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  1. #1
    Player
    Reiryuu's Avatar
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    Imbri Undinare
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    Kujata
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    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    For example, in hockey games, your shots on net, saves, hits, goals, points, time on ice, time on offensive, +/- (etc.) are all recorded and posted for you to see. In a work environment, your performance metrics are undoubtedly recorded (i.e. sales numbers, revenue, expenses, clients, satisfaction rate etc.). In these situations, it is important to have these metrics visible by all for two major reasons. First, your performance often affects your team, and thus it is important to your teammates to know your strengths/weaknesses, where you can improve etc. Second, having this information sparks competition, which is an excellent motivator to improve.
    But in each of those situations I'm actually getting paid to put up with said evaluations. I am paying to play a video game here. While I do the best I can, I'm certainly not going to cry if Tommy the Tank can't get out of his dungeon 3 seconds faster because I am not pissing through my mp by spamming holy with Presence of Mind up. Can Tommy the tank tell I'm not doing that without a parser? Sure. Will Tommy the Tank be able to wave numbers in my face of all his buddy whms that do 100dps more than me to finish the dungeon 3 seconds faster? Nope.

    I am sorry to say this, but it is people like you who make me avoid raiding. I don't like being a burden and I am extremely self conscious of what I do. As I said, I play the game for entertainment and enjoyment. If I want stress and scrutiny over my every move I'll go to work where I get paid for that.
    (2)

  2. #2
    Player Kaurie's Avatar
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    Apr 2015
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Reiryuu View Post
    But in each of those situations I'm actually getting paid to put up with said evaluations. I am paying to play a video game here.
    The hockey one, you are not getting paid - unless you are a professional hockey player. However, in plenty of leagues, you pay for entry.

    The important note is not who is paying what, it is if and how your actions affect your teammates.

    When I am teamed up with a player who is pressing 1 over and over again, or setting someone on auto-follow and afking, or whatever. I don't care that I am paying x dollars per month, or that they are paying x dollars per month. I care that they are in a team environment and not playing as a team.

    While I do the best I can, I'm certainly not going to cry if Tommy the Tank can't get out of his dungeon 3 seconds faster because I am not pissing through my mp by spamming holy with Presence of Mind up. Can Tommy the tank tell I'm not doing that without a parser? Sure. Will Tommy the Tank be able to wave numbers in my face of all his buddy whms that do 100dps more than me to finish the dungeon 3 seconds faster? Nope.
    This seems needlessly antagonistic. I also feel you have a very poor understanding of how changes in DPS affect the speed of a run. For example, a run will be ~20 minutes. DPS for the team will be ~3200. If you increase that by 100 DPS, then you are now moving 3% faster. At 20 minutes, that works out to 36 seconds faster. That said, a 100 increase in DPS is fairly minimal, and generally not the kind of thing we are talking about in this thread.

    Further, having higher DPS can often help push phases which may slow you down even more (i.e. skipping the 2nd frog phase on the first boss in Anti-Tower, or the 2nd dollhouse, etc.)

    (as a side note, a healer can easily exceed 1.2k DPS on AoE with Holy or dots/bane or gravity)

    I am sorry to say this, but it is people like you who make me avoid raiding. I don't like being a burden and I am extremely self conscious of what I do. As I said, I play the game for entertainment and enjoyment. If I want stress and scrutiny over my every move I'll go to work where I get paid for that.
    I have zero idea why you would avoid raiding because of people like me. Do you care to elaborate?

