Why play a story driven game if you have no intention of watching the story in the game?
Otherwise wouldnt something like LoL or overwatch or FPS's be better suited to you?
Why play a story driven game if you have no intention of watching the story in the game?
Otherwise wouldnt something like LoL or overwatch or FPS's be better suited to you?
Last edited by Vespar; 06-20-2016 at 06:56 AM.



Story driven for me is a consistent update on story like SWTOR is doing where each month there is a story update and they even create new zones majority of the time for it. Having story come every 3 months starts to make me not care as much about it anymore and the development of the story in FFXIV is so slow with that 3 month gap.


Maybe they stink at first person shooters?
I don't see a problem with them ultimately introducing something like this after a few expansions. This feels a little early. Shortening the MSQ or removing certain completion requirements? Sure, but this seems a bit soon.
It's worth noting that Yoshida muses in interviews about a lot of things that never come to pass. I'd put this in that same category.

Ultimately they will need to address the issue of leveling and gated content like all mmos do as they age. The better solution imo is to remove the filler quests in the MSQ by turning them into side quests or outright deleting them.
They also might want to stop increasing the level cap after the next xpac and start releasing expansions as side stories that are not sequential (ie similar to what FF11 did with many of its xpacs)
Regardless introducing a leveling potion (especially at this stage) is a lazy and honestly greedy solution that will cause more problems than solve.
Till sea swallows all!
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