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  1. #1
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Personaly, I do not care if someone wants to skip contant, since its their business to do what they want ingame, but I do fear what will happen once SE sees that a big group are skipping stuff. I do not want SE to tailor their contant to those type of players, I do not want short Main Story Quests, I do not want them adding less and less Side Quests and I do not want this game to be one where the new contant is only made of dungeon running.

    I do not want this game to be a exact copy World of Warcraft with Final Fantasy theme. Story is important, I reckon one of the reasons why we are playing Final Fantasy XIV is this reason. So my advice to SE would be:

    1. Remove the filler quests (the fetch quests ) from 2.1 -2.55.
    2. Since new Jobs will start at level 30, let players who have not reached the new expansion (storywise) unlock those classes and play from level 30-50. When they reach 50, they need to finish 2.1-2.55 quests so they can enter Ishgard, same could also be said for the new expansion.
    (5)

  2. #2
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Laerune View Post
    I do not want this game to be a exact copy World of Warcraft with Final Fantasy theme.
    Except that this game IS a copy of World of Warcraft: the combat is the same (and even slower), the stats are pretty much the same (but even fewer: this is something that a lot of players complain, me included), and not only that but it copies other games when it comes to mechanics and features: FATEs are GW2 events, the combo is taken out from Aion (that's the first idea that comes to mind: I might be wrong) and so on. Infact I dare say that it copies them without even being very polished: we don't even have a talent system to change skill effects like Aion or WoW does: two monks will play the same, the only exceptions are their stats - forcing the player to reach a Meta, something that shouldn't be in there to begin with.

    The main difference is that this game is story heavy...but in a MMORPG it shouldn't lock major content out. I don't care a single bit if FFXI did this: that game is from 2001. It's 2016, and games like SWTOR showed us that story and gameplay can merge perfectly. In SWTOR I could skip my story and go directly for the expansion if I wanted so much - the game would simply warn me that there would be spoilers and that "it's recommended to finish your story". That's freedom of gameplay, which is SOMETHING that they should have attempted to copy. You know, interesting side stories, choices that actually matter, an interesting main character, better voice acting...but no, all we get is tons of filler quests, boring characters (for me at least), and overall a story that doesn't really affect the world as, say, Guild Wars 2 changing world does.

    So I'm still for making MSQ optional for those who REALLY want to follow it. Or else enjoy your potion, because I honestly have doubts that this will avoided: it's very easy dosh, just like retainers.
    (3)
    Last edited by Voltyblast; 06-20-2016 at 11:07 PM.