    In terms of raiding, I would say that you will want to take your performance seriously. That said, try to find a team with like-minded individuals. It sounds like you'd want a casual team, one that can laugh it off when you wipe etc. Regardless, you do have 7 other people who are depending on you, and that should be motivation enough to bring your A game. For me, at least, I hate the idea of screwing up in raid.
    (2)

  3. #3
    Player
    Reiryuu's Avatar
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    Imbri Undinare
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    Kujata
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    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    This seems needlessly antagonistic
    TBH I care so little about DPS numbers I just pulled them out of my ass. I don't mean to be antagonistic and I am more annoyed at the Tommy the Tanks I've met in the DF than at you or anyone who uses a parser personally. Said Tommys aren't necessarily the ones who pull DPS numbers on you but they are the ones that sprint ahead of the group without warning or checking to see if the group has AoE damage besides a whm and expect the whole group to follow them and then yell at the healer (me) for not having some psychic link and knowing exactly what he intended to do. I've met a few of those and I don't like them very much. These are the people I forsee using parsers in such a way as the example given.

    Quote Originally Posted by Kaurie View Post
    I have zero idea why you would avoid raiding because of people like me. Do you care to elaborate?
    Because we have very different philosophies on what makes a game fun. You like numbers and making sure everything is working as optimally as possible, whereas I just like to go in and have fun. Am I going to purposely fail or sit and do nothing when I could toss out a few dots or stone IIIs? No. But I don't want to have to stress out that I didn't get exactly 3 stone IIIs off during X window when I only got 2 off. And with someone like you on the team, I would worry about that whether you yelled at me or not and that makes things less enjoyable for me.

    I do prefer a casual team of people who go into fights to have fun. I had to do coil mostly in the Duty Finder and I have just met some players in the DF who take the game way too seriously and they stress me out because I just wanna relax and enjoy myself.

    Do I hate people who have parsers? No. I've been parsed myself and have come out decently according to the person who parsed me. But I don't want the game to become something where everyone is obsessed with numbers that I have to feel intimidated by entering the duty finder in case I get someone with a tree crammed up their butt and have to worry about every little thing. I am a person who does just about everything via the duty finder. My FC is extremely casual and most of them do crafting or goof around and very few raid. But my experiences raiding in FFXIV thus far have been more stressful than enjoyable and that has pretty much ruined raid content for me. If that starts transitioning to the DF content such as dungeons, I would very likely stop playing. To me, when a game starts causing stress or becoming a job, it's time to stop playing-- it's not a game anymore.

    But I will turn your question back to you: Why should someone like me be forced to play under the shadow of a parser when you guys who want parsers can join groups of your own like minded individuals who want to use parsers to improve and play optimally?

    Quote Originally Posted by Kaurie View Post
    Further, having higher DPS can often help push phases which may slow you down even more (i.e. skipping the 2nd frog phase on the first boss in Anti-Tower, or the 2nd dollhouse, etc.)
    Am I missing something? Because I've done both and I certainly don't remember getting a special prize for them. Is it really that important to a dungeon run that these things happen? Do I get brownie points for getting both DPS's out of doll form with a holy and assize at the same time during the first dollhouse phase because I don't remember getting those either. Perhaps this time issue is another thing we will just have to agree to disagree on.
    (3)

  4. #4
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Reiryuu View Post
    Because we have very different philosophies on what makes a game fun. You like numbers and making sure everything is working as optimally as possible, whereas I just like to go in and have fun. Am I going to purposely fail or sit and do nothing when I could toss out a few dots or stone IIIs? No. But I don't want to have to stress out that I didn't get exactly 3 stone IIIs off during X window when I only got 2 off. And with someone like you on the team, I would worry about that whether you yelled at me or not and that makes things less enjoyable for me.
    I see, I think your assumptions are unfounded, but I understand. Personally, I always try to better myself, and if we are having issues with DPS I may throw out tips. That said, I've never yelled at a team mate for any reason, including damage. I feel that it is far more important to the enjoyability of the game, respect for myself, and the success of the team to create a strong relationship with your team, than it is to have high DPS numbers. DPS numbers can always improve, but the first thing is getting down teamwork, second is mechanics, last is DPS. My team currently is no top-tier team, on Twinkledinks yesterday 3 out of 8 of us were in the green (25-45th percentile), and 5 of us were in the grey (under 20th percentile). We cleared it, and that is what matters. However, when we first got to A5S, the Hummelfaust DPS check was quite high, we needed 8.5k and we were just shy of that. We worked out ways that we could improve our DPS as a team (i.e. timing buffs/trick attack etc). Having a parser to show each team member how their numbers changed with every adjustment was incredibly useful. All 8 of us could change and maybe 3 of us improved and 5 didn't. Without a parser, we'd all assume that our changes were detrimental. Meanwhile, 3 people improved.

