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  1. #581
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I don't think Samurai would be elemental striker. Unless it mixed with elemental fencer, which would be cool. Honestly I can't see RDM working with ff14's very limited system. So we'd probably get an elemental fencer over RDM. Samurai would get bushido mixed with Tactics' version of samurai most likely.
    (3)

  2. #582
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I can see it passivelu working as dps, though. esp considering its healing before 11 was getting pretty weak tbh. It got double cast which gave it some versitility (weak damage spell, weak heal spell) or to cast 2x either for more power. but still only spot heals in emergency situations. I dunno what 11 did to the job but it sounds like steroids to me, since it was apparently a tank
    (0)

  3. #583
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ADVSS View Post
    I can see it passivelu working as dps, though. esp considering its healing before 11 was getting pretty weak tbh. It got double cast which gave it some versitility (weak damage spell, weak heal spell) or to cast 2x either for more power. but still only spot heals in emergency situations. I dunno what 11 did to the job but it sounds like steroids to me, since it was apparently a tank
    Granted it could only tank if it took Ninja as its subjob, but it proved to be a very powerful combination.
    (1)

  4. #584
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ciri_Wolf View Post
    I don't think Samurai would be elemental striker. Unless it mixed with elemental fencer, which would be cool. Honestly I can't see RDM working with ff14's very limited system. So we'd probably get an elemental fencer over RDM. Samurai would get bushido mixed with Tactics' version of samurai most likely.
    There's not much point in elemental anything though. Different elements don't do anything special, no enemies are weak to a certain element or not etc. It would have to be a more robust system where there's new attributes to the elemental attacks, like fire would apply a dot, or ice apply a heavy or slow or something. Could work but both samurai and red mage have about equal representation for thsee kinds of abilities from past final fantasy games. Enspells aren't a staple of red mage, it wasn't until ffxi that they obtained the ability to apply elements to their weapons.
    (4)

  5. #585
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    even if there is no point elemental attacks have a place , just for variance of animations
    (3)

  6. #586
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Warlyx View Post
    even if there is no point elemental attacks have a place , just for variance of animations
    But variance of animations isn't limited to elemental stuff. The two have very little to do with each other. Animation wise they can do anything they want. The animations can look like they're enfeebled with elemental properties and moves are just normal damage if they wanted to. There are plenty of attacks in game the fulfill this, such as Ninja's Aeolian Edge (Aeolian meaning/relating to wind) having wind themed particle effects yet it doesn't do wind elemental damage. Monks have Fist of Wind/Fire/Earth which perform other effects but do not change the element of their attacks etc.

    This was discussing elemental stuff as an actual mechanic.
    (2)

  7. #587
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I actually am going to change my stance on what I want SAM to be.

    Just because I'm salty against some of the unreasonable Pro SAM DPS arguments.

    I want SAM to be a DPS class. Then I want 1v1 PvP to be implemented. So I can crush you silly DPS SAM under my heel as a true fighter class(Tanks). I bet it won't feel so good to have your glorious nihon death god get crushed by a dirty gaijin warrior/dark knight/paladin ay. NOT SO GREAT NOW IS IT. WISH YOU WERE ON THE MASTER ROLE NOW DON'T YA. HNNNNGH.

    #salt #notcontributingtodiscussion
    (6)

  8. #588
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MagiusNecros View Post
    In the event a boss became immune to magic damage you simply wouldn't enhance your weapon with magic. It really is that simple.
    So then what's the point of having the ability at all? Does having magic "on" do more damage? Then why would you want that tank for that content if they underperform compared to other tanks? Why would you want the other tanks if that take overperforms for every other content cause "magic on" does more damage comparitively? Will having a BRD make that tank stronger than the others? Once again this broaches numerable new balancing issues thus making the job that much harder to implement.

    Things are not that simple. It's an MMO, things are never that simple.

    Quote Originally Posted by MagiusNecros View Post
    DRK has reprisal which like shield swipe is essentially a counter attack.
    Before Swine if borrowed from is a magic counter and only would be seen in heavy magic damage raids. Kinda like how Dark Mind is mostly unused unless you know an attack is purely magical.
    A tank with a magical version of shelltron would be something new to add, especially if that ability provided a strong counter-attack on top of reducing the damage of the magical attack. Shelltron is a widely used skill, and magic variant would be equally used. I don't know if I can think of any boss that doesn't use at least some form of magical attack at some point.

    Quote Originally Posted by MagiusNecros View Post
    Sword spirit is debuff and ensures a crit(sounds a bit like a combo of SE/DE + Life Surge), Curtain would simply be an attack combined with a stoneskin/divine veil effect.
    Having a SE/DE+Life Surge type ability would new for tanks for the most part, although dark arts acts similarly by augmenting various attacks. There's still plenty of other skills and abilities that Samurai have had that give their attacks magical damage or elemental properties.

    Curtain would still be a new type of move by providing a tank skill that can apply a defensive barrier on itself to mitigate incoming damage. One of the most requested things is a tank that shields itself via barriers.
    (1)

  9. #589
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shippuu View Post
    So then what's the point of having the ability at all? Does having magic "on" do more damage? Then why would you want that tank for that content if they underperform compared to other tanks? Why would you want the other tanks if that take overperforms for every other content cause "magic on" does more damage comparitively? Will having a BRD make that tank stronger than the others? Once again this broaches numerable new balancing issues thus making the job that much harder to implement.
    I answered these on the previous page already but I'll do it again here.

    They can always adjust the bosses later on you know, it's not like the abilities are set in stone. If they added a magic damage tank they'd just have to adjust the boss to take magic damage again or for the coil boss not to reflect spells. It's really that simple. As far as the brd goes, in a 4man party if a rdm with a brd does as much damage as a pld or drk with a nin applying the slashing debuff, it's really not that big a deal.

    If anything why aren't people complaining about drk technically being able to benefit from the slashing debuff and the brd debuff?

    It's all just numbers, devs can tweak and change things however they want to make it work.
    (2)
    Last edited by Khalithar; 05-12-2016 at 08:15 AM.

  10. #590
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Khalithar View Post
    If they added a magic damage tank they'd just have to adjust the boss to take magic damage again or for the coil boss not to reflect spells.
    IIRC, they've already done this on fights like Leviathan and I think Irminsul so that tanks don't experience reflect or damage immunity components on fights that use them (although that could be just physical damage, but it wouldn't be too hard to expand that).

    Kinda wish Ninja got the same benefit so I don't have to switch targets on those fights just to use Suiton or any Ninjutsu other than Fuma Shuriken.
    (0)

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