That's been disproven multiple times - especially due to the fact that aggro dump abilities exist. It's a false correlation that means nothing. As a bard, I usually will spam my enmity reducing ability because if I don't my threat is right behind the tanks in low level content - however because I spam it my threat usually sits near zero - yet according to my parser I am always top DPS unless there's a BLM in my party (Or SMN) and I keep Foe's Requiem on the entire fight (and sometimes I'm STILL top DPS).
In most trash pulls, I'm 2nd most aggro on every mob as the SCH. Without healing even once, outside of embrace. In many cases even on the boss I'm 2nd or frequently 3rd, again without using any healing skills. There is some truth in the enmity bar, but I doubt, egoism aside, that I'm out dpsing a melee player especially on a single target. It is just a terrible gauge.
I wish I could trade having an in game parser officially created by SE for the total and final extermination of ALL Gil Sellers forever. Which do you think is more toxic for the game? Pick your poison wisely...
No, I would not like an in-game parser.
Seems clear to me that DPS meters need to be available for high level endgame content, such as extreme primals and hard raids. There isnt even a good argument against this. You NEED your BEST deeps to even clear the things.
On a related note, I 100% support making DPS roles just as transparent as healer/tank roles.


DPS meters are good and helpful to improve but in same time, like in every aspect in life or game, there is some people that are evil by nature and like to be bad and others do it unconsciously.
With this, there will be always people applauding for such DPS feat and others trashing out the same player accusing of being cheater, just because he/she is better and with more skill than that bad one and won't admit it. Jealousy is bad... what can we do? Sigh...
As for me, I am all for it. If I am not doing well, it will tell me that I need to change something and improve.
But in same time there is those that refuse to listen or change, like ice blms, or smn not using aetherflows and etc...
Replace "parser" with "guns" and this thread mirrors political debates over gun control.
Anti parsers: we need to make it harder for violent people to get parsers.
Pro-parsers: people will get commit violence either way. We need parsers to defend ourselves against them.


Just... lolReplace "parser" with "guns" and this thread mirrors political debates over gun control.
Anti parsers: we need to make it harder for violent people to get parsers.
Pro-parsers: people will get commit violence either way. We need parsers to defend ourselves against them.




I could care less about no parsers/damage gauges in roulettes and DF, but there should be an option for server-side pre-formed parties to utilize them in trials/raids that should be made obvious in Party Finder's menu.
I don't care about roulette dungeons taking like 8 minutes longer. Do people seriously parse those tomestone piñatas?
I do care about DPS-checks not being met in midcore content like primals and having no real in-game way of identifying exactly where the problem is. Story of Bismark EX's life. Sanuwas never die in time. No one is parsing? So, what do? Pick any other primal with a DPS check when it's still somewhat relevant and a lot of people will tell you how frustrating it is to constantly be held back by failing DPS checks that restart the entire fight as a consequence. Identifying where the problem lies in failing DPS checks isn't elitism (especially if you agreed to join a PF with parse/damage figures/whatever enabled), it's progress.
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