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  1. #1
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Granyala View Post
    4 AoEs actually.
    You have that placeable bubble thingy and the Dark Passenger line AoE too (Blinding a huge pack is awesome).
    Yep, you're right. I shouldn't post stuff before I've had a coffee. Yeesh. Albeit those two skills aren't used at will; only when off CD. So I guess I put them in the 'lesser' AoE attacks when I was thinking of that.

    I'll also echo Soul Survivor as a skill that should be reviewed. That's one of those skills that's kinda...lackluster. It doesn't serve any real need other than simply topping you off once a mob is done. It just seems like an added skill, as if it was an afterthought:

    "Hmm. Something is missing. Just something that needs to happen at the end of a mob...Oh! Let's do this!"

    I think it's honestly more of a solo friendly skill in order to get mana/health back and have less downtime while you're not in Grit.

    But very dull skill, for sure.
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    Last edited by KrenianKandos; 04-19-2016 at 01:41 AM.

  2. #2
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Granyala View Post
    Dark Mind w/o DA is so weak that you'd never use it anyway, so no big loss taking it off your bars and replacing it with a macro'd version.
    15% is more than significant. In A5S when it was relevant, you could survive the first hit with DM+SS+SW without even needing to turn Grit on or using DA... safely. Like. No worries. DM+SS+Grit without DA is less mana and better mitigation to use for the second, and then DM+SS+SW can be used again for the third, again without Grit on.

    Don't underestimate 15% - just use it intelligently. It's not weak, just weaker than DA-DM.

    Quote Originally Posted by KrenianKandos View Post
    I think it's honestly more of a solo friendly skill in order to get mana/health back and have less downtime while you're not in Grit.

    But very dull skill, for sure.
    I disagree? Sole Survivor is incredibly useful in the vast majority of party content. Every single fight in Midas has adds that die and can proc SS regens. It's a straight dps gain and healer alleviation. It helps sustain mana between bosses in A6S - it helps you spam more DA during baby phases in A5S - it helps you maintain mana during heart phases in A7S - it helps maintain mana and health during phase 2 of A8S.

    It's really not dull, because it's incredibly helpful for the DRK to self-sustain and to maintain Darkside. In A4S, you could SS the exploding dolls and keep Darkside, for example.

    Does it need a rework? Maybe? But I personally don't think so. I think it's incredibly useful the way it is.
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  3. #3
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by JackFross View Post
    15% is more than significant. In A5S when it was relevant, you could survive the first hit with DM+SS+SW without even needing to turn Grit on or using DA... safely. Like. No worries. DM+SS+Grit without DA is less mana and better mitigation to use for the second, and then DM+SS+SW can be used again for the third, again without Grit on.

    Don't underestimate 15% - just use it intelligently. It's not weak, just weaker than DA-DM.



    I disagree? Sole Survivor is incredibly useful in the vast majority of party content. Every single fight in Midas has adds that die and can proc SS regens. It's a straight dps gain and healer alleviation. It helps sustain mana between bosses in A6S - it helps you spam more DA during baby phases in A5S - it helps you maintain mana during heart phases in A7S - it helps maintain mana and health during phase 2 of A8S.

    It's really not dull, because it's incredibly helpful for the DRK to self-sustain and to maintain Darkside. In A4S, you could SS the exploding dolls and keep Darkside, for example.

    Does it need a rework? Maybe? But I personally don't think so. I think it's incredibly useful the way it is.
    While I honestly cannot speak for Savage modes (My experience at most is 4 man parties at this point; I'm not interested in the raiding part of things. Done enough of that in my lifetime.), I will take your word for it that it has a use. In 4 man stuff, it feels useless. Either way, just needs to be a bit more, in my opinion. It's a fire and forget with a decently long CD that may actually not go off right if you don't kill the mob in the allotted time. I just think they could rework it into something more interesting.
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  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Sole Survivor is useful but no matter how you butter it up it's still a situational skill that entirely relies on a single unit dying within 15 seconds from anything.

    Helpful in FATE farms, excellent but limited in it's use in dungeon runs(enemy about to die then use it), and based on raid completion times and if an add is there to die you'll only use it about 5-7 times with that 2 minute cooldown. Maybe more if it lasts longer then 15 minutes.

    SoSu is just really a power word to the party to kill the one enemy quickly to essentially give the DRK a mercy stroke buff. Meanwhile at 58 the PLD and WAR get rewarded with a bonus that is guaranteed and on lower cooldowns. PLD gets a lot of HP back or even on a party member and themselves, WAR can choose between HP/TP and DRK has to work for a possible HP+MP restore and fail to kill thing in 15 seconds you just wasted your 58 skill for nothing.

    ---------------

    You turn off Grit for more damage when you know/trust your healer can heal you through the damage only relying on your base defensive abilities. Or you can blind and Dark Dance mobs and not worry about taking that much damage at all. After all 100% of all damage is mitigated if something is dead or can't hit you.
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    Last edited by MagiusNecros; 04-19-2016 at 03:14 AM.