Assuming the cap is still 60, it'd be absolute nonsense for the level jump to put you right on 60. as well as the assumption that they drop you off with absolutely no introduction to the game (both of which are extremely terrible design)


People who actually agree and can justify people just buying levels are just as bad as the people who do it.
What is that USD. I put in 8800 Yuan and yen ...
Chinese Yuan 8800 = $1337 USD
yen 8800 = $84 USD
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Coupon is not traded 1:1 for yuan, or yen for that matter.
Its 100 Coupon per yuan. Just like its 100 Crysta per USD.
This translates into an 8800 coupon price into a $13.39 USD, if you were to convert Yuan into USD.
The community has pretty well proven that the leveling experience in this game offers little guarantee of learning even the main components of one's job; the game offers too little challenge or support (not difficulty reduction, actual support—as in effective learning tools) to provide a useful skill or experience baseline for a level-capped character. As such, I can't see eye to eye with a lot of the major fears I've seen mentioned so far. Now, It seems more than a bit inappropriate to me, in that you can choose to forgo hours of grinding for money, rather similar to if one were to buy a rare market-board collectable off the cash shop, which has closer connections to RMT than I would like. But, I doubt it's going to significantly adjust the percentage of players unfamiliar with their job at level cap. For as many will flounder through their first several encounters after a glimpse at their skills, as many or more will likely be encouraged to seek more thorough third-party help to make up for the levels skipped and will likely arrive at a place of decent play superior to that given by the less-than-optomizing experience of leveling.
The level cap itself is rather generous in regards to exp:time, and if anything it's more on forgoing the time spent on playing courier for 1-50 than an actual grind. But I digress, I still feel its a bit too soon to introduce a boost going into only a second expansion, and would be more in favor of trimming out the fat in the ARR quests.
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ARR story quest reduction would be ideal, but I'm guessing that wouldn't make it to the top of the to-do list for the already resource-constrained dev team. Also, it would probably upset lore junkies if some quests just vanished.The level cap itself is rather generous in regards to exp:time, and if anything it's more on forgoing the time spent on playing courier for 1-50 than an actual grind. But I digress, I still feel its a bit too soon to introduce a boost going into only a second expansion, and would be more in favor of trimming out the fat in the ARR quests.
Last edited by Komoritane; 06-21-2016 at 12:03 PM.
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