Okay. I'll run through every single level 60 Instance from Aetherochemical Research Facility up and through Burden of the Son (Savage). One at a time. I am gonna just lump dungeons together, because they all function identically.
Dungeons
- Trash pack - SS at the end gives you Mana for the next pack or the following boss.
- Boss - SS at the end gives you Mana to turn Grit on and Mana for the next pack.
The Singularity Reactor
- Meteor circles can proc SS. You can proc off the big one at the end of it to gain mana before the downtime leading to Ultimate End. There is not enough downtime there without a BRD/MCH to fully regen your Mana.
The Limitless Blue (Extreme)
- The Sanuwa snakes can proc SS for mana regen leading into his ult.
- The fight is a series of add fights. Every add can be SS'd to give you mana for the following phase.
- You can usually proc once off the initial add pack, once off the Sanuwa, and once again off an add pack in the final phase.
Thok Ast Thok (Extreme)
- Butterflies can proc Sole Survivor during that windup phase, giving a little extra burst of Mana leading into Bloody Fuller.
The Minstrel's Ballad: Thordan's Reign
- You can proc it again off the Meteor in the same spot to gain Mana for the final phase push.
Containment Bay S1T7 (Normal and Extreme)
- Phase 2 adds proc Sole Survivor. They also explode and do damage! SS mitigates how much you take by instantly healing some back.
- Final phase adds proc Sole Survivor. You can use SS on every set of adds in the fight.
The Void Ark
- Trash is trash. SS works on everything here.
- Cetus - SS can proc off any of the myriad shark mobs (and the water balls) that he spawns periodically throughout the fight.
- Irminsul - SS can proc off the bees that spawn around the arena AND you can proc it off the first boss to die to give you mana for the final burn on the boss that's still alive.
- Cuchulainn - SS procs off the towers and the pudding adds that spawn.
- Echidna - SS procs off the snakes and Echidna when they die in the middle phases.
The Fist of the Father (Normal and Savage)
- You can proc SS off Faust for mana going into Oppressor if you'd rather not wait.
- You can also proc SS off the Alarum adds that spawn, AND the first Oppressor to die.
The Cuff of the Father (Normal and Savage)
- It's a trash fight. Everything dies fast and it all procs SS.
The Arm of the Father (Normal and Savage)
- The adds phase - every mob there can proc SS.
- (Savage only) In final phase, you can proc SS off the Limb that grabs a healer.
The Burden of the Father (Normal and Savage)
- You can proc SS off the little faust adds that spawn during the second leg.
- (Savage only) Multiple larger adds spawn throughout the fight which can all proc SS.
The Fist of the Son (Normal and Savage)
- Adds spawn, every one of them can proc SS.
- You can also proc SS on the Fausts before Hummelfaust drops to get a burst of Mana before the transition.
The Cuff of the Son (Normal and Savage)
- Blaster, Brawler, Swindler, and Vortexer all proc SS when they die.
- (Savage only) Brawler doesn't proc it on death, but the orbs he spawns after death all can proc it.
- (Savage only) Swindler's adds all proc SS as well.
The Arm of the Son (Normal and Savage)
- The adds in the cages all can proc SS, so tank cage gets you a boost.
- The adds when the boss jumps also all proc SS, so they'll give you a boost.
- The Heart spawned by Shanoa procs SS when it dies, so there's another boost!
The Burden of the Son (Normal and Savage)
- Onslaughter dies and procs it at the end of p1.
- Blaster, Brawler, Swindler, and Vortexer all proc SS for mana, as well.
- Haven't done this fight on Savage, yet, so I'm unsure if there's anything after p2 that would also proc it.
I find it very difficult to listen to someone tell me that a skill is "situational" when it's useful in every encounter in the game. Find a new argument, please and thank you.
This usefulness compares with Clemency, which is the definition of situational. You use it when the healer fucks up and doesn't heal properly. Otherwise, it's literally never used. In 100% of the content in the game, you can leave Clemency off your bar entirely and play them in the exact same way every single time. If people die, blame the healers, because it's their fault and their responsibility. Sure, you can save people from mistakes with Clemency as Paladin, and sure you can heal through single-target damage as Paladin, but any combination of Regen, Aspected Benefic and Embrace heals will keep you up with fewer resources spent just as effectively.
Also, as was said - a Paladin who's doing DPS and not worrying about a shit Scholar who can't fucking heal can do nearly double the dps of the Scholar who is completely shirking their responsibilities. I had a SCH who was so honed in on dps they let me die to the second boss of Antitower, even after the first time it happened I popped HG and used Clemency to heal myself back up. That fight ended with me at 850 and the Scholar at 400.
Fairy heals can keep the tank alive. My Scholar is i213 and I never cast a single heal during boss fights. If I have a tank out of tank stance, they require exactly the same amount of healing, because damage is that low.