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  1. #1
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Even with a weekly limit on DD weapon it doesn't make any sense to be high ilvl, it would kill relics and if you got the DD weapon you wouldn't need to spend Tomes on a weapon at all, not gonna happen.
    But it won't kill relics or completely wipe out other types of content.

    You need to consider that SE has always stated its vision for 2.0 and beyond to be a "theme park" MMO. That means having attractions for different groups of players.

    So, to make this as simple as possible for the sake of discussion, let's break out three groups of players:

    1. People who don't have much time to play.

    2. People who have lots of time to play, but at unpredictable times.

    3. People who play often and consistently.

    We currently have three ways of getting high-level weapons: a) Nidhogg Ex, b) lores/gears and c) the relic quest. However, those options aren't realistic goals for all three groups of players.

    If you're in Player Group 3, then yes -- you can get all three. And having a new way to get a weapon won't really enhance your XIV experience, especially if your focus is min/maxing just a couple of jobs.

    But if you're in Player Group 2, then you probably can't easily join a static, so Nidhogg isn't nearly as viable as an option as lores/relics. And if you're in Player Group 1, then your only real option might be lores/gears.

    So we have some players who have three good options, others who have two good options and some who have one good option.

    At this point, we have no way of knowing what kind of grind will be required by Deep Dungeons in order to build out a weapon. But it's safe to assume this will add that viable third option to everyone in Player Group 2 and some folks in Player Group 1.

    If you're in Player Group 3, then I understand why you're having a hard time getting excited. But just because this won't benefit you doesn't mean it's not great for the game and for the majority of players.

    You guys make great points about how the vertical progression scheme clashes with stats and itemization, and on that I totally agree with you! But what I'm saying is that despite that pitfall, this content is still going to be useful (and popular) among many players who currently find other parts of the game to be logistically inaccessible.

    This isn't about simply adding more rides to the theme park; it's more about having enough variety among the attractions so that everyone who buys a ticket is engaged and entertained.
    (4)
    Last edited by Thayos; 07-14-2016 at 04:18 AM.

  2. #2
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Thayos View Post
    snip
    It doesn't matter, it doesn't solve end game nor the reward system and won't bring people back because everything else is the same.

    Quote Originally Posted by RLofOBFL View Post
    This is the minority.

    This post concerning everyone has 50k views
    That makes a quarter of the game population which is 200k, and not everyone comes to the forums, minority you say.
    (1)

  3. #3
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by RobbieH View Post
    That makes a quarter of the game population which is 200k, and not everyone comes to the forums, minority you say.
    Not saying I doubt you or have any intentions of starting arguments, but isn't that based on the supposed 3.1 numbers?

    What IS that site that reported the numbers supposed to be anyway?
    (0)

  4. #4
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RobbieH View Post

    That makes a quarter of the game population which is 200k, and not everyone comes to the forums, minority you say.
    Yes but the thread refreshes with every ...refresh. I alone am 20 views at least & most of these people are the same people. I'd be surprised if even 2000 or even 1000 different people have visited this thread. I'm not arguing against change I'm just seeing the reality of it happening or this thread even being truly relevant.



    Edit: by the by the 3.2 numbers were 650K
    (1)
    Last edited by RLofOBFL; 07-14-2016 at 05:18 AM.
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  5. #5
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RLofOBFL View Post
    by the by the 3.2 numbers were 650K
    I'm sure those numbers include the JP playerbase?
    (0)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by KitingGenbu View Post
    I'm sure those numbers include the JP playerbase?

    Yes this is the entire playerbase as of 3.2
    Idr exactly but about 250K Japanese, 300K US & 100K EU
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #7
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RLofOBFL View Post
    Edit: by the by the 3.2 numbers were 650K
    May I ask where you got those numbers? They are hardly believable
    (0)

  8. #8
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Andevom View Post
    XI had a ton of arbitrary lockouts.

    Can't do Dynamis more than a couple times a week.
    Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
    Can't finish certain quests until Japanese Midnight.
    Can't catch more than 200 fish a day.
    Can't upgrade your campaign medal for five days.
    Can't do Salvage more than once a day.
    Can't do Limbus more than once a day.
    Can't reobtain certain key items until a certain amount of time has passed.

    You get the idea.

    Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.

    Doesn't matter if XI had lockouts, are we going for better or for worse now?
    Quote Originally Posted by RLofOBFL View Post
    Edit: by the by the 3.2 numbers were 650K
    Those were peak numbers on a Raid Patch launch, not average player base, it declined since then.

    Please don't compare comeback numbers with actual numbers.
    (3)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RLofOBFL View Post
    Edit: by the by the 3.2 numbers were 650K
    Cut that in half after content runs it's course. Now cut it in half again to account for bots and RMT.

    Where are we at now?

    --------------

    Lockouts are used for one purpose. To keep content relevant longer. To be blunt it's just artificial padding for the sake of giving the illusion of longevity.
    (2)
    Last edited by MagiusNecros; 07-14-2016 at 10:24 AM.

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MagiusNecros View Post
    Lockouts are used for one purpose. To keep content relevant longer.
    So are drop rates. And difficulty, if Alex is any indication. Well...requiring large numbers of things such as experience points, Umbrite or whatever as well.

    If it wasn't for all the padding, we could just teleport to the merchant, buy the ultimate equipment and be done. But no!
    (2)

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