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  1. #1
    Player
    Iromi's Avatar
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    Sep 2012
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    Gridania
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    Tilla Eversong
    World
    Siren
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    Marauder Lv 50
    Quote Originally Posted by MaikoRaines View Post
    Otherwise, go back to XI if you pine for the days. It's still available.
    Did you read the thread at all? It has been said time and time again, XI is not the same so there is nothing to "go back to."

    No one is asking for XI-2, people are asking for good things from previous games they've played. If we can put in such AWSUUM!11one things from WoW, then guess what..we have the right to ask for good things from other games, like GW2, XI etc.

    Quote Originally Posted by Velhart View Post
    There is good from FFXI. It is just a shame what people want from it is what was wrong and outdated about it. I myself have always suggested we get a Nyzul Isle like content because it can work in the context of this game. Ohh and look...they did! Palace of the Dead coming in 3.35.

    You see, you say FFXI's style is better for the game, but you don't actually explain why. You base it solely off your own experiences. I played FFXI for roughly 10 years since it first came out in NA. I loved it like everyone else. I am not blind to the fact that a lot of practices they conducted in it are mostly outdated. I look back and I wonder how I had the patience to deal with all that. You can't convince me that the systems in that game which were tailored to more hardcore players of that MMO era (2002) would appeal to FFXIV's current audience at a mass appeal.

    Incoming I am wrong because I am wrong post.
    Well who is to say what is wrong or outdated..I mean, people like what they like, all they can do suggest and say what they want to see in XIV. Nyzul Isle would be awesome..but its just not the same without having worthwhile rewards. Sure it may be fun , but will it have longevity? Will the rewards be difficult to get, will they actually hold substance to the point where you see it and say to yourself, "wow!! Look everyone what they have!" I highly doubt it..which is one of the core issues with this game atm I feel.

    This content means nothing if its not executed properly and will just end up dead content collecting dust Nyzul had amazing longevity, for years! You think Palace of the Dead will have that kind of replay? o.O I will be pleasantly surprised if it does.

    So in the end I must say, XI style was better in the sense that it had longevity...it never was Dead on Arrival, and it never obsolete the next update...and that is just one of many things..
    (7)
    Last edited by Iromi; 06-29-2016 at 05:47 AM.

  2. #2
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lorielle View Post
    Well who is to say what is wrong or outdated..I mean, people like what they like, all they can do suggest and say what they want to see in XIV.
    Again you are dancing around the subject. I have said multiple times why they are outdated from personal experience and logic. I have yet to see real proof that it's concepts would work at a mass appeal. I only see a few people who played the game previously praising the idea. You have not told me how this works on a casual, midcore, and hardcore level.

    I don't say this to defend ARR. I just see a conversation where its like trying to jump over a pothole to just end up falling off a cliff. Trying to replace a flawed but very workable system to an even more flawed system that is extremely hard to work with and balance. I don't ever want to see a job left out because they don't have a fire element skill/spell.
    (7)

  3. #3
    Player MaikoRaines's Avatar
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    Jun 2015
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    Basement dweller
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    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Iromi View Post
    Did you read the thread at all? It has been said time and time again, XI is not the same so there is nothing to "go back to."
    Unfortunately yes, and all I see are comparisons to this and that. I was playing XI when Zilart was released (the beginning basically) With this being said, I realize that XIV isn't the same either. It's always changing. This argument will be forever brought up and I think I'm done contributing to it. More productive banging my head into the wall.
    (1)

  4. #4
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MaikoRaines View Post
    Unfortunately yes, and all I see are comparisons to this and that. I was playing XI when Zilart was released (the beginning basically) With this being said, I realize that XIV isn't the same either. It's always changing. This argument will be forever brought up and I think I'm done contributing to it. More productive banging my head into the wall.
    "XIV" and "changing" in one sentence. Thanks for the laugh. But XIV hasn't really changed at all. Take out the MSQ content and directly compare the differences between 2.0 and 3.0. I wager you'll find very little has changed.
    (8)

  5. #5
    Player
    Yasuhiro's Avatar
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    Oct 2015
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    Gridania
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    1,225
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    Marie Antoinette
    World
    Kujata
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    Conjurer Lv 76
    Quote Originally Posted by Iromi View Post
    Did you read the thread at all? It has been said time and time again, XI is not the same so there is nothing to "go back to."


