Yeah... I am not accepting anything. Unless you are implying that SE is a sellout and is just going to cater to the lowest common denominator for money. Eventually those people will wander away to the next shiny thing as they continue to do so. Instant gratification is not really a good thing...once people get their shiny, they'll move onto the next game for that instant gratification feeling again...
I wonder why we're never given dev responses in these game altering threads anymore..such a shame. In the 1.x days the community reps were always happy to reply and share with us that they hear what we are saying and considering it..etc.![]()
Probably because players are asking the hard questions and they likely have NDA's that prohibit them from answering such questions. The reps on here is mostly non-answer PR types. I'm not being mean I'm just stating a fact. Some things are considered(mostly glamour requests) while other things amount to "we are or we are not doing this".
And that's about it. I've yet to see mods/admins share open discussions with people on here.
1000 times this.
There is like 0 communication on their part, saying we are doing/not doing this is not communication.
Even in live letters they answer only the most convenient questions, ignoring the important ones.
Discussing things between players and developers, opening polls on forum, asking players what they need or if they are ok with the changes they are going to do, and then take a decision, that's what they should do.
A lot of the "Dev Discussion" stuff comes from a language barrier. It's difficult for most of the Devs to hold detailed conversations with us in English, at least without the major possibility of miscommunication. Considering this is your standard MMO forum, that will no doubt lead to a lot of salty rioting. :-P
That was a joke. Mostly. The community reps only have so much power (I assume very little), so they're (reasonably) hesitant to answer game design questions when they aren't, in fact, responsible for game design. I totally understand the frustration. Personally talking with the Devs via forum is an extremely satisfying thing.
Let's be careful when comparing the game to FFXI. This game is a different MMO on a fundamental level. They emphasize completely different things in gameplay. Some people will prefer the much slower pace of character progression in FFXI, while others will prefer FFXIV's game design. Neither is truly right or wrong, although each person will prefer different things.
If you must bring up FFXI, please try and mention specific elements that would translate well into FFXIV. For example, specific content types might translate well (such as an party-specific hunting system kind of like Notorious Monsters), while others wouldn't.
Last edited by Claymore65; 06-29-2016 at 05:04 AM.
I disagree with the "instant gratification" part. There's nothing gratifying about dealing with venomous and raging players in game. Ideally it would be nice if everyone got along, but this game is almost like real life to some people here that they take it too damn seriously. IMHO just a shortcut to an aneurism or a shortened lifespan.
Also, would people stop comparing this game to XI please? XI was a great game and there were a lot of things that they corrected over the years, much like they've done or are continuing to do with this game. Focus on what is in front of you. Otherwise, go back to XI if you pine for the days. It's still available.
To my understanding, all the formulas, rotations, stat building set ups people do to all jobs which have a decent levels of complexity to their job to even be somewhat good at it while taking on content that has you moving and more engaged? Yes...instant gratification. You know I could just let my weapon just to get 100TP and use Tachi: Gekko right? If we want to talk about simplifying a system.
You can't compare ARR's job balance to FFXI's. There is no job currently in the game that is on the side line. At worst there are preferred set ups based on your party composition, but there is no job that is straight up not allowed in end game like FFXI's. Go ask Puppetmasters if you do not believe me. And don't pretend in FFXI it was an elitist thing, even midcores had this concept.
The only thing complex about FFXI's battle system was the elemental wheel and skill chains. Those were two things that helped cause a lot of imbalance to the game. Even then nothing was more powerful than BLM's Thunder 4. They couldn't even balance potency right.No one is saying to bring XI's gameplay back. It just had more depth to it than XIV offers. The only challenge being MCH but it's an illusion because it's RNG and it's only that keeping you on your toes.
I offer criticism of this game's system and job balance all the time. I am more negative than positive on the decisions the developers make on this game. It doesn't mean I want them to tear everything down and put something even worse in here. The foundation is solid, the battle system is solid, it is only the execution can be left to be desired at times. I offer criticism that can actually have potential despite how silly it may be because it works in the context of the battle system. More than anyone just saying "just make it FFXI's battle system."
There is good from FFXI. It is just a shame what people want from it is what was wrong and outdated about it. I myself have always suggested we get a Nyzul Isle like content because it can work in the context of this game. Ohh and look...they did! Palace of the Dead coming in 3.35.
You see, you say FFXI's style is better for the game, but you don't actually explain why. You base it solely off your own experiences. I played FFXI for roughly 10 years since it first came out in NA. I loved it like everyone else. I am not blind to the fact that a lot of practices they conducted in it are mostly outdated. I look back and I wonder how I had the patience to deal with all that. You can't convince me that the systems in that game which were tailored to more hardcore players of that MMO era (2002) would appeal to FFXIV's current audience at a mass appeal.
Incoming I am wrong because I am wrong post.
Did you read the thread at all? It has been said time and time again, XI is not the same so there is nothing to "go back to."
No one is asking for XI-2, people are asking for good things from previous games they've played. If we can put in such AWSUUM!11one things from WoW, then guess what..we have the right to ask for good things from other games, like GW2, XI etc.
Well who is to say what is wrong or outdated..I mean, people like what they like, all they can do suggest and say what they want to see in XIV. Nyzul Isle would be awesome..but its just not the same without having worthwhile rewards. Sure it may be fun , but will it have longevity? Will the rewards be difficult to get, will they actually hold substance to the point where you see it and say to yourself, "wow!! Look everyone what they have!" I highly doubt it..which is one of the core issues with this game atm I feel.
This content means nothing if its not executed properly and will just end up dead content collecting dustNyzul had amazing longevity, for years! You think Palace of the Dead will have that kind of replay? o.O I will be pleasantly surprised if it does.
So in the end I must say, XI style was better in the sense that it had longevity...it never was Dead on Arrival, and it never obsolete the next update...and that is just one of many things..
Last edited by Iromi; 06-29-2016 at 05:47 AM.
FFXI content, some of it would indeed not fit into FFIXV. How the system works and how the players are. No offense but there are multiply of reasons why most content beside savage is uber easy, because when you run things, you wonder if they even pay attention to the screen.
Want to know what's outdated in FFXIV? The content that comes in next patch, because it will be the same just different skin.
Generally, I don't everything from XI into this game but I do want some ideas from it to be implemented into the game. Like for example, what they could do with BLM is change Tranpose (or add a new ability) to the DoT instead of Thunder and now Thunder does DMG. Add the same proc effect to Thunder. Take Blizzard's MP regen and add it to Transpose. For WHM, they could get rid of Cleric Stance and change it into a DoT. Idk why we need Cleric Stance to do DMG. I always disliked that idea. Elemental Weakness could be added into this game in the form of a 2 element weakness system. One element of BLM and one Element of WHM. Some can be weak to magic in general. The Dev Team doesn't like doing anything that requires a change in the battle system. That's my biggest problem with the team. If it isn't simple to implement, they won't do it.
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