    That said, I believe this thread is more than just parsers for a raid environment- where they are already fairly common. I see the reason why a parser should be added is so that people can learn how to play while leveling, before they get to the really difficult content.

    I do prefer a casual team of people who go into fights to have fun. I had to do coil mostly in the Duty Finder and I have just met some players in the DF who take the game way too seriously and they stress me out because I just wanna relax and enjoy myself.
    I think you would prefer a static. There is a lot more animosity in PUGs from DF/PF. When you are with a static team, you form a friendship which supercedes your DPS. In a random group, people assume they will never see you again and some people take that as an opportunity to be jerks.

    Do I hate people who have parsers? No. I've been parsed myself and have come out decently according to the person who parsed me. But I don't want the game to become something where everyone is obsessed with numbers that I have to feel intimidated by entering the duty finder in case I get someone with a tree crammed up their butt and have to worry about every little thing. I am a person who does just about everything via the duty finder. My FC is extremely casual and most of them do crafting or goof around and very few raid. But my experiences raiding in FFXIV thus far have been more stressful than enjoyable and that has pretty much ruined raid content for me. If that starts transitioning to the DF content such as dungeons, I would very likely stop playing. To me, when a game starts causing stress or becoming a job, it's time to stop playing-- it's not a game anymore.
    I definitely respect that opinion. It is not very fun to have people be jerks to you, but really people are already this way in DF. As you said there are Tommy the Tanks, as you call them, being jerks and they do not have a parser necessarily. Having a parser could address a major issue of players being rather ignorant to their performance. Back when I mained SMN over SCH, it was very common for me to think to myself, 'this run is going a little slow, but meh' only for the tank to say at the end, 'wow that was the fastest run ever!'. I'd then queue on my SCH/PLD and runs would literally take twice as long (or more, as noted a few pages back 15 mins vs 35+). It's not an insignificant difference.

    But I will turn your question back to you: Why should someone like me be forced to play under the shadow of a parser when you guys who want parsers can join groups of your own like minded individuals who want to use parsers to improve and play optimally?
    I really think you do not understand why I want a parser. I do not want a parser so that I can judge you. I already have a 3rd party option for that and don't care to 'call you out' or anything on bad DPS. I want a parser so that people can see for themselves that they are underperforming and, hopefully, make the conscious decision to improve. I don't want parsers to improve myself, or anyone I know, I want them to improve the general playerbase.

    Am I missing something? Because I've done both and I certainly don't remember getting a special prize for them. Is it really that important to a dungeon run that these things happen? Do I get brownie points for getting both DPS's out of doll form with a holy and assize at the same time during the first dollhouse phase because I don't remember getting those either. Perhaps this time issue is another thing we will just have to agree to disagree on.
    I guess we do disagree. I don't personally understand why you would play this game though. From my perspective, there are 2 major types of games. Cooperative and competitive. In a competitive game, your main goal is to do better than your opponent. In a cooperative game, as I see it, the main goal is to continuously work together to improve yourselves. I don't really understand how completing something with minimal effort is a fun activity for anyone, or how that could be considered a game - that sounds much more like a chore to me.
    (5)

  5. #5
    Player
    Seraphix2407's Avatar
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    Arawn Wymer
    World
    Omega
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    Gladiator Lv 80
    Fun is fine when EVERYONE has fun. Keep in mind many ps4 players, even pc players wants a parser. I'm not gonna repeat myself what I've said many times in this thread, but I will make it simple.

