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  1. #1
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mattelot View Post
    That's where mistake-proofing comes into play.
    The penalty for the tank not having good threat at this level is pretty much the same as a DPS not having good DPS at this level.

    Should mistake-proofing be added to DPS as well?
    Should new players be allowed to perform poorly?
    (0)

  2. #2
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    This request is moot. Each of the tank stances are job specific. So even if they lowered them to level 1, Gladiators and Marauders aren't going to see any benefit.
    (1)
    Last edited by Lan_Mantear; 06-09-2016 at 04:41 AM.

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    3,007
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Lowbie tanking currently does not function properly against DPS that know what they're doing. When you can spam your hate combo on a single enemy (which is exactly what the Hall of the Novice instructs tanks to do against a single enemy, by the way) and still not be able to maintain hate -- something which *easily* happens prior to getting the 3rd part of the hate combo -- something is wrong with the system.

    Granted, in lowbie dungeons this is unlikely to actually keep you from succeeding anyways. But for all the problems we have nowadays with not having enough tanks around for content, this sort of thing does not exactly encourage new tanks to keep playing the role.

    This request is moot. Each of the tank stances are job specific. So even if they lowered them to level 1, Gladiators and Marauders aren't going to see any benefit.
    It's pretty obvious (to me anyway, apparently not to you) that by asking for an action to be reduced to level 15 it is inferred that they're implying that it should become a base class action instead of a job action, since jobs are not available until level 30...
    (7)

  4. #4
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    The implication that a low level DPS can out-produce the enmity of a Tank's combo, flash, overpower, or Unleash is mathematically inaccurate at best.

    The only thing wrong with the system is your perception of it. There is a far better solution to the problem you perceive with this, one way better than baby-proofing the system and cheapening the game. Instruct them how to get better. See what I did there? I offered a solution that isn't terrible.
    (3)

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Judah_Brandt View Post
    The implication that a low level DPS can out-produce the enmity of a Tank's combo, flash, overpower, or Unleash is mathematically inaccurate at best.

    The only thing wrong with the system is your perception of it. There is a far better solution to the problem you perceive with this, one way better than baby-proofing the system and cheapening the game. Instruct them how to get better. See what I did there? I offered a solution that isn't terrible.
    Who said anything about low level DPS? The problem is when a high level DPS with godd gear is involved. Even downscaled they can rip hate off a low-level tank, no matter how well the tank plays.
    Oh, the tank may well be able to eventually re-gain aggro by spamming their enmity-building skills, but not before the mob in question is long dead. (And if you spam Flash/Overpower you will quickly run out of MP/TP anyway.)
    (6)

  6. #6
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I mean, isn't the standard low level starting Tanking Technique for Paladin "Shield Lob ==> Flash ==> Flash ==> Savage Combo", mixing in Flash every once in a while? If you do that, have decent (i.e. white up to level gear), you shouldn't really have much trouble maintaining hate. At the very least I never did when I started. If a newbie tank isn't doing that, try and give them some advice instead.

    There is another factor to consider though: Most players don't stay in the 15-30 range for very long. Just by doing MSQ alone you'll level through that very quickly. I do wholeheartedly agree that Paladin's should get Shield Oath before Sword Oath though.
    (0)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Certain levels even an equally-geared dps will outdo a gld...lookin @ you archer.
    (0)

  8. #8
    Player
    Enkonda's Avatar
    Join Date
    Aug 2015
    Location
    Gridinia
    Posts
    45
    Character
    Otonashi Harui
    World
    Coeurl
    Main Class
    Paladin Lv 60
    I was under the impression that low-level tanking was supposed to get tanks ready for their job for the near future. I think the experience teaches new tanks that:
    a) You will always benefit if your gear is at or above the recommended level of the dungeon
    b) How to mend bad situations like losing aggro
    c) How to suck it up if you lose aggro
    d) How to deal with DPS who can't wait for you to maintain enough aggro before going wild
    It feels like giving tank-stance at that level would make it easier and indeed produce more tanks but good tanks?
    Really, a Shield Lob -> Flash -> Flash (Another flash if you're feeling festive) -> savage combo should be enough. Then, maybe one final flash before finishing up and moving onto the next target.
    (2)
    "With each passing day, the world finds new and exciting ways to kill a man."
    ―Balthier

  9. #9
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Enkonda View Post
    I was under the impression that low-level tanking was supposed to get tanks ready for their job for the near future. I think the experience teaches new tanks that:
    a) You will always benefit if your gear is at or above the recommended level of the dungeon
    Certainly true, but until you reach level 50 your average gear level will be lower than your own level - so if you do dungeons at the minimum entrance level most of your gear will be below the dungeon level. No way to avoid that.
    (0)

  10. #10
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    OK, so you want a Tank to just not learn anything, be mindless, and be even worse off for Duty Finder later when they might just have to press two buttons instead of one. Get out of here. You're taking niche situations and applying them to majority. It's pointless. For every one instance of a poor party with people who can't play their respective roles, we ignore ten that do so properly. Tanking at low level isn't even hard. The stat difference at level 15 sync is marginal and easily overcome by proper technique. If your ideology is that it's too hard to Tank early so we have less tanks, good. I'd prefer that we have ones that at least know what they are doing having learned from level one up.
    (1)

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