidenified items as well as a good amount of poetics and esoterics?
    (2)

Page 29 of 94 FirstFirst ... 19 27 28 29 30 31 39 79 ... LastLast