    If you want to have fun, which we all aim for, which is good because thats why we play after all. But keep in mind, those guys in 66% enrage normal mode midas 4 had fun too, but look how that went. How is it fun for others players when you wipe on a faceroll content? I don't get it tbh.
    (4)
    Last edited by Seraphix2407; 05-26-2016 at 03:46 AM.

  6. #6
    Player
    Dement's Avatar
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    Ul'dah
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    Dement Drachte
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    Coeurl
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    Warrior Lv 78
    Quote Originally Posted by Reiryuu View Post
    But I will turn your question back to you: Why should someone like me be forced to play under the shadow of a parser when you guys who want parsers can join groups of your own like minded individuals who want to use parsers to improve and play optimally?
    As a PS4 player, I would like the opportunity to improve and play optimally without constantly having to badger someone else about how I am doing as I have no real way of knowing the answer to that myself. At a very very minimum a parser needs to be added to training dummies. Yes, I know that I can do the SSS dummies and calculate my DPS afterwards but that doesn't really allow me to make tweaks and see my performance as it happens. Thus I can't really tell did my DPS drop when I did the 10th GCD, the 20th GCD or the 60th GCD?

    Additionally, in most endgame fights, everyone is forced to play under the shadow of a parser whether it is visible or not. Like it or not, DPS checks are a very real thing and the game is parsing to see if you meet the check or not. At the moment, though, we do not have the means of knowing where problems exist, should we fail the check, without the use of third party tools.
    (7)
    Last edited by Dement; 05-26-2016 at 02:46 AM.

  7. #7
    Player
    Preypacer's Avatar
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    May 2011
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    Perrina Avolara
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    Coeurl
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    Archer Lv 21
    Quote Originally Posted by Kaurie View Post
    This seems needlessly antagonistic. I also feel you have a very poor understanding of how changes in DPS affect the speed of a run. For example, a run will be ~20 minutes. DPS for the team will be ~3200. If you increase that by 100 DPS, then you are now moving 3% faster. At 20 minutes, that works out to 36 seconds faster. That said, a 100 increase in DPS is fairly minimal, and generally not the kind of thing we are talking about in this thread.

    Further, having higher DPS can often help push phases which may slow you down even more (i.e. skipping the 2nd frog phase on the first boss in Anti-Tower, or the 2nd dollhouse, etc.)

    (as a side note, a healer can easily exceed 1.2k DPS on AoE with Holy or dots/bane or gravity)
    This is gold. Pure gold. The irony is amazing.

    Okay, Reiryuu conjures names and numbers clearly off the top of their head to illustrate a point. The names aren't important. The numbers aren't important. The larger point they're making is important.

    But did you get that point? No. You didn't. That "whoosh" you might have heard was their actual point as it raced right past you like you were standing still. Why? Because you saw numbers in their post, and your brain went straight into "Numbers!!!" mode.

    Consequently, in attempting to refute Reiryuu's remarks, you ended up confirming the actual point being illustrated in their "example".

    Bravo.

    This is why I describe you people as literally obsessed with numbers.


    Quote Originally Posted by Kaurie View Post
    I have zero idea why you would avoid raiding because of people like me.
    Practicing more self-awareness could help with that.


    Quote Originally Posted by Kaurie View Post
    In terms of raiding, I would say that you will want to take your performance seriously.
    How quickly you jump to the conclusion that they wouldn't. Why do you feel it necessary to tell them that?

    See, this is the condescending, passive-aggressive, arrogant crap people like you spew out on a regular basis - and then you wonder why people react so negatively to the idea of SE implementing official parsers. It's the fear of people like you getting your hands on them.

    Reiyruu can obviously speak for themselves (and may have by this post), but I'd wager the problem isn't that they wouldn't take their performance seriously, your implication to the contrary notwithstanding. It's that they wouldn't take their performance seriously enough *for you* and others who reduce FFXIV to a number crunching simulator.

