Quote Originally Posted by MagiusNecros View Post
Personally I kinda want our next DPS to be Magic based. Or even a flat magic based Tank. None of this slashing/piercing damage nonsense. Most of the jobs and classes are too centered on melee classes. Tanks? All Melee at their core. DPS? Over half of them are melee and physical. How many Magic pure DPS classes we got? 2?

Melee Healer class would be great too since over there everything is magic based.

Think out of the box a little bit.
99% of Enemies fight at melee range. So what else but melee would make any difference for tanks?

Also, prey tell how a melee healer would handle mechanics like Ifrit Ex's Searing Wind, or Alexander Turn 4's Judgement Nisi? AST got a bad enough rep because it was slightly under-tuned compared to WHM and SCH and it's reputation is still damaged and it has been shunned by a good chunk of the playerbase. A melee healer that can't be in melee during certain mechanics is just not going to happen. Fun concept to think about, but never gonna happen in this game unless SE changes their M.O. and throws their stance on balance out the window.

Not to mention plenty of healers are bad when they just have to stand there and cast, throw dodging fight mechanics that melee usually have to deal with on top of that? Sounds like a bad recipe.