Page 21 of 31 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 301
  1. #201
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nezerius View Post
    Except you're pretty much asking for it to be turned into something that's already being released in 3.35. Go do that if you don't enjoy the Aquapolis.
    I'm not. Palace of the Dead is completely different content in which the core concept is that you start off at low level and has its own progress separate from the main game. Aquapolis is high level content that uses your current stats.
    (2)

  2. #202
    Player
    FabricioRF's Avatar
    Join Date
    Jan 2015
    Location
    The Goblet
    Posts
    179
    Character
    Theodric Bloodfury
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nezerius View Post
    It's your opinion that pentamelding high tier materia isn't fun.
    Who finds wasting money fun?
    (5)
    #random


  3. #203
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by FabricioRF View Post
    Who finds wasting money fun?
    Gamblers

    /10char
    (5)

  4. #204
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I'm not. Palace of the Dead is completely different content in which the core concept is that you start off at low level and has its own progress separate from the main game. Aquapolis is high level content that uses your current stats.
    Palace of the Dead is something that progressively gets more difficult. (something that's been suggested for the Aquapolis, in this thread)
    Aquapolis is high level content that uses your stats, synced down to i180, so you can't overgear it.

    While your suggestion of simply reducing the dungeon timer might work, 10-15 min is hardly enough to be considered a serious disadvantage. 30 min would be sufficient, giving groups a second chance if they get unlucky early on, without it being too much of an advantage for a group that already managed to get through 5 rooms.

    Quote Originally Posted by FabricioRF View Post
    Who finds wasting money fun?
    Pentamelding isn't limited to DoW/M. DoH (and to some extend, DoL) has pentamelding as well.

    While I didn't enjoy pentamelding my way to 3-star stats, it sure wasn't a waste of money, considering I recuperated that amount and turned it into a profit, by selling 3-star crafted gear.
    (2)

  5. #205
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nezerius View Post
    While I didn't enjoy pentamelding my way to 3-star stats, it sure wasn't a waste of money, considering I recuperated that amount and turned it into a profit, by selling 3-star crafted gear.
    Fun aside, surely you must agree that they could make a more interesting barrier to entry to reach 3 star stats than a random number generator saying "pass" or "fail".

    Same thing applies to Aquapolis.
    (3)

  6. 05-25-2016 02:42 PM

  7. #206
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Let's say you were playing a game. Let's say Super Mario Bros. And every step you take, there's a 1% chance that Mario will spontaneously combust, making you start over from the beginning of the game.

    Tell me. Does that game sound fun?
    It's more like: After every few levels after beating the boss, you can access three different tubes. Two of them get you to the next level. But one of them gets you in a room with a couple koopa troopas, coins and three tubes again. Get lucky 7 times and you get many coins and up to 10x1up.
    (1)

  8. #207
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Fun aside, surely you must agree that they could make a more interesting barrier to entry to reach 3 star stats than a random number generator saying "pass" or "fail".
    3-star entry doesn't take heavy (or any) overmelds. Those melds just make it easier.

    If Aquapolis wasn't RNG procession, then it would be low chance RNG drops, or items so abundant that they are worthless.
    (1)

  9. #208
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MomomiMomi View Post
    To elaborate on what I mentioned, you could have two different rooms. One is the normal room, the other is booby trapped. It will apply a penalty to your group. Time reduction, Poison (can't clear), Paralysis, Reduced Healing. Etc. This makes it progressively more difficult to continue clearing. Think FF7 Battle Square.
    Actually thats a very good Idea!
    We had that in FFVII Gold Saucer within the ARENA...
    Still one thing to point out: It was clearable even with all negative effects!

    RNG is choosing the penalty, if i remember right you always got one after a fight before the next fight. Still, there were some penalties who didnt hurt that much: no more item use allowed, no more magic allowed and so on... while others were hurting really hard -> 1/2 STR or 50% HP ... Ok to be fair: Players have chosen the penalty by stopping the wheel... experienced players could stop it on the penalty they wished for with stopping the wheel in the right time...

    Yes please, such a System is much better!
    (2)
    Last edited by Yukiko; 05-25-2016 at 03:49 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #209
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by MomomiMomi View Post
    People want fun content. There's nothing fun about RNG.
    lets see if portal was 100% spawn rate and no doors kicked you out then people would whinge its boring and repetative blah blah blah they wanted somethin different and they get it.. but wait they still complain and whinge because its not 100% honestly i feel sory for games programmers SE should stop listening to the fan base n just do as they planned to begin with
    (1)

  11. #210
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Spawnie View Post
    lets see if portal was 100% spawn rate and no doors kicked you out then people would whinge its boring and repetative blah blah blah they wanted somethin different and they get it.. but wait they still complain and whinge because its not 100% honestly i feel sory for games programmers SE should stop listening to the fan base n just do as they planned to begin with
    Yeah, dumb whining people. SE should have just gone with what they planned to begin with.

    https://www.youtube.com/watch?v=39j5v8jlndM

    ...well that went well.
    (0)

Page 21 of 31 FirstFirst ... 11 19 20 21 22 23 ... LastLast