    If I were to guess, it's that even if they were satisfied with their performance, and felt that they worked well with the team, dealt with the mechanics well, and that the raid was cleared, people like you would likely be sitting there, poring over post-fight parser data saying, "tut tut.. Nope... Reiryuu, you weren't pulling your weight there. You were clearly 253.7 dps too low compared to the other DPS. That means the raid took us 3% longer to complete than it should have, and you were being carried. You need to work on that." You'd suck the fun right out of playing.

    And from what you've said in your post here,and what I've seen others in this thread say, I have 0.001% trouble believing a scenario just like that would play out. Reiryuu wouldn have mere moments to enjoy their victory before they'd be getting lectured on their "sub-par" performance by people for whom FFXIV is all about number crunching and percentages. Heaven forbid they put pure fun ahead of "optimal rotations and dps output at all times". Heaven forbid they "settle" with merely doing "well enough" to clear the content.

    If you people could keep the high expectations and obsession over numbers and %'s of numbers to yourselves, I doubt many would care. The problem is you can't. It's impossible. It's why so many on your side of the fence are vocally against having personal parsers that only show your own info. Because it's not your own info you're ultimtely concerned about - it's everyone else's. You're worried how everyone else is playing. You're worried if they're "holding you back". You're worried about if "you're carrying them" - which in itself is another amazingly arrogant stance.

    That you people preach "working well as a team" or "supporting your team members", and then turn around and completely dismiss others' efforts simply because they didn't meet your personal standards, is some of the most egregious hypocrisy I've seen in a MMO community. They may have been putting their all into it, playing at their maximum ability at that time, and people like you would just come back with dismissive crap like what you posted above... assuming they're not taking their performance seriously, or declaring that they were carried. And then you wonder why people react so negatively.

    And if you're sitting there saying "No.. no.. .thats not it at all. No one's saying any of that", then I would ask you to go back through this thread, including your own posts - nevermind the numerous others covering similar ground - and actually read some of the remarks made by people on your side of the fence with a truly open mind, unclouded by your own biases and obsession over numbers. You people express just that kind of attitude, implicitly and explicitly, in post after post.


    Quote Originally Posted by Kaurie View Post
    That said, try to find a team with like-minded individuals. It sounds like you'd want a casual team, one that can laugh it off when you wipe etc. Regardless, you do have 7 other people who are depending on you, and that should be motivation enough to bring your A game. For me, at least, I hate the idea of screwing up in raid.
    You mean a team of people who can actually enjoy the game, take the wipes in stride and keep working at it, all the while remembering it's a game, and the point is to have fun and not stress over numbers? That's actually wonderful advice. I realize that probably makes it entirely accidental coming from you, as having fun for fun's sake, numbers be damned, is probably an alien concept to you - but it's actually the only constructive thing you've said in that entire post.

    Holy crap if you people could see yourselves and your attitudes the way others do.
    (5)
    Last edited by Preypacer; 05-26-2016 at 08:10 AM.

  8. #8
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Preypacer View Post
    This is gold. Pure gold. The irony is amazing.
    Okay, Reiryuu conjures names and numbers clearly off the top of their head to illustrate a point. The names aren't important. The numbers aren't important. The larger point they're making is important.

    But did you get that point? No. You didn't. That "whoosh" you might have heard was their actual point as it raced right past you like you were standing still. Why? Because you saw numbers in their post, and your brain went straight into "Numbers!!!" mode.

    Consequently, in attempting to refute Reiryuu's remarks, you ended up confirming the actual point being illustrated in their "example".

    Bravo.

    This is why I describe you people as literally obsessed with numbers.
    There is really no need to be so rude. I understood Reiryuu's point completely. The 'point' was that numbers make an insignificant change to the run, where in fact they do make a significant change. I used actual data to prove that point. I am sorry that numbers upset you.

    Practicing more self-awareness could help with that.
    Eh, again, this is unnecessarily rude.

    How quickly you jump to the conclusion that they wouldn't. Why do you feel it necessary to tell them that?
    I... didn't jump to that conclusion? I was addressing their post. They said that they are concerned with raiding for reasons of "being a burden" and "being self conscious". One could say, "oh don't worry about that, no one cares how you do!", but that isn't true, I just jumped straight to confirming what they are saying. Yes, taking your performance seriously is important, and if that makes you feel self conscious, then that would be a problem.

