And that attitude is what causes them to quit. Doing everything to reach Heavensward at a non-grind pace is basically a full month before you'll be anywhere near your friends-- much longer if you do anything else. A lot of people aren't going to wait that long nor do they have any desire to speed up the progress with 10+ hour days. I don't like a jump potion, but it does make sense from a business perspective. SE wants new players to easily have access to relevant content. While I, too, worried over DF being swamped with bad players. If we're honest, the people who have any interest in playing well, will ask questions and research their selected job because they want to be good. Bad players won't give a damn even if you spell it out for them. Grinding through the story to "learn your job" isn't going to make a lazy player less lazy. I mean, think about it. How many of us grind fates to level alt jobs then learn to play them effectively at much higher levels? I did that with DRG, and am doing it with DRK. We learned the jobs at near max level. New players who want to will do the same.
Eh, do you even realize what you just said? I agree completely - the point of an MMO is for people to play together. The linear storyline is PREVENTING people from playing together. They WANT to play where the other people are playing - but they can't, because they have weeks' worth of storyline to get through just to get where the people are.
With multiple storylines, players have the option of choosing a shorter path to get where the people are. They can start right off with the latest expansion's story, and once they've gotten into the thick of endgame they can choose to explore the other storylines at their leisure.
Final fantasy games are story driven, yes, but this is an MMORPG: it's not the same thing. MMORPGs are based around gameplay (or else 1.0 wouldn't be shut down to begin with), however not only this game forces you to follow a story that you may or may not like it, but also needlessly locks content for the sake of the "lore". The bible this is not: they can change whatever they want, if they wanted, to make it flexible for everyone. "This is a Final Fantasy" game is a bad excuse nowadays: I've played RPGs where story and gameplay were perfectly balanced. And again, this is an MMORPG: gameplay is above everything else. Yes, even story, and I'm pretty sure this is why 2.0 was a success. It wasn't broken at least...
I agree that the potion is bad but, excuse me for my ignorance, why would "skipping the story" hurt the game? They'd still play for the gameplay. Infact there are people who only play for the gameplay and probably never cared for the story whatsoever (hello!). Maybe you mean it would hurt the game's STORY...ehm how? If by chance they made story optional, you'd still be able to follow it like you do now, but those who don't follow the story now won't follow the story anyway: the situation won't change really much. Infact making optional would actually allow players to follow the story by their own means and pace. I can only see win-win here honestly: people who want story get their story, people who want gameplay get their gameplay, and it's not even that hard: just don't make the story lock content and you're done, allow everything to be unlocked with a simple quest or level.
Although I have a feeling that the reason why it might hurt, it's because the actual people who follow the story would be much less than you think....I'm only speculating here though.
Uh oh, someone missed a very important statement of that: that's is entirely speculation from me. You know, I might be totally, utterly, incredibly and undeniably wrong, but it IS a concern however because, while in WoW the "lazy button" makes somewhat sense - that game has 6 expansions - this game has just 1 expansion. Unless they're so greedy that they want dem money, this is really a bad idea and it seems we agree on that (hey it's something!). But the thing is, "Why such an idea so soon?" hence I gave my ideas: either the game's story locks people to the point of unsubscribing, or maybe the numbers aren't growing enough and so they want to be more open. I dunno, as I said I'm speculating, it's almost like I said an undeniable truth and...oh right, this is the internet: MY BAD!
Last edited by Voltyblast; 06-24-2016 at 05:46 AM.
No, I disagree completely. Gameplay is not above all else. and yes this is a final Fantasy game, and it's a perfectly valid reason to object to eviscerating the story in the game to satisfy lazy gamers with the attention span of a Goldfish.
Because it would create a cadre of people among the playerbase who don't understand the world, nor the situation they are in. This is a virtual world we play in, not just an assembly of boss battles one after another.
I doubt very much that any significant proportion of the players are playing because they like the gameplay, but don't care at all about the story, world, etc. I didn't mean that it would hurt the story, however it would in fact hurt the story too.
No, it allows players who don't care to cheat their way through the game skipping story and levelling. While players who follow the story fall behind immediately. It's paid cheating sanctioned by the game maker, pure and simple.
It's not a win/win is a lose/lose. You can't throw out the story in a story based game without hurting the game. You hurt the story as well because developers spend a lot of time trying to figure out how many of their Dev $$ on given content. If fewer players follow the story, that content get's fewer $$, which directly hurts the story, and game.
Speculate away, all you're doing is confirming in my eyes that you don't don't care about story.
Your position is essentially to say, that because you don't think story matters, it's ok to make it optional, regardless of the consequences to the game, or players. FFXIV is a story driven game, making that story optional, or skippable devalues the very thing that is core to the game. Changing the game that fundamentally will hurt players, the game and the story all so that a bunch of people who might play if only that pesky story wasn't there, can sub, and then unsub a couple of months later when something else new and shiny comes along.
This idea that you can make the story and leveling skippable attacks the game and devalues it in ways that ultimately hurt the player base, and honestly, will drive long standing players from the game if it happens. In my opinion, I'd rather lose a bunch of short term players who'll move on soon anyway than lose a bunch of players who have built roots in Eorzea and shown through their loyalty that they are hee for the long haul.