    .
    wait wait. I'm a new player to XI, started last year in late october and been playing every other day since then inbetween other single player games. Am I playing a bad version? I can think for myself but me praising it and not knowing anything about the other versions of the game kinda makes me feel bad like I'm the type of player they're pandering to and there's me ranting about how much I hate WoW refugees trying to change the game.
    Now I really wish I played XI when I was little.

    Pardon my ignorance I didn't know I was playing a butchered version of the original :c
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  6. #6
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yasuhiro View Post
    Pardon my ignorance I didn't know I was playing a butchered version of the original :c
    I played the game for a while as well.. I stopped before they added iLvl and 99 cap in the game, which I think ruined it all. Well I'm sure someone will disagree which is completely fine.

    As for people saying this game had alot of changes(content changes). Please give me content that is purely different than any content in this game and I talk about a completely overhaul how mechanics works and how battle arena is designed etc. Before you say diadem, sure but was it even successful? not really. I do like they did try however.
    (2)
    Last edited by Seraphix2407; 06-29-2016 at 08:51 PM.

  7. #7
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
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    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    As for people saying this game had alot of changes(content changes). Please give me content that is purely different than any content in this game and I talk about a completely overhaul how mechanics works and how battle arena is designed etc. Before you say diadem, sure but was it even successful? not really. I do like they did try however.
    Diadem doesn't even give a new battle system, it's uses the exact same one except the tedium is cranked up to 11 because you initially stayed in the instance for 2 whole hours and mobs/NMs were punching bags that took anywhere from 2 minutes to 5 minutes to kill. No exciting mechanics, all it boils down to is dodging aoe and keeping people topped off for meteor. Infact some ongoing issues show up when it comes to Diadem due to the sheer amount of players; the debuff limit. It's incredibly infuriating a s a MCH that my wildfire gets a "has no effect!" because of the limit, and I imagine it's even worse when SMNs don't even get their DoTs off.

    Again, I won't fault them for trying new things, but honestly I feel like this is nothing but a short-sighted implementation without planning. How are you going to pass off something as an exploration when the best method (which didn't even take days to discover, mind you) was mindless grinding of mobs that have no out-of-the-ordinary abilities, no exclusive items hidden in caves (which is a no-fly zone, mind you, so the concept is literally right there!), and nothing to encourage exploration because everything is in a static placement (except fo law andr esos, which if you are staying for the whole 2 hour duration, is incredibly inefficient. You have the feast being released the way it is without any adjustments or planning in the ranking system to prevent headaches and win trades (which was already present before the feast was implemented)

    Quote Originally Posted by ADVSS View Post
    I think diadem could be better if they added more widespread focus on incentive
    There was already enough of an incentive on release; it was the only way to obtain certain crafting materials (which, unfortunately was limited only to glamour purposes) and dropping items that were potentially better than the hardest raid at the time. The problem is not fun. If it's not fun, people will stop the moment they get what they need or even not be bothered to do it (me).

    Company Airship crafting and exploration was released in 3.1, and this was supposed to be one of the flagship content they had planned and promoted for 3.x (as in, it was one of their primary points with their expansion, alongside the new jobs, increase to level 60 cap, FC workshops), and we haven;t seen an update to it until 3.4 at the earliest as of now, and up to no we still don't really do much with our airship as far as interaction is concerned.
    (4)
    Last edited by RiceisNice; 06-29-2016 at 11:29 PM.
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  8. #8
    Player
    Yasuhiro's Avatar
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    Oct 2015
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    Gridania
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    1,225
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    Marie Antoinette
    World
    Kujata
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    Conjurer Lv 76
    Quote Originally Posted by RiceisNice View Post
    Diadem doesn't even give a new battle system, it's uses the exact same one except the tedium is cranked up to 11 because you initially stayed in the instance for 2 whole hours and mobs/NMs were punching bags that took anywhere from 2 minutes to 5 minutes to kill. No exciting mechanics, all it boils down to is dodging aoe and keeping people topped off for meteor. Infact some ongoing issues show up when it comes to Diadem due to the sheer amount of players; the debuff limit. It's incredibly infuriating a s a MCH that my wildfire gets a "has no effect!" because of the limit, and I imagine it's even worse when SMNs don't even get their DoTs off.
    Lol that was pretty much what they were getting at. Calling out people for saying Diadem is exciting and fresh. That 3.1 trailer for it tho...what could have been. Comfy adventures.
    (2)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.