Quote Originally Posted by JackFross View Post
15% is more than significant. In A5S when it was relevant, you could survive the first hit with DM+SS+SW without even needing to turn Grit on or using DA... safely. Like. No worries. DM+SS+Grit without DA is less mana and better mitigation to use for the second, and then DM+SS+SW can be used again for the third, again without Grit on.

Don't underestimate 15% - just use it intelligently. It's not weak, just weaker than DA-DM.



I disagree? Sole Survivor is incredibly useful in the vast majority of party content. Every single fight in Midas has adds that die and can proc SS regens. It's a straight dps gain and healer alleviation. It helps sustain mana between bosses in A6S - it helps you spam more DA during baby phases in A5S - it helps you maintain mana during heart phases in A7S - it helps maintain mana and health during phase 2 of A8S.

It's really not dull, because it's incredibly helpful for the DRK to self-sustain and to maintain Darkside. In A4S, you could SS the exploding dolls and keep Darkside, for example.

Does it need a rework? Maybe? But I personally don't think so. I think it's incredibly useful the way it is.
While I honestly cannot speak for Savage modes (My experience at most is 4 man parties at this point; I'm not interested in the raiding part of things. Done enough of that in my lifetime.), I will take your word for it that it has a use. In 4 man stuff, it feels useless. Either way, just needs to be a bit more, in my opinion. It's a fire and forget with a decently long CD that may actually not go off right if you don't kill the mob in the allotted time. I just think they could rework it into something more interesting.