Way to go with selective quoting and comprehension.
I said that an MMORPG has to balance solo elements and multi-player elements. So that the story is largely a solo experience except for the points at which players are brought together for larger events that take more than a single player, such as dungeons and trials. I realize completely what I said.
As for your implication that there are weeks of story that has to be completed without the presence of friends, you must have some not so great friends if they won't take time to help you out in progressing the MSQ multi-player events.
Multiple story lines and free form story elements create a disjointed story experience for players. With a linear story - and let's just face it story telling is fundamentally linear, even if you play with flashbacks and stories told through multiple flashbacks and time sequences the story itself is always a linear progression from one event to another - with a linear story, you have commone experience and events to talk about, it creates common ground among players.
Honestly, the worst thing about this game IMHO is the end-game. Fortunately, it's eminently skippable.
Last edited by Kosmos992k; 06-24-2016 at 06:39 AM.
Oh boy this topic is back.
I personally don't care about the story, no, however I know people care about it and this is why I'm giving my opinions on how it could improved. I could've said "just remove it entirely" but I would be lying if I said that.
However, despite my carelessness for the story I even gave my take on how to make it more relevant because by making them optional the developers can have more freedom, as the game isn't bound to the story.
However, I don't agree with what you said because you're putting the story above everything, even gameplay. While I - according to you that is - devalue the story for gameplay, you are devalueing gameplay for story and guess which one is worse?
Let me just say, that 1.0 didn't exactly shine in gameplay and it was one of the major reason for its shutdown. Even its story couldn't save it (although I heard only later the story became "decent")
And once again, people who don't care about the story WILL NOT CARE in the future, but those who CARE ABOUT THE GAME will keep playing the game in the future. I'm not saying that there is just one kind of people: there are those who want a story and those who don't, which is TOTALLY FINE. It's however useless to say "oh but they won't care about the lore and the story if they can skip it": people already don't care, and they won't bother with the lore to begin with. Not all of course but still a good bunch of players will skip it and never bother. You won't change them. You won't change me. Ever.
And this is why I said that players who follow won't see the difference, because you can still follow the story at your own way. What would stop you to follow if it was optional? It's not being put aside: the story and gameplay can go together, but you don't require both to play it fully. It doesn't necessarily have to be bound to lore to make it sense and again, the bible this is not: they can modify things, remove things, make up reasons, anything.
Or perhaps people will lose the reason to follow it because now it's not mandatory anymore? I'm not saying that's the reason but, the way I spoke with people in the past, they made the MSQ look like busy work. Nobody likes busy work in videogames...
On top of that, with normal RPGs, I can play any chapter of the saga in any order I want: I can play Shadow Hearts 2 before 1, or Ar tonelico 3 before 1, or Atelier Iris 3 before 2, or Digital devil saga 2 before 1, or Drakenkard 2 before 1, Legaia 2 before 1 and etc. It's my loss? Yeah, but guess what: I can play the previous game and learn the story, at my own pace. I usually don't but it's my choice, not the game's. And yes I know they're offline rpgs so they technically don't count, but I'm sure you see my point.
But if you don't agree then...."shrugs" just pray this potion won't come out from the sketches. But I doubt it.
Last edited by Voltyblast; 06-24-2016 at 07:30 AM.
Actually, I think I've posted before about players who don't care about story or lore, and how they hurt the game and player community, simply by not caring enough to be aware of the story. Whether I can change them, or you, is immaterial. You are seeking to change my game, I don't want it changed. Whether or not I change their minds or yours, doesn't impact the game, but the change you advocate would fundamentally change the game. Rather than fundamentally changing this game, one could argue that you'd be better asking SE to create a new and separate FF MMORPG with zero story and instant level buffs.
Xenosaga had 3 episodes, 3 separate games with a single overall continuing story. Only Episode 2 was ever released in Europe, resulting in most people there hating it. Granted Episode 2 was the least good of the 3, but the main issue was that people could not get into or understand the story in 2 without having previously played episode 1.
Stories are linear, there is no getting away from that, they are designed to be enjoyed from the start to the finish. Jumping in half way reminds me of when my son comes into watching an episode of Bones and get's quite annoyed when no one will tell him what happened in the 1st half, and he can't understand the 2nd because of it.
Last edited by Kosmos992k; 06-24-2016 at 07:44 AM.
To which I repeat. The potion, if a newbie uses it, changes ALL filler plot (only there for exp. Quests leading to Garuda are the perfect example of this) to become side-quests. You'll still need to follow the linear path the story has you following (and skip cutscenes if you truly don't care about it*), but you'll finish it slightly faster now that you no longer need to deal with filler. The Potion will also force Class/Job quests (of what you're currently playing as) into the MSQ, just in case you haven't done them after using the potion.
For players who are already finished with 3.3, the potion changes nothing. It just boosts a Class you couldn't be bothered levelling up for the cross-class skill (Swiftcast, Provoke, Quelling Strikes, Blood for Blood, etc) to whatever it caps at.
*Include an option for players who do not care about story to automatically skip cutscenes.
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