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  1. #1
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I agree with this thread. I've been a Paladin since the launch of the game. Mastered the art of Tanking long ago. Completed all savage content while it's current. Holding hate? Piece of cake!


    Enter yesterday, where leveling roulette threw me into the {Thousand Maws of Toto-rak}. I began my journey into these halls with a Dragoon and a Machinist as my comrades. With the dungeon memorized, my gear at i240, and my HQ Vitality Potions and Food fully loaded; this party could not have received a more prepared Tank. Let me tell you.. holding hate was an absolute nightmare.


    The first 10 seconds of every fight? Welcome to the wonderful world of Machinist tanking. It doesn't matter if you Fight or Flight a Shield Lob, Flash, or Provoke. Not until your Halone combo finishes are you finally able to keep up with their enmity generation and OGCD's. And even then, sometimes they are able to pull it right back before your second Halone combo finishes. Dragoon attacking an unmarked mob? Time to pick which mob you want to tank. Once that first mob dies things start becoming controllable.


    While leveling in 2.0 I don't recall a single time where holding hate was difficult as long as your weapon was up-to-date. Now that this content is level syncing and stat capping i230+ players, it's clear the enmity generation algorithm isn't doing Tanks any favors at low levels. These level capped DPS in Toto-Rak were generating 10x more enmity (enmity gauge percentage wise) then i240 DPS in Alexander Savage. I shudder to think about what new tanks are putting up with.
    (8)
    Last edited by Galactimus; 06-17-2016 at 11:43 PM.

  2. #2
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,612
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Galactimus View Post
    I shudder to think about what new tanks are putting up with.
    Spam dungeons on GLD til 34 and then start the real tank quest.

    http://ffxiv.gamerescape.com/wiki/My_First_Axe
    (0)
    Before we had stands, we had hands.- DissidiaGamer
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Galactimus View Post
    While leveling in 2.0 I don't recall a single time where holding hate was difficult as long as your weapon was up-to-date. Now that this content is level syncing and stat capping i230+ players, it's clear the enmity generation algorithm isn't doing Tanks any favors at low levels. These level capped DPS in Toto-Rak were generating 10x more enmity (enmity gauge percentage wise) then i240 DPS in Alexander Savage. I shudder to think about what new tanks are putting up with.
    hmmm is it really worse than 2.0? 2.0 was pretty awful for gladiator but if this is the case, im not surprised kept saying every other major patch will be 'enmity increased' ah well such is life
    (0)