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  1. #1
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SunnyHirose View Post
    People been talking as if it's a huge DPS loss to not use lock-on since 2.0
    When they say that they are referring specifically to controller users(using kb/m you would just keep your character facing the monster and not have to worry about it). Whenever I've been asked for help improving dps by a melee, the very first thing I check is how many fewer autoattacks they are landing compared to someone else doing the same fight. Almost invariably the melee using controllers who aren't using lock on have far fewer autoattacks, and seeing as autoattacks are the majority of your damage its the easiest thing to fix.
    (1)

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ykronix View Post
    I think I understand now. I never knew not facing the target means it doesn't auto-attack. Since Im always in the right position and mashing my skills its almost never an issue, though in the raids lately where you have to move around a lot I can see how they can perceive it as a DPS loss. I guess its a matter of adding another element of knowing when to lock on and reacting fast enough to take it off.
    You don't need to lock on to accomplish this; you just need to face properly and locking on can help. A lot of people just use legacy camera and don't think about facing. A lot of people over the past couple of years have built an incorrect picture of how AAs work and that there are consequences for not locking on or for running through a mob to its other side, but it's really the consequence of not maintaining facing, which is not the same thing.

    Auto-attacks are a cooldown like any other, they're just hidden. If you turn away while it's still on CD, you have lost nothing. If you then turn towards the target, you will auto-attack almost immediately, and the next will be according to your Delay stat and any relevant attack speed buffs unless you once again lose facing or move out of range. This is something you can test on a dummy.

    Quote Originally Posted by Ossom View Post
    If you are playing on a ps4 and playing a melee class then you need to lockon when moving or you are losing autoattacks. Even if you are hitting an attack. It is painfully obvious when a ps4 player isn't locking on because it is a Huge DPS Nerf. You should lock on if you want to optimize DPS. Especially for Monks where so much of our DPS comes from our Auto Attacks, it's an even bigger nerf.

    [...]

    Now if you don't want to lock on, its fine, it's not going to stop you from enjoying the game. But it will be obvious to anyone who is using that program, especially if you are trying to join a raid group and doing tryouts or something.
    I use controller and I don't lock on unless I need to move circularly or backpedal. Sure, my percentiles from Gordias aren't as impressive as I'd like, but it is what it is; I got screwed over when it was my turn for glory runs and only a few runs shown there had the benefit of a ninja/machinist. If you can tell it's "obvious" I'm losing autos from these reports, I'd be kind of surprised. I had plenty of T8 runs where (not having had Selene at the time) I could divide the time by my weapon's Delay stat and get the number of recorded auto-attacks.

    We were the only team on our server to beat Manipulator Savage before 3.1. The actual time it took us to clear was not that impressive, but it does qualify us as a "serious" raid group, I'd think.

    Quote Originally Posted by TheMax1087 View Post
    When they say that they are referring specifically to controller users(using kb/m you would just keep your character facing the monster and not have to worry about it). Whenever I've been asked for help improving dps by a melee, the very first thing I check is how many fewer autoattacks they are landing compared to someone else doing the same fight. Almost invariably the melee using controllers who aren't using lock on have far fewer autoattacks, and seeing as autoattacks are the majority of your damage its the easiest thing to fix.
    Locking on is just a technique like any other for maintaining facing. It is not the only one. So basically they went from not trying to face to using a method that enforces more facing (at certain other costs that are simply less than what they gained from locking on).

    Auto-attacks may be the largest portion of damage, but they've never been a majority of it in this game, even before they got nerfed in 3.0.

    It should also be noted that there are plenty of keyboard+mouse players who switch to legacy camera and end up having the same lack of facing. The problem is not inherent to the method of controls, but rather has a specific cause and specific solutions. You would have the same problem if you were on standard camera and did the inverse, turning the camera to move forward and then just leave it there using only auto-facing to land your skills; just, nobody does that, unless they're (ulp) keyboard-turners.
    (1)
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  3. #3
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by SunnyHirose View Post
    snip
    I would say that it is a bigger DPS loss for MNK as we got quicker auto attacks and need more movement. Of course the only players that need to use lock on are those with legacy settings, while you are using lock on to move there is a lot more people that don't and you see them turning away from he target for 0.5-1 second. With the AA speed of MNK being affected by GL and positionals on most moves 0.5 seconds is going to be an significant delay at the end of the battle. In a 12 min long fight like A7S were a MNK if catered to has probably 95% uptime it's going to be a significant damage loss as depending on when he moves he is going to delay the AA for up to 1 second depending on timing. At the end of the fight that can end up being something like 30 missed auto-attacks, which is about 30k damage which equals about 41 DPS. This could mean the difference between a clear or wipe when close to enraging.
    (0)

  4. 04-26-2016 09:53 PM

  5. #5
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Jinzhu View Post
    I'm unsure if you just mean controller but i've never used lock on with legacy on PC.
    I mean legacy, you don't strafe while moving regularly in legacy mode which causes you to not face the target while moving, it's the same on pc as on controller if I'm not wrong. I don't have the strafe specific buttons bound so I don't know how they work in legacy but if they strafe in legacy then using those would have the same effect as moving normally in standard mode except that you will turn around when moving backwards which in some specific cases will result in a small dps loss.
    (0)
    Last edited by Krindor; 04-26-2016 at 10:41 PM.

  6. 04-26-2016 11:28 PM