First: A1S was very boring. Mostly for tanks. Their big fight here was not to fall asleep. Thats a very bad example.
Second: When you did it? At a time it was fresh or after getting close to i210? That makes a very huge difference for DPS and healers in this fight.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
You're mostly talking about top groupsHonestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.
A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.
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I agree with most of your points, however, I disagree with A4S. Yes it was definitely a HP check but I can tell you the DPS check for that fight is friggin insane, seriously, even in full ilevel 210 its super tight. Like you will have times where the ability to clear the 3rd leg before 2nd set of adds or not is dependent on the crits of the group, pot usage was pretty much mandatory at lower ilevels, especially if you don't have a class composition advantage (aka DRK).
A3S definitely got easier with gear but I tell you the enrage was still no joke, with full ilevel 210 your typical group would typically clear him about 20 seconds before the enrage cascade (barring exceptional group speedrunners), this means a couple of deaths or a missed end-phase Digititus will quickly snowball in to an enrage even if they were successfully recovered. Also HOP was brutal, exceptionally brutal at early gear levels to the point where it was unclearable unless you had a composition advantage (e.g. NIN, BLM, BRD)
Last edited by CookieMonsta; 05-16-2016 at 11:32 AM.
See I don't agree with that. I wasn't in a "top group" (a good group, but not quite top), as well as knowing some groups that were definitely not top groups that did clear A3 and A4. For a pug? Absolutely, those DPS checks were tight and probably unreachable, but you really didn't have to push your class to the limit to beat them. If anything, they were tight enough to mean you couldn't have a death, but crazy numbers weren't required. Like you mention pushing the 3rd leg before the 2nd set of adds. That wasn't a strict requirement to hit enrage, it just made the fight a lot easier and gave more cushion for enrage. That was more of a preferred strategy thing than a requirement.You're mostly talking about top groups
I agree with most of your points, however, I disagree with A4S. Yes it was definitely a HP check but I can tell you the DPS check for that fight is friggin insane, seriously, even in full ilevel 210 its super tight. Like you will have times where the ability to clear the 3rd leg before 2nd set of adds or not is dependent on the crits of the group, pot usage was pretty much mandatory at lower ilevels, especially if you don't have a class composition advantage (aka DRK).
A3S definitely got easier with gear but I tell you the enrage was still no joke, with full ilevel 210 your typical group would typically clear him about 20 seconds before the enrage cascade (barring exceptional group speedrunners), this means a couple of deaths or a missed end-phase Digititus will quickly snowball in to an enrage even if they were successfully recovered. Also HOP was brutal, exceptionally brutal at early gear levels to the point where it was unclearable unless you had a composition advantage (e.g. NIN, BLM, BRD)
But as far as the raid scene dying, it was the midcore groups that died out. I was in a midcore group myself and knew quite a few other midcore groups in the fight. The number one thing that stressed people out and didn't want to keep going wasn't that they couldn't hit the DPS checks, it was that someone would always mess something up and wipe them. I spent some time on Gilgamesh as well, and whenever you'd meet someone who had gone there in hopes for a better group, their former group never broke up because they didn't have the DPS, it was always a mechanics thing. For A3, it was almost always the tornado phase. Groups would spend FOREVER on it because of the general lack of raid awareness throughout the playerbase and progress would be seemingly halted. People don't like spending a long time without making progress, it gets boring. So many groups would hit this wall of no progress and the group would just fall apart.
Again, I admit the DPS checks were a bit higher than in the past, but I truly don't believe that's what made the tier as grueling as it was for so many groups and that it was simply the nature of the mechanics that made it so tough. That's what killed the raid scene.
Basically all you're saying is we already have a fucking trashlord community. So what difference would a parser make? I mean, sounds like we've had this problem since 2.0 launched, maybe even 1.0. Maybe they came from WoW. Maybe they came from XI. But clearly they've literally always been here. So...your worst fears and nightmares have arrived without a parser?Just look at the old "PLD sucks" topic...PLD did enough to beat savage, yet people pushed it out because WAR or DRK did better.
No, it's not. But this community is way past such a trivial case. Even back in 2.0, people requested relics to invite you to Titan Hard mode. When the Novus was created, having anything besides full Det/Crit was considered garbage. And I remembered people posting that full Det/Crit and Det/Crit/Accu (to avoid rank IV materias) ended in less than 5% gap in DPS.
I agree with an in-game parser who gives us our own dps, simply because it can be useful for the guys who want to progress![]()
No thanks, I don't believe we need an official parser. However, if it's mandatory, keep it personal.
There are people who still can't clear T5 right now unsynced because reasons. IDK Mechanics are hard I guess. Hear bloop bloop and running forward is too hard. Strafing when you see boss casting Tornados is hard. IDK man.
Again, I admit the DPS checks were a bit higher than in the past, but I truly don't believe that's what made the tier as grueling as it was for so many groups and that it was simply the nature of the mechanics that made it so tough. That's what killed the raid scene.
I mean because people like to use the Word. Dunno how to edit on phone XD
Definitely yes. It would work too as a sort of incentive to play dungeons properly, because I see very often people semiafking on them due to how easy they are, and this game is either getting stomped in coil/alexander or breezing through dungeons while watching Netflix. Whole game has become a farm glamour/ponies/cards/colorful birds... I don't like it very much how very little focus there is on playing a job well or help you improving. And let's not kid ourselves... this affects mostly PS4 players, most PC players have parsers.
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