I've seen people with multiple level 60s do much worse than some of the new peeps on their very first. The amount of time spent in the game is in no way a guarantee that someone is actually capable of playing well. And running up and down to do fetch quests and look at cut scenes does not make you a better player either.
Posted this in another thread as well.
People act like its still an occurring thing. Ever since patch 3.1 the filler quests are nonexistent! Also without the MSQs how would you level up quickly? The reason there are so many of them is to get you to lvl cap without having to do much else. I blame the players for this one since they are so used to fetch quests for exp, in the end we got quantity over quality for MSQs so people could level up quicker.
So lets say we only get a story skipper and not a level up potion, you honestly think people are going to stick around and just FATE/run dungeons they don't even know anything about to lvl up? In the end both options are horrible and this whole omg new players crap needs to stop.
Provided it's a straight up level jump with no introduction, then yes, it will get worse. If it's giving you all the information you need via npcs (on top of tooltips and highlighted skills), then we're back to the original problem of where people don't learn their jobs to begin with, even with the leveling process.
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Let's assume a hypothetical scenario here and while I know players are against this potion on principle alone (and I respect your opinion on the matter, it's perfectly fair to feel that way) this is more directed to the players concerned about bad players in DF. What if the potion jumped you straight to level 50 and the trip to ishgard. But before you could proceed with the story quests, you went through a tutorial that went over how to play the class (no class is really that complex at 50 in my opinion) and what your expected role is. WoW did something like this with the heroic dungeons where you had to prove a certain level of competency/skill in a trial designed for your role before you could enter.
Tanks had to keep a dps/healer NPC alive against increasingly difficult mechanics revolving around aggro control and positioning, healers had to keep an NPC alive while worrying about the same, and dps had to burn down a variety of targets while knowing which ones to prioritize. While this will never replace actual leveling experience, I do think it would give boosted players an idea of how to play their class before jumping into content. Sky and Sea could very easily be adapted to something in the vein of this.
Just look at the chinese cash shop from where they are thinking of copying it from. It's a straight-up level and story jump + a scroll item that gives you all the skills to your class so you won't even have to bother with jobquests.
Also, as someone who leveled up all classes to 50 pre-ARR and therefore basically DID start in a similar jumping fashion, to this day I have trouble with some of the classes that got pushed onto me with a myriad of new skills. And I even had to still go through jobquests and dungeons and DO read tooltips and the like.
So please don't make it seem as if playing a class for 60 levels is the same as getting a bit of NPC dialouge and a max level class.
If they took out all the unnecessary MS quests it would cut the time down quite a bit. All those fetch this/ run here stuff that really doesn't affect the story. They could make those side quests if people still wanted to do them.
I can't understand why anyone would play a Final Fantasy game and want to skip the story line. O.o
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