Page 20 of 31 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 301
  1. #191
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thayos View Post
    That's not the whole game in XIV, though... just what happens in a piece of bonus content in which you're virtually guaranteed at least some kind of reward, just not ALL the rewards.
    Doesn't change the fact that this could be done better. There's a reason why Jumbo Cactpot has seen a huge decrease in participation. It's the least fun thing there is in the Gold Saucer.

    Why accept mediocrity? If something can be improved, people should ask for it to be improved.

    Quote Originally Posted by Nezerius View Post
    Idea #2
    The 50% chance to spawn a portal remains, the rewards remain the same as the ones that were announced (7th room giving various grade V materia, and 100,000 gil to every party member). The RNG is adjusted in the sense that you won't get kicked out if you pick the wrong door. Here's the catch to this idea, picking the wrong door places you into a savage-tier version of the next room, so difficult that it's very unlikely for your party to progress past that room. Essentially, you did get screwed over by RNG, but it didn't stop you from progressing entirely.
    That's fine as long as it is clearable.

    Here's another alternative: Every time you pick the wrong door, it knocks off time from the duty duration timer. I believe it was a 60 duration duty. Let's say -10~15 minutes per wrong door. You're still getting RNG screwed, but it's increasing the intensity of the dungeon by making you have to push harder to clear in time. Ramp up the difficulty while you're at it.
    (7)
    Last edited by MomomiMomi; 05-25-2016 at 11:06 AM.

  2. #192
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Another clarification: Not all RNG is bad. It can be put to good use. Pure RNG is plain awful though. If the only thing that is determining whether you succeed or not is a dice roll, then it's just not fun.

    To elaborate on what I mentioned, you could have two different rooms. One is the normal room, the other is booby trapped. It will apply a penalty to your group. Time reduction, Poison (can't clear), Paralysis, Reduced Healing. Etc. This makes it progressively more difficult to continue clearing. Think FF7 Battle Square.
    (3)

  3. #193
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    That's fine as long as it is clearable.
    Clearable by 1% of the playerbase still counts as clearable, right?

    There's no point in changing the Aquapolis to be progressively more difficult as you get closer to the 7th room.
    Mainly because they're already adding Palace of the Dead in 3.35, a dungeon that becomes progressively more difficult as you move from floor to floor, and requires skill to do. Oh, and there's no RNG to enter the Palace of the Dead!
    (1)

  4. #194
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nezerius View Post
    There's no point in changing the Aquapolis to be progressively more difficult as you get closer to the 7th room.
    Making it more fun is reason enough.

    Hey Yoshida. I'm calling you out. Remember this?



    Let's go back to making things that are fun, please.
    (11)
    Last edited by MomomiMomi; 05-25-2016 at 11:37 AM.

  5. #195
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Why accept mediocrity? If something can be improved, people should ask for it to be improved.
    This particular sentence bears repeating. It's maddening to me when I hear someone make a post about something that could be improved and players actually respond with "well it could be worse" or "it's worse in this other game" as if that somehow makes it acceptable for this one. I don't believe the players should have to settle.
    (8)

  6. #196
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Fun is subjective. Just because it doesn't fit your definition of fun doesn't mean there aren't others that won't enjoy it the way it is.
    (5)

  7. #197
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Fun is subjective. Just because it doesn't fit your definition of fun doesn't mean there aren't others that won't enjoy it the way it is.
    Sorry. Anyone that thinks pentamelding high tier materia is fun is wrong.
    (7)

  8. #198
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MomomiMomi View Post
    Sorry. Anyone that thinks pentamelding high tier materia is fun is wrong.
    And yet people want mob claiming and insanely low drop rates back >.>
    (0)

  9. #199
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Making it more fun is reason enough.
    Except you're pretty much asking for it to be turned into something that's already being released in 3.35. Go do that if you don't enjoy the Aquapolis.

    Quote Originally Posted by Khalithar View Post
    This particular sentence bears repeating. It's maddening to me when I hear someone make a post about something that could be improved and players actually respond with "well it could be worse" or "it's worse in this other game" as if that somehow makes it acceptable for this one. I don't believe the players should have to settle.
    The previous live letter listed the portal spawn rate at 20%, the recent live letter lists it at 50% spawn rate. Does that not count as an improvement?

    Quote Originally Posted by MomomiMomi View Post
    Sorry. Anyone that thinks pentamelding high tier materia is fun is wrong.
    It's your opinion that pentamelding high tier materia isn't fun. While I'd find it questionable if a player finds overmelding fun, since I don't like pentamelding either, that doesn't make them wrong. They just have an opinion that differs from yours
    (1)

  10. #200
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Estenien, dies or lives?
    (0)

Page 20 of 31 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast