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  1. #1
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    The amount of venom and contempt experienced in the early days of Diadem was pretty telling of its failure. It was too long, aimless and completely boring. It was a failure even while it was still populated. I can't remember a single time in there when the overwhelming feeling was, "wow, this is fun!"
    Not to be salty, really. But that's the best and most precise description of the whole FFXIV.

    And about Aquapolis - I did it 20 times on first day for achievement and never returned. I don't understand what is fun about it but considering that it took like 0.5 devs to develop whole thing not much resources were wasted, so whatever.

    Source? I mean they've said on record that they're doing one less dungeon and less overall MSQ quests per patch cycle in order to fit more "new" content like this, LoV and Diadem.
    Well ... that's a guess, but how much effort does it take to implement 1 small room, that is copy-pasted a few times, 2 random() functions and a few mobs. Not much.
    (1)
    Last edited by Vantol; 07-15-2016 at 08:43 AM.

  2. #2
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Not to be salty, really. But that's the best and most precise description of the whole FFXIV.
    I can only speak directly on behalf of those who I've spent lots of time with in game. My somewhat large FC has had many great times -- none were in Diadem.

    I mean, I understand the point you're trying to make, but FFXIV has a lot going for it. Heck, enough people love the game to sell out two fan fests.
    (1)

  3. #3
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Thayos View Post
    Heck, enough people love the game to sell out two fan fests.
    How many people can fan fests hold?
    (0)

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RobbieH View Post
    How many people can fan fests hold?
    About 850 - 950 ppl.

    So not many at all lol. I think more people live on my block here in NYC haha
    (3)

  5. #5
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    One thing I'm failing to understand and maybe I'm slow for asking but I honestly dont see the difference between 2.0 and 3.0's progression. I mean the fights felt better in 2.0 for the most part but reward wise what you got was pretty much the same through out the whole game unless I'm missing something.
    (1)

  6. #6
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KitingGenbu View Post
    One thing I'm failing to understand and maybe I'm slow for asking but I honestly dont see the difference between 2.0 and 3.0's progression. I mean the fights felt better in 2.0 for the most part but reward wise what you got was pretty much the same through out the whole game unless I'm missing something.
    I hope you are being facetious, I really do. For some people, that is the problem. We want something new, genuinely new. Not another 3 years of the pretty much the same...exact...thing.

    A good bit of the current angst is due to an interview where Yoshida alluded to 4.0 being at least mostly like 2.0 and 3.0. Which honestly, concerns me.
    (3)

  7. #7
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Istaru View Post
    I hope you are being facetious, I really do. For some people, that is the problem. We want something new, genuinely new. Not another 3 years of the pretty much the same...exact...thing.

    A good bit of the current angst is due to an interview where Yoshida alluded to 4.0 being at least mostly like 2.0 and 3.0. Which honestly, concerns me.
    That was actually a legitimate question. The progression rewards are exactly the same between 2.0 and 3.0 (I'm not talking about all the glamour options and mounts), which was linear. The only difference between the two is that 2.0 had more original ideas fight wise imo, but that's all. Still amuses me that quite a few people can't clear coil t5 sync'd.
    (2)

  8. #8
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Aquapolis is dead. Dragonskin maps currently are super cheap on the server, nobody buys them now.
    (5)

  9. #9
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    I can only speak directly on behalf of those who I've spent lots of time with in game. My somewhat large FC has had many great times -- none were in Diadem.
    Well, my current playtime is: 692 days, 17 hours, 30 minutes (I'm achievement collector). And I absolutely hated like 95% of it.

    Anyway, 100 pages of concerns, suggestions and even instructions "How to". And still no official reply. Great. Just great.
    (2)

  10. #10
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,651
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    After giving it some thought, I would like to see outdoor dungeons that take place in the 1 to 50 zones that other players are actively using to level. The idea would be randomly spawned bosses and trash that you would clear, similar to a group levequest, but you go from marker to marker, boss to boss and then complete! You would queue for it just like any of the other roulettes and it would teleport you from where you queued to the target zone. It would add more life to existing zones and the event could be totally random with what boss you get but the loot would follow the normal itemization for the levels of the players. It would be neat for level 12 players to watch a bunch of level 60 players fight a few bosses near them and then move on. This wouldn't be hunts, just a dungeon taking place in the open instead of an instance. Groups could be spread out all over the zone, it would be a great use of all of that open and for the most part, empty space.
    (3)

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