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  1. #11
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I think Tank role just need to be more creative in their weapons of choice.

    Right now the general concept is that Sword user = Tank Job

    That is a little unimaginative and is part of the problem with keeping the Tank Population up. There is more to gameplay than just how a class functions but also what kind visual appeal it can provide that makes it stand out more.

    If SAM goes Tank then it is just another Sword user for Tank Job with a slightly different function.

    What we need to make Tank Jobs more creative is not to keep Slapping all Sword Users into tank job for that "Ooooo!!! ahhhhh!! I am a Knight in Shiny Armor of the group that takes damage for the team" but to give more choices in Weapons that can be used to inspire new gameplay mechanics.

    For example, a Two-handed Hammer as a Tank Job's weapon can go for a more debuff type Tank with this Hammer Job combos debuffing enemies so they perform less damage on the tank or their target. It would also introduce a blunt damage Tank Job with skills focused on smashing and breaking enemy's defense and attacks through debuffs.
    (1)
    Last edited by EdwinLi; 04-25-2016 at 12:59 PM.