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  1. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ilan View Post
    And in how many Dungeons will you have Players who follow the Marks, especially if they are synced? As a Tank Player i can tell you, its maybe 10% who just attack the marked Mobs. For me its fine, but for a unexperienced Player it will be no fun, at least not as GLA/PLD. WAR and DRK are totaly fine.
    Quote Originally Posted by Hasrat View Post
    More than that, how often do players mark anything at all in those low dungeons? There was a thread somewhere around here that brought up how some late-game players don't bother because it's all trash, or they'll even actively attack the wrong mobs because "screw you I know what I'm doing."
    Marking trash is inefficient. Every DD has a high potency DoT, and most of them have AoE attack options. Focusing on a single target at a time ultimately costs more GCDs than killing everything together, and everyone should learn this.

    If there is not a very specific, heavy hitting mob with particularly troubling mechanics that needs to be taken out of the picture ten seconds ago, the DDs should be switching to higher health targets as the combat progresses, letting things die to AoEs or DoTs, and tanks should be using AoE enmity generation, even if it does no damage because the DDs will be able to do more damage through DoT and AoE than the tank loses from not doing damage moves.


    And if the tanks do leverage their AoE enmity generators, they'll build enough hate while the DDs disperse theirs, and they won't have any hate problems even without tank stance.
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    Last edited by Rongway; 06-09-2016 at 04:45 PM.
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