Quote Originally Posted by FallenArisen0990 View Post
I can't see how someone would prefer to have a WHM DPS more than a BLM. That's just impossible. BLM would still has more tools to deal dmg higher than WHM even if a mob was weak to Aero or Stone or Holy. As for other Healers, just add elements to their spells. The weakness bonus doesn't have be huge. I just refuse to accept that I can cast Fire on Ifrit and it does dmg instead of healing him.
What tools are you talking about? You've essentially scrapped their tools from blizzard and thunder in favor of an element mechanic by tossing them over to transpose. This also creates a rift among other dps jobs on whether or not you want them over a BLM from an optimization standpoint. This is what I was talking about if you can't see it; you wanted to get rid of thunder (which currently has it's place in thunder cloud procs) and blizzard (umbral ice for mana regen cycles) in favor of tranpose which has a cooldown, that's already a wrench into what's already working for the sake of making it different. You also suggested a two element system between WHM and BLM, unless you wanted to add more elements to the other healers...at which point it's going to cause preferences among the healers based on the fight...unless they're all using the same element, but at that point why even bother if they're all going to get bonus damage?

I'm not particularly fond of having multiple elemental spells just for the sake of a elemental wheel, that's a textbook example of button bloat in an mmo setting. Each ability and spell should realistically have it's purpose or gear in the spanners, which is what the current presentation of BLM does right now.