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  1. #10
    Player
    Reinha's Avatar
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    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seraphix2407 View Post
    Expansion pack is supose to EXTEND game content and add things on top of what we aready have and not copy paste the entire first part of the game and reskin it.

    No, no one wants this game to be excactly like another FFXI. However, what's so freaking wrong adding content thats wortwhile, more fun, challengin, rewarding and most importent DIFFERENT?
    We got new classes, 2 of which you haven't even tried if that's your main. They offer different gameplay even if that difference comes from the ability buttons you press as opposed to how you spam you movement keys or what objects you click.

    We got Diadem, which was rewarding and worthwhile until the gear was no longer relevant, but there is a part 2 coming with improvements. See, even more different stuff. It is not copy paste of any previous content.

    We got Hall of the Novice and normal mode raids, which are different and new content to certain audiences (new players, players without a static, both of which make a sizable chunk of players). I find both fun and rewarding. Nice boost of gear for alts. After the first launch of a normal mode raid a player made census showed that roughly half of max level players completed it as opposed to the pathetically low 5% that completed Coil. The number might be even higher now that people have caught up. Just because you are in the 5% who do the more difficult version doesn't mean the easy version is worthless content for everyone. To those without a static Savage may as well not exist, which means nm is unique gameplay for that audience. Likewise, if a more challenging mode of gameplay was added for your pleasure it would be meaningless to the audience that can't or doesn't want to beat it. It goes both ways.

    And now we got Aquapolis. Different, rewarding, worthwhile, fun. Literally the improvement that has been asked for hunts for a long time; spawnable monsters. The only thing we need for the overworld now are world bosses with an alliance tag and relevant gear drops. Like outdoor trials for a bigger but organized group.

    All of this brand spanking new content has been done without sacrificing other modes of gameplay which many find important even if you don't. Quite an achievement for an understaffed and underfunded dev team of a 3-year-old game.

    I wonder, how many new modes of PvE gameplay do you expect them to churn out every 3 months? Two? Three? I would love to see a game that does that in only 3 months on average. Currently we have dungeons, trials of various difficulties, hunts, daily quests, one-time quests, FATEs, maps and Aquapolis, Diadem, 8 man raids for two different audiences, 24 man raids, guildhests, levequests, relic chains (combining other types of gameplay and plain grinding), Hall of the Novice, even SSS for somewhat PvE-related. Even if you combine some of those categories, we still get an average of 3 months per PvE gameplay mode which beats any game I know about. The pace continues as the next mini-patch brings the deep dungeon PvE mode. I repeat, a mini-patch, not a major patch, brings a new type of gameplay. EDIT: forgot hunting log and sightseeing log, which are different types of quests than other one-time quests.

    FFXI is at least 10 years old isn't it? That means it would have to have at least 40 different PvE attractions to beat the pace of FFXIV. Does it? Genuine question. You are well in your rights to prefer that game's content but please stop pretending this game lacks variation or doesn't add anything new.
    (6)
    Last edited by Reinha; 06-28-2016 at 04:50 AM.
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