How did you survive Void of Repentance with weakness?

How did you survive Void of Repentance with weakness?
Is it a big dps loss to use the 2.0 opener as opposed to the form shift opener?
you don't need to form shift to do the monk opener

Added zurvan ex sorry no video! I actually forgot to record our down and it doesn't look like my group wants to redo it since there is no gain for the majority of us but please do add anything you can think of.
EDIT: If someone can do a monk's perspective video I will add your video in the guide![]()
Last edited by monchkinz; 01-30-2017 at 10:00 PM.
Player


1) The main job quest gives you item level 90 gear now and you get 110 and up gear from the main story quest after you hit 50 so you shouldn't have to worry about gearing it up
2) like in 4, the rotation is pretty simple and easy to figure out! It won't take you long to memorize the opener on a dummy. There is stone sky sea now which is helpful it resets your CDs so you can do opener immediately again after trying it.
3) Yeah you should, sometimes it doesn't work for some fights or people are just lazy or like your first hit it doesn't make a huge difference in the long run.
4) Basically yeah you just want to keep everything up all the time without clipping the timers too much (people use fracture to delay a GCD here or there for this)
Thanks for the reply! Sorry it took me so long to respond but it's been a busy few days.1) The main job quest gives you item level 90 gear now and you get 110 and up gear from the main story quest after you hit 50 so you shouldn't have to worry about gearing it up
2) like in 4, the rotation is pretty simple and easy to figure out! It won't take you long to memorize the opener on a dummy. There is stone sky sea now which is helpful it resets your CDs so you can do opener immediately again after trying it.
3) Yeah you should, sometimes it doesn't work for some fights or people are just lazy or like your first hit it doesn't make a huge difference in the long run.
4) Basically yeah you just want to keep everything up all the time without clipping the timers too much (people use fracture to delay a GCD here or there for this)
Sorry if this has been discussed here before but I've been seeing this argument come up a lot recently and I haven't really seen a definitive answer to it.
Which GCDs are better in the opener?
1. Demolish (PB) > Snap > Snap > DK > TS > Snap > ToD > ...
2. Demolish (PB) > Snap > Snap > DK > TS > ToD > ...
Basically, whether or not the extra Snap is necessary. I've heard the first opener is more potent if the extra Snap crits. I've also found that in the second opener Demolish can squeeze in under TA if you have a Ninja (Although it clips).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







