


I disagree with Dorander's argument, but he hasn't been a jerk about it. Let's not be a jerk to him.Raiders are leaving, the content doesn't appeal to them due to the poor rewarding system, i don't get the mentality of white knighting "oh take a break", "oh this game isn't for you", seriously stop telling people what's good for them or not just because you don't understand what's going on.
You don't understand what's going on so please don't comment if you have nothing useful to bring to discuss.
Nice logic, let's change nothing.
Edit: And now we're all being jerks to each other.
Last edited by WellFooled; 06-27-2016 at 05:34 AM.
A true paladin... will sheathe his sword.


Just because you don't agree with what I said doesn't mean that it doesn't apply. This game isn't just about raids and doesn't cater only to those that do. It's designed much more to the casual, "do everything" crowd.How come this game isn't for me if i'm only unhappy with it now? You came to that conclusion only after all these years that i've been playing?
Yeah let's change nothing, i want to see how many end-game raid clears will there be in 3.4 LOL
Raiders are leaving, the content doesn't appeal to them due to the poor rewarding system, i don't get the mentality of white knighting "oh take a break", "oh this game isn't for you", seriously stop telling people what's good for them or not just because you don't understand what's going on.
You don't understand what's going on so please don't comment if you have nothing useful to bring to discuss.
Raiders leaving = SE losing money, losing money = less content for everyone, less content for everyone = more unhappy people, more unhappy people = more unsubs, more unsubs = less money, repeat.
Nice logic, let's change nothing.
As for the "white knighting", it's quite common to hear that term thrown out when a complainer interacts with those who don't agree or actually refute their complaints. So, how about you take your own advice, stop telling those of us who enjoy the game as is, how it should be 'better' just because you don't care to do anything but the one or two things that interest you.
Here's some business education for you: Raiders = maybe 10% of the population, if they leave.. that's just 10%. Casuals = about 90%. Who do you focus most of your business model towards? Basic math there. So there's your logic. There will always be raiders, they come and go. It's those that log in for only a couple of hours a day, who's always got an active subscription that keep the lights on.
So, do we change things just for a tiny vocal minority who is only going to leave anyway? Doubt it.
You know that Yoshida said multiply times he wants more battle content but doesn't get enough resources, but many like me on this thread have said they should spend more time on that than thing's that doesn't really matter much. Like LoV was a huge flop and that could been spent on other battle content etc instead. But yeah by your logic, 95% of people should stop doing dungeons, primals etc because many and I mean many actually screws players over. The only thing that requires a decent amount of brain cell in this game is primals/raids. Everything else is just faceroll content. Many people wants more challenge and weeping city showed how greatful many in the community wants, more content, different things, more rewards that's not copy paste and unique. I get your point however, but why is everyone going nuts that we want more things to do? Most importent different things to do.
Like some people already mentioned, raiding sceene is dead, they made raid finder but it's dead. It's kinda like an useless addition they added. To fix that they need to add more things we can do and most importen (again) is to make things different. Square enix is a company that is doing business, we are their customers and they want to keep them. Pushing them away isn't a way to keep the business rolling and last time I checked, not only raiders keep leaving the game now but people who admit their sub time only want to talk to people when you have discord, skype, whatsapp etc to do that sort of thing.
Last edited by Seraphix2407; 06-27-2016 at 07:34 AM.


Please reread what I said, I think you missed a few things. I never once said that people should stop doing dungeons, primals, raids, and savage modes. Far from. I did say that if they focus only one aspect of a game then of course they are going to get burnt out and should find something that better caters to their gaming needs. There is a multitude of content that is put in, and sits stagnant because players like the topic creator, yourself, and a few others see it as "meaningless."You know that Yoshida said multiply times he wants more battle content but doesn't get enough resources, but many like me on this thread have said they should spend more time on that than thing's that doesn't really matter much. Like LoV was a huge flop and that could been spent on other battle content etc instead. But yeah by your logic, 95% of people should stop doing dungeons, primals etc because many and I mean many actually screws players over. The only thing that requires a decent amount of brain cell in this game is primals/raids. Everything else is just faceroll content. Many people wants more challenge and weeping city showed how greatful many in the community wants, more content, different things, more rewards that's not copy paste and unique.
The game was built around doing everything on one character. That's why with each patch we get a buffet of things: a little story, a little raid, a little pvp, a little crafting, a little side stuff (this last time it was aquapolis), and a little more toward the relic chain. All sorts of content across the board. If you choose to ignore the majority it, then the fault is on you.



Regardless I've said this before but whenever I hear "vets" complain about FF14 they are simply fed up with the modern mmo genre as a whole. It is a endless hamster wheel that constantly dangles gear in-front of you as a carrot and FF14, being a heavily instance PVE focused mmo, completely follows this formula. There are more sand box or "retro" style mmos out there that can suit your desires but do keep in mind other people like the current model just fine. Plus SE does try to experiment with new side content fairly regularly even if said content often does not go over well with us as a community.
Exactly. Thank you.

Raiders can leave but they have nowhere to go. What other game offers competitive raiding the way XIV does? Your logic is flawed regardless. Everyone knows hardcore raiders are a minority when it comes to playerbase activity. That\\'s why games like WoW made "endgame" more accessible. It\\'s nice that they cater to endgame raiding as much as they do. If they wanted the most subs they wouldn\\'t focus on hardcore endgame.





Can this thread just get locked please? It's nothing but toxicity. If you want to quit the game, quit without leaving us a giant mental shit to take care of.


I think in the end despite complaints this game does have a LOT of content. It's just people have done it all before in ARR & are sick of doing the exact same thing with higher numbers & new names. I mean yeah I don't play as much as I used to but I have 156 days of playtime, I mean what other game will give me that much play time? The cycle is some people will get sick of it and leave & many new players will start their 150 day journey to replace that one person.
This thread isn't "toxic", it's BECAUSE we care a lot about this game that we are trying to improve it so that people will stay longer be happier & give SE more money, it's a win for everyone.
http://na.finalfantasyxiv.com/lodestone/character/12116351/



Mm I focused on every aspect of the game on more then one character and even I know this game needs more diverse content and more depth. Some horizontal stuff could do wonders.


I agree with OP, but all i know is this game needs to improve.
If you don't take risk dev team, FFXIV will never get better at all.
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