

 
			
			
				lol couldn't have said it better xD
Also I'm not sure anyone has noticed but August will this games 3rd Anniversary and we're pretty much still using the same systems as Launch, so there's little doubt that SE would actually attempt this. But I pray that they just dont!
Last edited by Jadub2k; 06-18-2016 at 07:13 AM.


 
			
			
				Doesn't affect me. Don't care.
Why would someone pay money to miss a ton of the game's content? That's like paying to go to a buffet, but then paying more not to eat most of the available food.




 
			
			
				Or skipping the meat and potatoes to get to the dessert.
I'm against this for all the reasons people said, but I was also surprised that the classes in 3.0 were locked behind Ishgard, which made no damn sense to me. I think that the next expansion should introduce 1-2 lower level zones (if it's Ala Mihgo, then open up the area north and east of East Shroud, for example) AND let players who are only level 10-15 on their starting class hop over, much like how ROG/NIN were done. Maybe with some starter NPCs that say, "You can go no further it is much too dangerous" who then tie you into the 4.0 storyline.
 
			
			
				Except it would affect you, me, and everyone else. Think DF is bad now with the bads? Say hello to people who don't know what Cure is.


 
			
			
				If current game trends continue, you'll be Lving it from 30-70 (With exp boost like they did when it came out, + Rest exp + FC Bonus + etc..) for the next expansion. Just like DRK/AST/MCH 30-60.. One picece of detail you haven't mentioned is that WoW has make multiple characters for multiple classes. So it would make some since I guess for it too be needed. But XIV, 1 character does EVERYTHING. There's really no need for Alt characters (which is why phantasia's are so popular sadly). However if your playing on multiple servers, then there lies a problem. And the only way I see a leveling potion being ok, (Outside of Alts) is that you have a well established main character that has reached Max Lv with 1 job reguardless of server. But even then.. Having the ability to lv all jobs to Max without fully understaning its capabilites is just a road just asking for a disaster.
Last edited by Jadub2k; 06-18-2016 at 07:11 AM.
To be honest, doing main story from 50 to 60 in HW was hella fun but also loved every cs etc. Once I got 60 it was all waiting game for alex to be released, do 2 extreme primals and that's it. I had more fun doign 50-60 things than actuall end game. There is so so much going on at end game in this game and there no real need to rush it.
I don't think its a good idea. If anything they could take some of the later more "filler" quests and split them into separate quests not part of the story (this happened a lot in 2.X). They could also make the next new "city" accessible before the the story is reached there so people could still grab the new classes and whatnot, I think that would alleviate a lot of it.
All they need to do is make the next expansion accessable at lvl 60 regardless if you finished the last 2 stories or not. Don't need to make the story a direct connection of the other two. Then if ppl want, they can finish the ARR and Dragonsong stories if they choose. Or move on to the next expansion. None of this level skipping bullcrap, thats literally just official Real Money Trading. And not the type of game I want to play.



 
			
			
				I'm all for making it easier for new players to get into the game, like many of the options others have propsed in this and other threads already.
- Letting people unlock new jobs and non-combat content without story requirements.
- Taking out some unnecessary padding from the MSQ that made sense at the time of release but only draws it out longer nowadays.
- Adding more/greater exp boosts for below 50 (and 60 once 4.0 hits).
- Not making the entry to the next expansion story-locked.
But jumping potions? NO.
Not only do they hurt the existing playerbase (by throwing a bunch of completely inexpierenced players into endgame, make it impossible to have any decent talk about the story and trivializing any effort they ever put in completely in the process), but it's actually worse for the new players.
Yes, if you ask them, they all strive to quickly make it to endgame. They do not realize that in this game, the saying "The journey is the reward." is very, very LITERAL here. Leveling up is where most of the content is. What is the point in skipping it all to get to the final 2 dungeons quicker so they can run these everyday for tomes?
I understand that kind of move in a game like WoW, which is rather simplistic and easy to grasp AND had been out for 10+ years at the time of the introduction of such an option with a level cap which is not that far from twice FFXIV's current cap.
Why SE would even THINK about adding that kind of thing with 4.0 is certainly beyond me.
You'd think they are smart enough to realize that new players have close to nothing to do once they hit the new cap and will simply leave right away. Even people who were really invested in this game left during the 3.0-3.1 content drought. How long is it going to take for someone who only put in a few dollars to shrug and say "meh, not worth my time"?

 
			
			
				I have made so many fond memories bringing greanleafs through new content, watching and listening to their joy as they finally hit 15 and can do dungeons, laughing with them as one boop from Forneus brings them to zero, helping them through new content just for the experience of watching them go through a dungeon for the first time. I will volunteer to run through old content I feel done with if a fresh face is there. I feel like adding a jump potion would take a lot of that away. On a server like Balmung, new players are few and far between and it's a breath of fresh air when you get to mentor them. I don't want to lose that, and I want everyone to experience the full game.
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			 Originally Posted by Vespar
 Originally Posted by Vespar
					
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