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    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Xavikon View Post
    I think that SSS is a perfectly legitimate way of providing feedback to DPS as to how they are doing. Although, it could be improved. It would be interesting to me to see a scoring system be added to SSS, SABCDE scale for example. This would provide a bit more granularity than you beat it or you didn't. Sure the % remaining when time runs out could give someone some indication of that, but it might be easier to understand for the general populace if they had the scoring scale.

    I've never liked damage meters due to their tendency for exclusion rather than improvement. People typically react one of two ways when meters are brought up:

    1) Advice is given for improvment, response is: Don't tell me how to play my class
    2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group

    Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...
    I agree with those notes on how people often speak; however, this is definitely not exclusive to parser numbers. I see someone with Garuda on Sic doing a knockback and say something- same thing. I see a DPS standing in AoEs and say something, same thing - etc. This is less of a product of parsers and more a product of human nature, people don't like to be told by another human that they are messing up. It is embarrassing. That is why a tool is better suited for it.

    For example: A NIN joins DF run of expert, pulls 350 DPS. His co-SMN is pulling 1500+ NIN sees on parser that not only is he pulling nearly 1/5 of the SMN, but he is also pulling less than the tank and the healer. NIN realizes they need to take time to reflect on what they are doing wrong.

    Obviously there are thousands of possible outcomes and this was in no way meant to suggest that this is the most likely. I just wrote this out to illustrate my point that parsers can be useful outside of players telling other players to improve - and can easily be used for self improvement. The first step in improving yourself is admitting you have a problem.

    Quote Originally Posted by Cherie View Post
    I don't really get how this always turns into something complicated or a matter of morality.

    If people want to appeal to like the moral values of their religion or something... just remember... Japan is largely a Buddist/shinto country.... No point in waving western religious beliefs of right and wrong over their heads... Thinking the whole world works like the way the "west" thinks is absurd ('murica, hell yeah!' aimrite?).

    They will make their own decisions on what they think is right to do. And, that is the way it should be.

    If you think about it, most Final Fantasy games are about fighting a highly religious group (if not the church itself) who wants to do thought control and tell the main protagonist how to think and feel. This usually ends in you killing the God they worship in a final boss battle at the end... So yea... different thoughts than the west... proof....lol

    SE adding a parser is a pretty black and white feature they have said they want to add... It's not emotionally charged at all. They said they want to do it but it involves completing the add-on system for the game. They have repeatedly pushed this back over and over. Probably because it doesn't sound like a feature that is gonna just draw people in as much as if they just added a new boss battle.
    Did I miss something, or where did all this religious talk come from?
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    Last edited by Kaurie; 04-28-2016 at 12:12 AM.