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  1. #771
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WeekendSoja View Post
    The resource argument is purely for the fact that parsers are currently downloadable for free, no cost to the players or SE.

    Whereas, I believe that there is currently no reskinning program that will allow you to glam, change race, and overlay mounts at your whim...others won't see it but you will...and I don't think there is such a program available for people...

    Where it is true that opening parsers to the general populace would make people "transparent" and allow for more accountability, but the chances of people leaving the game because of this...is high.

    Tl;dr Parsers are easily available so SE doesn't need to allocate man hours to it. Glam mods are no so easily available.
    Quote Originally Posted by Lambdafish View Post
    WoW is PC exclusive, which means that 100% of the playerbase has access to a parser if they really wanted to, whereas XIV is across the PS3 and PS4 where those players literally have no access to such a tool, putting them at a "disadvantage" to PC players if they ever wanted or needed to use a parser. People could cite FFXI as a game that didnt have or need parsers/addon support, but this game is far more akin to WoW in it's combat style and requirements than XI, and therefore we need to compare this as WoW if it had a console port that couldn't have a parser
    I feel like I'm going around in circles with points being repeated... It's actually worse that some can access and some can't because it there is then an imbalance in the community, imagine if only PC players could glamour, it would be dumb and there would be uproar. The solution, using this logic, is either to ban all parsers, or make them available to everyone, and regardless of which one is right, one is most definitely easier.

    Also, as for you saying that people will leave, I don't deny that there is a right and wrong way to implement parsers, but that's not the same as having one being bad.
    (3)
    Last edited by Lambdafish; 05-23-2016 at 08:14 AM.

  2. #772
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    If people will leave the game if parsers happens, okay your choice. I'm not going to tell you to leave or stay anyways, neither will other people. But if you say you gonna leave because of a parser, that's like saying I'm going to quit the game because I feel harrased by people who go afk in dungeons and 1-2 click their classes. Which we already know happens. Some people's logic is just... yeah.. out of the way. Last 2 pages too, it's like some people argue with themselves and doesn't get the point of others, or simply put words in peoples mouth and just do it, so they can have something to argue about.
    (8)

  3. #773
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    Not sure why some people hate ps4 people so much that they want to deny them of any opportunity of testing themselves, saying it's a waste of ressources. SSS is hardly any real measure, outside of any rotation testing, real battle data is much more meaningful. If anything, I'd say SSS was a much bigger waste of ressources than a personal parser would ever have been.
    I know plenty of ps4 players who would love to be able to parse themselves to the extent that they are simply too scared to join PF for ex-primals without a friend because they are terrified of the idea of having no idea whether they are carried or not as a dps. An introduction of a personal or group parser might do wonders in giving them more confidence in themselves, more confidence in getting to know whether they are up for some EXPrimal Content or not, it's simply vexing.
    It's getting to the point where one of them even started building a pc, just for the sake of it, but I dont think it's a good idea to force ps4 users to go for such drastic measures. More Money for SE at least, I guess?
    (9)
    Last edited by Thoro39; 05-23-2016 at 09:49 AM.

  4. #774
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Thoro39 View Post
    SSS is hardly any real measure, outside of any rotation testing, real battle data is much more meaningful. If anything, I'd say SSS was a much bigger waste of ressources than a personal parser would ever have been.
    Honestly, I think SSS could be saved if they added a feedback from your performance, or at least tell your current dps/total damage after you beat or fail to beat the dummy, but anything would work really.

    Plus it can solve this whole "oh em gee parser people are toxic because yadda yadda": it's done solo, you get a rough estimate of your damage, and if we get a proof of our performance (a sort of personal card in your inventory that would show them that your dps is rank A-D) it could potentially help out without requiring a parser. Of course parsers will still be needed, but this could be a very easy way to give a rough estimate!

    I mean, when I beat a dummy under the time limit of 3:00, I wish it could tell me my performance somehow (and not by going to an EXTERNAL SITE to calculate it). I was hoping it would give a rank, like from F to S, so that at least it tells you how you went in case you failed to beat the dummy. But nope, it just vanishes and that's it. You're automatically ready for the real fight!

    But yes as of now, SSS is just a waste of resources and I do hope they add more valuable feedback in the future (I doubt it)
    (3)
    Last edited by Voltyblast; 05-23-2016 at 10:10 AM.

  5. #775
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Voltyblast View Post
    I mean, when I beat a dummy under the time limit of 3:00, I wish it could tell me my performance somehow (and not by going to an EXTERNAL SITE to calculate it). I was hoping it would give a rank, like from F to S, so that at least it tells you how you went in case you failed to beat the dummy. But nope, it just vanishes and that's it. You're automatically ready for the real fight!
    If you beat the dummy, you're good enough, that's technically the only feedback you need. And when you fail, it's easy to look at the remaining health to "judge" how close you failed.
    For several days, I failed A5S SSS at 1%...and yes, it's frustrating
    But I did it with a new weapon, yeah !
    (1)

  6. #776
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    I speak only the following from my experiences with parsers, both good and bad. Key phrase being 'both good and bad'.

    As a healer, parsers aren't as effective for my role, but even then, I can go through the logs afterwards and see where I'm overhealing/in which areas I can DPS just a bit longer. In the same regard, it also gives me greater feedback at which stage of the fight that I need to prep cooldowns or be prepared for some hard hitting raid damage. I can definitely see the benefits for our DPS; they are able to streamline their damage and be more consistent with it, as well as pushing themselves to do better in the raid. As I have never been parsed for my DPS, I can't comment much save that there is noticeable improvements within a static community. It also makes all of us accountable to one another and the static as whole, which is never a bad thing.