    See, this is the condescending, passive-aggressive, arrogant crap people like you spew out on a regular basis - and then you wonder why people react so negatively to the idea of SE implementing official parsers. It's the fear of people like you getting your hands on them.
    You mean, unlike the direct condescending, aggressive arrogant post that you just wrote up?

    I am sorry to Reiyruu if (s)he felt I was being passive aggressive. I thought we were just having an intelligent discussion with opposing view points. I actually enjoyed our back and forth.

    Reiyruu can obviously speak for themselves (and may have by this post), but I'd wager the problem isn't that they wouldn't take their performance seriously, your implication to the contrary notwithstanding. It's that they wouldn't take their performance seriously enough *for you* and others who reduce FFXIV to a number crunching simulator.
    Again, not what I said.

    If I were to guess, it's that even if they were satisfied with their performance, and felt that they worked well with the team, dealt with the mechanics well, and that the raid was cleared, people like you would likely be sitting there, poring over post-fight parser data saying, "tut tut.. Nope... Reiryuu, you weren't pulling your weight there. You were clearly 253.7 dps too low compared to the other DPS. That means the raid took us 3% longer to complete than it should have, and you were being carried. You need to work on that." You'd suck the fun right out of playing.
    Yes, this is what I do (though, not nearly as rudely as you are suggesting). I am a raid leader, and finding ways to improve my team is part of what I do. I read through our FFLogs encounter and pick out things and give advice to my team. I had a chat with my Ninja not long ago and let him know that his Active DPS was a bit low, and chatted back and forth with him about why that may be the case. Yesterday, he asked what his active DPS was and it was really good - and he was quite pleased. This is the relationship we have set up.

    And from what you've said in your post here,and what I've seen others in this thread say, I have 0.001% trouble believing a scenario just like that would play out. Reiryuu wouldn have mere moments to enjoy their victory before they'd be getting lectured on their "sub-par" performance by people for whom FFXIV is all about number crunching and percentages. Heaven forbid they put pure fun ahead of "optimal rotations and dps output at all times". Heaven forbid they "settle" with merely doing "well enough" to clear the content.
    Yeah, this isn't true at all, but you can feel free to assume I am the devil - if you wish.

    If you people could keep the high expectations and obsession over numbers and %'s of numbers to yourselves, I doubt many would care. The problem is you can't. It's impossible. It's why so many on your side of the fence are vocally against having personal parsers that only show your own info. Because it's not your own info you're ultimtely concerned about - it's everyone else's. You're worried how everyone else is playing. You're worried if they're "holding you back". You're worried about if "you're carrying them" - which in itself is another amazingly arrogant stance.
    I am against a personal parser, because an individual value is not very helpful. If I said to you, "you did 1000 DPS". You would ask... "is that good?". Having a group parser puts your number in line with other people, and you'll see that you did 1000 and everyone else did under 600. Great job! Or maybe you'll see you did 1000 and everyone else had over 2k, OK something is wrong. See how those other numbers make that 1000 value different?

    That you people preach "working well as a team" or "supporting your team members", and then turn around and completely dismiss others' efforts simply because they didn't meet your personal standards, is some of the most egregious hypocrisy I've seen in a MMO community. They may have been putting their all into it, playing at their maximum ability at that time, and people like you would just come back with dismissive crap like what you posted above... assuming they're not taking their performance seriously, or declaring that they were carried. And then you wonder why people react so negatively.
    I believe working well as a team is very important. However, if people do not take working as a team seriously, I feel there is no hypocrisy in being disappointed with them. It's not really personal standards, as opposed to potential. A "X" job has potential "Y". When one does significantly worse than their potential, then something is wrong. More than likely, they are just unaware that they are below that potential, and that is where a parser could be helpful.

