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  1. #9
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Your out of combat, so your base out of combat HP/Regen is better.

    An entire ability shouldn't justify by waiting a few seconds...
    My out of combat Mana regen is +415 every 3 seconds.
    Sole Survivor recovers me 1385 Mana in one shot.
    Darkside costs 442 Mana to turn back on.

    If you stand around for 10s+ to get enough Mana back to turn Grit back on after a boss (1326 Mana - 12s of Mana ticks) and then turn Darkside back on, I'll have already been halfway through my first Blood Price in the following mob pack, since I used Sole Survivor on the boss and skipped all of the waiting.

    That's the difference.

    Neither other tank needs to stand around after bosses die, waiting for resources so they can pull. DRK only has to if you actively force yourself to.

    Quote Originally Posted by Nektulos-Tuor View Post
    Anyways, it seems you have something against DPS healers. However a Paladin in level 60 dungeons can go full defensive and let the healers DPS, especially scholars and mass pulling making the zone a cakewalk that can be done in 10 minutes.
    Quote Originally Posted by Nektulos-Tuor View Post
    Healing can be tough if you pull half the zone.
    I play Scholar mainly in dungeons on my main these days. I tell my tanks to pull big. They pull maximum size groups. I cast one Adlo pre-pull and then spend the entire rest of the pull in Cleric Stance, maybe dropping to re-cast Adlo with a Lustrate after everything has my baned DoTs once.

    I pull 13-1400 in those large pulls (or more) at i213, and my tanks never come close to death, even when they don't pop CDs. So... yeah. I totally hate dps Healers. They're the worst!

    Quote Originally Posted by MagiusNecros View Post
    Survivor has no synergy with the DRK at all.
    I don't understand this logic. I don't understand how you can still feel this way after the posts I've made in this thread today. I'm getting tired of trying to convince someone a skill is good when they're dead-set that we need Vengeance instead.

    Survivor has a very deep, important synergy with the DRK kit. It gives us burst sustainability at the end of a mob encounter in dungeons and moderate additional bursts of Mana during longer, sustained-combat content. It gives you as much mana as one and a half shots of Syphon Strike when something dies. I will never understand how someone can think that a skill which restores so much Mana to the DRK has no synergy with the kit that burns Mana as fast and efficiently as possible.

    Quote Originally Posted by Granyala View Post
    Pretty big. Black/reddish rune, visible for 2-3 seconds. After that nothing.
    I just wish it had some visual effect when the mob with the mark dies is all. I see the mark go out, I just wanna see something to show I drained their life energy.


    It all comes down to this:

    Dark Knight is an advanced tank Job. You can't even play it until you've already cleared the entirety of the 1-50 storyline. In much the same way as Wildfire, Hypercharge, and Reload on Machinist require an intricate understanding of how and when to DPS for maximum success, skills like Sole Survivor, Dark Arts + [Cooldowns], and Carve and Spit require you to have an intricate understanding of how Tanking in this game works in order to utilize them effectively and efficiently.

    Dark Knight is undeniably harder to play than Paladin or Warrior at a high level - this is a statement of fact, and it is absolutely intentional design. The Job is advanced and plays as such. Because of this, it's super silly to sit here and critique the more advanced skills in its kit by saying - "These skills are too complicated! Make them simpler!" - because that's the point. They're intentionally complicated. They require thought, preparation, and proper execution.

    If you don't like that aspect of Dark Knight, the Job is just not for you. And that's okay. But don't come here and tell me about how you think my Job needs tweaks to its core mechanics because you don't like how it plays.
    (1)
    Last edited by JackFross; 04-20-2016 at 06:44 AM.