    However, the reliance on parsers is an issue, because in the very end, parsers are just a tool. They don't teach you how to do mechanics. They don't teach you how to do your rotation properly. They aren't the teachers of the system; they are merely a tool. Over-reliance or dependence on the numbers a parser shows is very detrimental.

    For example, our raid static was progressing through M2S. After our first week in there, where we barely managed to clear Brawler, our DRG, NIN and BRD start fine-tuning their DPS based on the parser, with a lot of small and useless things that ended worsening our progress. Things such as telling the tanks to wait for cooldowns of 3 minutes, odd pull macros of 18 seconds, telling the tank not to move too far from mines because 'positionals', frequently stacking mirages because 'positionals' or 'casting', getting hit or wrongly baiting mirages because 'positionals' or 'casting', pulling before the tanks do because 'Huton/BotD uptime', not moving for single drill because 'DPS uptime', frequently stunning other party members with double drill because 'positionals', getting clipped by Gamma orb because 'DPS uptime', not coming into range for AoE heals to prepare for Beta orbs because 'DPS uptime' or 'casting'. And then blaming the tanks and healer for blowing them up/not topping them off. Reason? To see their numbers on the parser get higher.

    Of course, the tanks and the healers pretty much gave no shits after two days of this and told them off. Keep in mind that this was only the second week we were in there, barely any progress. Our end result was we were just wiping faster with little actual progress made. Our DRG tried to do the same thing with our second week in M3S, suggesting that the healer (me) take the caster jail so our SMN would have higher uptime on the boss. We all just gave him the lecture on what happened in M2S and he quickly relented.

    Point is, I can see the benefits of the parser and it has done lots of good for the raiding community and our static as well. However, I am seeing some unhealthy obsession with the 'numbers' on these parsers that can make it detrimental rather than beneficial to the party. I think most people need to keep in mind that it is merely just a tool. It can't be used to carry anyone, or magically improve someone.
    (2)

  7. #777
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Nope. One existing already out of game is already bad enough (at times) as it stands.
    (1)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  8. #778
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Voltyblast View Post
    I mean, when I beat a dummy under the time limit of 3:00, I wish it could tell me my performance somehow (and not by going to an EXTERNAL SITE to calculate it). I was hoping it would give a rank, like from F to S, so that at least it tells you how you went in case you failed to beat the dummy. But nope, it just vanishes and that's it. You're automatically ready for the real fight!

    But yes as of now, SSS is just a waste of resources and I do hope they add more valuable feedback in the future (I doubt it)
    If you beat the dummy, you can calculate your performance compared to the requirement by dividing 3 minutes by your completion time. For example if you beat it in 2 minutes 30 seconds (150 s), you did 180 s / 150 s = 1.20 = 120% as much dps as you needed. So 20% higher than the requirement.

    If you don't beat the dummy, you can see your performance by looking at the remaining HP % on the dummy as the time expires. If it's at 20%, then you only did 80% of the requirement.

    Do don't need actual damage numbers to see your progress.
    (1)
    Graphics
    MSQ
    Viper

  9. #779
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reinha View Post
    If you beat the dummy, you can calculate your performance compared to the requirement by dividing 3 minutes by your completion time. For example if you beat it in 2 minutes 30 seconds (150 s), you did 180 s / 150 s = 1.20 = 120% as much dps as you needed. So 20% higher than the requirement.

    If you don't beat the dummy, you can see your performance by looking at the remaining HP % on the dummy as the time expires. If it's at 20%, then you only did 80% of the requirement.

    Do don't need actual damage numbers to see your progress.
    That's helpful....how about give that information in-game, instead of forcing us to make our own calculations? It's not that the game is so underpowered that it can't handle basic calculations to show us (PvP shows us damage and healing done at the end, just to name one)

    On the other hand I have a parser, so my take on SSS was just one to help boost its utility, because I find literally no use on it: with my own dummy at my place I can time myself an have the same results as in SSS, except it won't forcibly destroy itself. Talk about glorified target dummies.

    Quote Originally Posted by Reynhart View Post
    If you beat the dummy, you're good enough, that's technically the only feedback you need. And when you fail, it's easy to look at the remaining health to "judge" how close you failed.
    For several days, I failed A5S SSS at 1%...and yes, it's frustrating
    But I did it with a new weapon, yeah !
    So I suppose I can go most of Midas Savage with 220, as I was able to beat most of them dummies with only 1500 dps. Supposedly, of course.

    I don't raid so even if my dps is enough for that, it really isn't: I probably have to cut at least 20 or 30% of my current dps to make it look more reasonable. We don't need rocket science to see that I'm far too undergeared and underpowered for even attempting a single floor. But thankfully I don't care anymore about raiding.
    (0)
    Last edited by Voltyblast; 05-23-2016 at 09:07 PM.

  10. #780
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by tjw View Post
    Reason? To see their numbers on the parser get higher.
    We had a bit of this in the early days too, I think it came from the mindset of being in Gordias where squeaking out every last bit of dps actually did matter. Glad to see Midas switch to being more mech-focussed, with overall dps being higher only if you respect the mechanics.

    I've been guilty of it myself, waiting a little too long trying to get a cast off before moving, after you die to it a few times you soon realise hehe
    (0)

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