Quote Originally Posted by MagiusNecros View Post
-Itemization, how are they going to handle gear? You want them to stick to fending gear when coding in a new set is laughably easy. All you are doing is enabling them to be lazy and take the path of least resistance.
Huh, I wasn't aware you were part of their development team as a coder, with intricate knowledge of their gear coding to be able to even comment on the simplicity of the action. Silly me!

Sarcasm aside, you can't really comment on the difficulty of something like that. Regardless if you want to consider it lazy development, or just realistically using your resources it doesn't change the fact that the chances are very high the next tank job (if there is a next tank job) it will continue to use Fending armor. Of the two tanks proposed (RMD or SAM) Samurai is the one with the most history of wearing heavy armor and is thus the more likely option. It also has plenty of other common features with the other tanks which while not providing more diversity offers up an easier time balancing which again is the more likely option they will take.

Quote Originally Posted by MagiusNecros View Post
-Casting, they cannot stand still and cast, tanks must be mobile, especially for content like PvP Instant cast spells are already a thing and adding a stance that prevents interruption could also be a thing.
These things have been discussed before and ultimately with these solutions, how would this job be any different then PLD and DRK? They have instant cast (And some cast time) spells. DRK manages MP as a prominent mechanic. You would have a melee attacking job with instant cast magic spells, which just isn't that much different than what we've already got.
Quote Originally Posted by MagiusNecros View Post
-Iconic jobs that fit the idea of tanking that are also widely requested/popular Then why do people clamor for SAM to be a DPS?
Because people are selfish and want the role that they play most. More players play DPS jobs = more people ask for it to be a DPS. Doesn't change that adding tank roles and healing roles are far more important to the health of this game then a constant stream of DPS jobs.
Quote Originally Posted by MagiusNecros View Post
-How this concept is more popular (And thus a safer bet) than a requested job (SAM) that is brought up every week. Red Mage is also a highly requested job. So your point is what?
My point is between these 2 very requested jobs, one of them fits as a tanking role far more easily than the other. Easier = more likely to happen when time and money are factored into the equation.
Quote Originally Posted by MagiusNecros View Post
-How is this job going to be balanced? With wild concepts for abilities comes exponentially more difficulty when balancing The dev team is responsible for their jaded, archaic and pedantic balance.
They're also responsible for putting out buckets of content every 3 months. Call them lazy all you want but there isn't another MMO on the market that pushes content like they do.

Quote Originally Posted by MagiusNecros View Post
You won't answer that because you don't have an answer to it.
Quote Originally Posted by MagiusNecros View Post
So you want them to try but also want them to not try?
I would love for them to have infinite freedom to make whatever their wildest imaginations can think of, but at the same time the reality situation is they are only human, they are a business, they have time and budget constraints. It's fun to think of all kinds of wild and crazy ideas but in the end things need to be grounded.