    And if you're sitting there saying "No.. no.. .thats not it at all. No one's saying any of that", then I would ask you to go back through this thread, including your own posts - nevermind the numerous others covering similar ground - and actually read some of the remarks made by people on your side of the fence with a truly open mind, unclouded by your own biases and obsession over numbers. You people express just that kind of attitude, implicitly and explicitly, in post after post.
    To be frank, I am sitting here thinking - This person is one of the rudest and most ignorant people I have ever had the displeasure of responding to on this forum. For some reason they have a significant issue with reading comprehension and a failure to understand basic arithmetic. Perhaps they should spend more time reading what people are saying, instead of making a large amount of incorrect assumptions about others.

    You mean a team of people who can actually enjoy the game, take the wipes in stride and keep working at it, all the while remembering it's a game, and the point is to have fun and not stress over numbers? That's actually wonderful advice. I realize that probably makes it entirely accidental coming from you, as having fun for fun's sake, numbers be damned, is probably an alien concept to you - but it's actually the only constructive thing you've said in that entire post.
    This is precisely what i meant. Find people who have the same goals, values and skill level as your own. If you want to go in without a parser, then find 7 others who feel the same way. It's only going to create conflict if people go into the group with different expectations. There are plenty of people like Reiyruu who would love to raid, but have similar concerns. I have no doubt (s)he could find a fun and casual group to run with. I think (s)he would enjoy that a lot more than pugging through DF and PF.

    Holy crap if you people could see yourselves and your attitudes the way others do.
    Back at you?
    (14)

  9. #9
    Player
    Reiryuu's Avatar
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    Imbri Undinare
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    Kujata
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    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    There is really no need to be so rude. I understood Reiryuu's point completely. The 'point' was that numbers make an insignificant change to the run, where in fact they do make a significant change. I used actual data to prove that point. I am sorry that numbers upset you.
    Actually, Preypacer hit the nail on the head on what the example was meant to show there. I don't want to fuel the fire so to speak, but since it was my example and my point to be made I feel I had to chime in on that.

    Is the only worth of other players the number they make when they press buttons? That seems like a pretty shallow game to me. Why have a game with pretty graphics, music, story and animations and such like that at all? Why not have a giant black box with boxes all over the place and see how fast you can press the buttons in the right combination to make the number as high as possible? It reminds me of a scene in the Phantom Tollbooth-- they come to a city called Reality which is a town no one can see because they stare at their feet so they can get to where they're going as quickly as possible. Over time, the city of Reality faded away to nothing and now it's completely invisible and no one can see it. But no one cares because they know where they're going and they are only concerned with how fast they get there. Is this what FFXIV has or is becoming? Is that what you'd like it to be?
    (4)

  10. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reiryuu View Post
    Actually, Preypacer hit the nail on the head on what the example was meant to show there. I don't want to fuel the fire so to speak, but since it was my example and my point to be made I feel I had to chime in on that.

    Is the only worth of other players the number they make when they press buttons? That seems like a pretty shallow game to me. Why have a game with pretty graphics, music, story and animations and such like that at all? Why not have a giant black box with boxes all over the place and see how fast you can press the buttons in the right combination to make the number as high as possible? It reminds me of a scene in the Phantom Tollbooth-- they come to a city called Reality which is a town no one can see because they stare at their feet so they can get to where they're going as quickly as possible. Over time, the city of Reality faded away to nothing and now it's completely invisible and no one can see it. But no one cares because they know where they're going and they are only concerned with how fast they get there. Is this what FFXIV has or is becoming? Is that what you'd like it to be?
    Most definitely not. DPS matters, but it is not the only thing that matters. I feel I explained that quite explicitly previously. When you are queued in to a task with 3 other strangers and are all assigned a task to complete together, your relative performance towards that task is an important thing to consider. Yes, teamwork, chatter etc all matters. I will often commend the person who speaks up over the person who tops the DPS charts so-to-speak. That said, to disregard DPS value completely is, in my opinion, a mistake.
    (4)

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