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  1. #591
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    If anything why aren't people complaining about drk technically being able to benefit from the slashing debuff and the brd debuff?
    Often overlooked since majority of DRK damage is slashing. Ouside of the few spells it has and Scourge it doesn't benefit from Foe's as much. And the Salted Earth DoT deals physical damage.
    (2)

  2. #592
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Khalithar View Post
    I answered these on the previous page already but I'll do it again here.

    They can always adjust the bosses later on you know, it's not like the abilities are set in stone.

    It's all just numbers, devs can tweak and change things however they want to make it work.
    It's also more work on the developers to do these things. Which again comes into consideration when they're deciding what they're ultimately going to go with. Do they implement a job that creates no conflicts with existing fights/gear etc. Or do they spend more time developing a job trying to reinvent the wheel and then also have to go back and change multiple encounters in the game? Or at the very least mean they can no longer use certain mechanics in future fights either? These same issues arise with those who want a melee healer as well.

    So of course it's possible. Every problem has a solution but it's a matter of what's the most feasible when you take into consideration development time, budget, etc. etc.
    (2)
    Last edited by Shippuu; 05-12-2016 at 11:21 AM.

  3. #593
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by FallenWings View Post
    I actually am going to change my stance on what I want SAM to be.

    Just because I'm salty against some of the unreasonable Pro SAM DPS arguments.

    I want SAM to be a DPS class. Then I want 1v1 PvP to be implemented. So I can crush you silly DPS SAM under my heel as a true fighter class(Tanks). I bet it won't feel so good to have your glorious nihon death god get crushed by a dirty gaijin warrior/dark knight/paladin ay. NOT SO GREAT NOW IS IT. WISH YOU WERE ON THE MASTER ROLE NOW DON'T YA. HNNNNGH.

    #salt #notcontributingtodiscussion
    But muh superior nippon steel folded 1000 times.
    (4)

  4. #594
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FinalWolf View Post
    But muh superior nippon steel folded 1000 times.
    https://www.youtube.com/watch?v=RpSizJ4Mj-U

    Magick runes laddie.

    WAR/DRK wins again.
    (3)

  5. #595
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I keep seeing this argument coming up recently. "It's too much work for the developers."
    I feel like that's a really horrible argument. This should be about what we want, not about how hard it is for the developers to implement or how little funds they have to work with (which they should really change btw).

    And let me pull this up
    Quote Originally Posted by Shippuu View Post
    Huh, I wasn't aware you were part of their development team as a coder, with intricate knowledge of their gear coding to be able to even comment on the simplicity of the action. Silly me!
    I think with this kind of viewpoint, we can discard any of your 'insights' of SE's Development budget anyway.



    And let me point to my Version of Red Mage Tank again.

    Some people were saying that Red Mage tank can not have casting times, spells would have to be instant and that would feel like PLD's or DRK's poor excuses for magic spells.
    In my version, they are actual magic spells.
    Red Mage often has a theme of "Fast Cast".
    Other popular traits are Dualcast and Chainspell.

    This version of Red Mage tank would be all about that theme.

    Furthermore it would utilize all aspects of Red Mage, Melee, Black Magic, White Magic.
    None to an excessive extent, but if you combine all of them, you have a force to behold.
    And the Shield would fit perfectly with Red Mage too.


    To make spells viable though, you'd get 1 or 2 Swiftcast buffs from one of your weaponskill combos, allowing you to instant-cast your spells as off GCDs, meaning no casttime, no cooldown, and you can use them between your GCD combos.

    The Magic feel kicks in when you're desperate for a Refresh, so desperate, you sacrifice your DPS by using a GCD to cast Refresh as an actual spell without the Swiftcast buff and breaking your combo to do so.
    It would be an interesting trade-off that you have to make based on your judgement and the situation you're in.

    This kind of tank could also hold hate with the melee combos, even if the enemy has magic immunity.
    In that case you can change your gameplay and play more like a support, using Haste, Refresh or other spells on your party members and keeping yourself alive.


    I've been tanking for so long and i love samurai, but this Red Mage concept sounds really interesting and fun to me.
    I've also been thinking about how Samurai could be a tank, but i don't see it being anything else but WAR 2.0, maybe someone can enlighten me with a cool Samurai tank concept.
    (3)
    Last edited by ShinMetsu; 05-12-2016 at 11:59 AM.

