Oh trust me, I realize it leaves me open for attack by putting out personal information, but personal experience is still a strong argument. This conversation keeps going in circles because the people who hate the idea of a SAM tank, keep bringing up silly arguments like, "it doesn't help queues" or "it brings no variety to tanks," and when they get disproved, we hear things like, "well that's not even important."
It does bring variety to tanks, and it will help queues.
You're right, we don't know exact numbers, nor do we need to. All we need to know are the obvious without lying to ourselves. It does help to have interesting tanks come out so that low level dungeon queues keep popping for new players who need them. At the endgame level, the percentage of players who stick with it will drop, just like every other job. It's also important to remember that there is a point in endgame statics where tanks are no longer needed, and DPS will be sought, but we are not at that point yet in regards to pure melee DPS. One could argue support jobs need help in this department at best.Back on topic:
We do not really know how well SAM Tank or a Red Mage Tank will attract, keep, or increase Tank population as people do have different views on things and different desired gameplay styles.
Samurai is not going to outshine PLD, WAR, nor DRK. It's merely going to provide a option for those that aren't playing the one most suited to their tastes at most. What we have right now are 3 options, and there are plenty like myself who will still love other themes more. Just like adding a Samurai DPS isn't going to magically make everyone stop playing Black Mage, Dragoon, etc. It's another silly argument. More variety is good. Not bad.They also, as I have said before, must make a new Tank Job not outshine old Tank Jobs or else the game risk causing a old Job to be abandoned by already existing and future Tank job players.