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  1. #1
    Player
    MomomiMomi's Avatar
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    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Spawnie View Post
    people seem to whinge over just about anything these days honestly... 50% spawn rate isnt that bad could of been alot worse yet they still complain
    People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    (3)

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    You're really taking things to the extreme with a comparison like that, it's difficult to take seriously. Therefore, I'll come up with two similar extreme ways of changing the Aquapolis.

    Idea #1
    You'll still have a 50% chance to spawn a portal, when clearing a dragonskin map. However, there'll be no RNG to reach any further rooms. Each time you unlock the Aquapolis, you'll be able to get to the 7th room.
    But here's the catch, each room only rewards 100*# gil (# = room number), with the last one rewarding 1,000 gil. The chests in room #1-6 drop a few common HW materials, with a 1% chance to drop something rare. The 7th room will have a 2% of dropping something rare. You'll have a small chance to receive something rare + 3,100 for each party member. But the RNG didn't stop you from progressing to the end.

    Idea #2
    The 50% chance to spawn a portal remains, the rewards remain the same as the ones that were announced (7th room giving various grade V materia, and 100,000 gil to every party member). The RNG is adjusted in the sense that you won't get kicked out if you pick the wrong door. Here's the catch to this idea, picking the wrong door places you into a savage-tier version of the next room, so difficult that it's very unlikely for your party to progress past that room. Essentially, you did get screwed over by RNG, but it didn't stop you from progressing entirely.
    (2)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomomiMomi View Post
    People want fun content. There's nothing fun about RNG. Is that so hard to understand? RNG is simply the game saying "you lose". Why did you lose? Did you do something wrong? No, you lost because the game said so.

    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    Then why are you playing this game? RPGs are mostly RNG incarnate.
    (4)

  4. #4
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    It's more like: After every few levels after beating the boss, you can access three different tubes. Two of them get you to the next level. But one of them gets you in a room with a couple koopa troopas, coins and three tubes again. Get lucky 7 times and you get many coins and up to 10x1up.
    (1)

  5. #5
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by MomomiMomi View Post
    People want fun content. There's nothing fun about RNG.
    lets see if portal was 100% spawn rate and no doors kicked you out then people would whinge its boring and repetative blah blah blah they wanted somethin different and they get it.. but wait they still complain and whinge because its not 100% honestly i feel sory for games programmers SE should stop listening to the fan base n just do as they planned to begin with
    (1)

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Spawnie View Post
    lets see if portal was 100% spawn rate and no doors kicked you out then people would whinge its boring and repetative blah blah blah they wanted somethin different and they get it.. but wait they still complain and whinge because its not 100% honestly i feel sory for games programmers SE should stop listening to the fan base n just do as they planned to begin with
    Yeah, dumb whining people. SE should have just gone with what they planned to begin with.

    https://www.youtube.com/watch?v=39j5v8jlndM

    ...well that went well.
    (0)