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Thread: 4.0 Ideas

  1. #51
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by garret_hawke View Post
    They could just allow us to map macros on hotbars/crossbars like we can do with actions right now so: hit 1->do HS 1 become SS macro, hit 1->do SS 1 become BB macro, hit 1 ->do BB 1 become HS macro
    I wouldnt suggest that! In that case you mess up things, when you click your one-button-combo too much.
    (0)
    - Queen of Heal 2022 -
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    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #52
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    New abilities could be implemented through adding combos instead of directly adding new skills that need to be mapped; the 'new' ability being an alternate WS to an existing one that can only be used under conditional requisites.

    Fast Blade > Riot Blade > Goring Blade *existing combo

    Goring Blade > (new) Rage of Halone > (new) Riot Blade *new combo

    In the case of the new combo, instead of RoH and Riot, two new WSs would be used.

    This for me is the most logical way of implementing new Weaponskills for most Jobs come level cap increase, ie. adding the new abilities to existing one but requiring specific conditionals.

    but who knows what they're thinking.. My batting average of predictions with SE for this game has been under .200
    (1)

  3. #53
    Player
    Morningstar1337's Avatar
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    Jun 2014
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    Ul'Dah
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    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DWolfwood View Post
    So many people in this thread mention not wanting more abilities. I wonder if it's a common thing.
    Issues with cross-hotbar space and hotkeys is part of why people are so concerned of button bloat
    (1)

  4. #54
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Cross-hotbars? hell, i have problems on keyboard. fingers too short to use 6, 7 and up in comfort.
    i even use Q, E, R and T, shift, ctrl, alt...
    They really need to think about some kind of smart-hotbars or something. Otherwise 5.0 will be like this lol.
    (2)

  5. #55
    Player
    DWolfwood's Avatar
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    May 2012
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    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by FinalWolf View Post
    Would rather have power slash increase damage 5% for 20 seconds. HP drain is too risky.
    Man, like... I've always been known as a criticizer of Living Dead, but I don't know why they missed the opportunity to make DRK's ultimate move be something like, "Souleater - DRK sacrifices HP to do more damage, HP cannot go under 1 while under this effect." and give it like a 6 second duration with the same recast it has now. That basically makes it a stronger holmgang with a longer CD to balance it.

    Quote Originally Posted by Morningstar1337 View Post
    Issues with cross-hotbar space and hotkeys is part of why people are so concerned of button bloat
    I use cross-hotbars, and I can accomodate more because I've grown used to the "Hold R1 and press a direction/facepad button" technique since my abilities don't all fit on 2 bars anyways. I use R2+L2's extra hotbar for PvP, and a 3rd hotbar for sprint. I could easily get adjusted to using that 3rd hotbar now, which would give me an extra 15 abilities, but again that's just me I guess.

    Quote Originally Posted by xJimmehx View Post
    -Personal limit breaks.
    I too wish they'd make LB's personal, like in frontlines. I love my DRK's LB so much and wish I could use it in every fight.
    (1)
    Last edited by DWolfwood; 05-02-2016 at 02:14 AM.

  6. #56
    Player
    Anienai's Avatar
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    Sep 2013
    Location
    Camp Bluefrog
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    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    My bad ideas for a new tank in 4.0

    Remove debuffs from WAR, NIN, DK, and PLD. (heresy, i know)
    Make a new support tank that uses debuffs/buffs to hold threat.

    Tp attacks keep up the physical debuff/buff.
    Mp attacks keep up the magic debuff/buff.
    (0)
    The price of solving everything is everything.
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  7. #57
    Player
    Morningstar1337's Avatar
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    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Anienai View Post
    My bad ideas for a new tank in 4.0

    Remove debuffs from WAR, NIN, DK, and PLD. (heresy, i know)
    Make a new support tank that uses debuffs/buffs to hold threat.

    Tp attacks keep up the physical debuff/buff.
    Mp attacks keep up the magic debuff/buff.
    A support tank can work without removing debuffs from every other class.
    (2)

  8. #58
    Player Yuni_Queen's Avatar
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    Mar 2016
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    Gridania
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    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    ^ But what kind of debuffs would that be, so it woudnt be overpowered?
    INT Down, maybe STR? some magic resistance down, physical would be too OP i think?
    Support tank can't have too much of those debuffs too.

    I quess it would be normal job with different set of debuffs palette.
    (0)

  9. #59
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yuni_Queen View Post
    I quess it would be normal job with different set of debuffs palette.
    Most likely.

    My guess is that a support styled tank would have to balance buffs and debuffs with enmity generation. If we're sticking with the current formula, they'd have 3 primary combos and a few oGCDs/CD's. That's 6 potential moves which can grant either enmity or a debuff of some kind, followed by CD's/oGCD's which create buffs for the team Personally, in order to not make the job too slanted in favour of offense or defense, I picture a tank like this needing to utilize stance dancing more frequently than the others, in order to maintain a balance of enmity vs effect. In order to avoid overlapping buffs with other jobs, one of their moves would likely buff the potency or effect of other party abilities for a limited time. Not my cup of tea, personally, but I could see how it would work.
    (0)

  10. #60
    Player Yuni_Queen's Avatar
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    Mar 2016
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    Gridania
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    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Now you mentioned stance dance, i reminded myself that samurai-tank started to be a tabu topic.

    Actually all this hype for RDM tank made me think a little about 4.0 tank introduced. So SAM will not be stance-dancing tank with HP increased tank stance with single-target focusing skills? since DRK is similar to PLD, i would expect next tank to be similar to WAR, having dibs on self-buffing style of gameplay.
    So far my speculations were like that. But since no one is saying a thing, i start to believe SAM will be a DPS, while tank role will be taken by some kind of weird class that existed only in certain FF episode. Like Viking... Ew.

    Because i still discard RDM as tank idea.
    (0)

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