  6. #596
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    "On the Offense you could use it with Fire 3 to get a 500 Potency attack, which seems really cool too"

    FELLFIRE
    (2)

  7. #597
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    For variants of animations, i would rather see Iaido stance, or just quick-draw stance for SAM.
    Really, i know that in sheated-weapon-state SAM will have the sword drawn, but i still hope for some unsheated blade animations.

    Now to the facts:
    Yoshi didn't say, he wants SAM to be dps, he said, he would like to see SAM as dps. Probably out of curiosity.
    ...Thou I dare you, i double dare you... don't you dare mention SAM as dps... Otherwise Tank spot will be filled with some weird stuff like RDM or BST or weird things like that that gives me shivers and wake up late at night with scream.

    If SAM was implemented as tank, it would probably be more towards WAR like system, since DRK was more like PLD in general mitigation working system.
    Building up Gouge stacks on enemies to use on them high-potency attacks? Thou it would suck, since you loose stacks when mob dies. maybe as OT stance.

    Thou i see SAM as stance dancing tank focused on single target punishing. Since WAR has some decent AoEs (however still cannot be compared to DRK of course), i have some hopes, for AoE lacking Single-Target Cheesing with a bit of support skills straight from FF tactics (which were called Iaido btw, but thats totally not what Iaido is! Terrible translation or just huge mistake! ***The More You Know...***)

    Also, i wonder what kind of Core ability would be used. i just hope nothing like "Your HP cannot fall below 1"...

    As for magic damage dealing, there is no really point in that. Since if i have noticed correctly, magic dmg are based on weapon base dmg, and that makes magic dmg with a potency of 150 absolutely same as physical dmg with a potency of 150, on same weapon, except that there is a mana cost. DRK do not deal more dmg with Unmend that Low Blows, and both are 150.

    Until they fix elemental damage (I didn't notice difference on any character, any monster, anywhere, any element) i would rather to just make some attacks look fancy enough to call them magical + add mana cost to them. Like DRKs Unmend, Unleash, Abbysal Drain i.e.

    Next. RDM tank. You made a great job with planning RDM as tank. Really nice. Discarded.

    I, and probably 70% of community, do not want to trasform FFXIV into TERA, where half-naked Lolis wearing robes or rags tank busters with their fluffy butts, casting Limit breaks as their normal combo.
    Red Mage is a mage. Those type of smart wizards, that use fancy magic, need a casting time and robes. (DRK is not an argument here, he has spells as typical enmity control skills, and they are not a part of any chain combo.)

    Do you want a good tank class fitting gameplay and overall game mechanics,
    or easier to play favourite class with faster DF queues?
    Becuase thats how it looks like. Like you do not want to sweat over DPS rotation to pump your best or to sweat over DF queuing time...
    (4)

  8. #598
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yuni_Queen View Post
    Thou i see SAM as stance dancing tank focused on single target punishing. Since WAR has some decent AoEs (however still cannot be compared to DRK of course), i have some hopes, for AoE lacking Single-Target Cheesing with a bit of support skills straight from FF tactics (which were called Iaido btw, but thats totally not what Iaido is! Terrible translation or just huge mistake! ***The More You Know...***)
    In the original translation of FFT the ability was called "Draw Out," since Iaido was about drawing the katana and the Draw Out ability was about drawing out the spirits of the katana it makes sense sorta.
    (0)

  9. #599
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Khalithar View Post
    In the original translation of FFT the ability was called "Draw Out," since Iaido was about drawing the katana and the Draw Out ability was about drawing out the spirits of the katana it makes sense sorta.
    So they wanted to play it cool. Well,
    We have Meat Shield and Meat Axe titles, rather than original names White Knight and Blood Warrior,
    so i am not surprised at all xD
    (0)

  10. #600
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ShinMetsu View Post
    I keep seeing this argument coming up recently. "It's too much work for the developers."
    I feel like that's a really horrible argument. This should be about what we want, not about how hard it is for the developers to implement or how little funds they have to work with (which they should really change btw).
    This, so much. If it's too much work for them they might as well quit and let someone else do their work. No one said it was gonna be easy, especially when they signed up for a company such as Square.
    (6)

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