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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Februs View Post
    Right? I might actually dust off my Drk now.

    As for the Dark Arts adjustment, it shouldn't be too bad in PvP, as the amount of Mp drained by darkside in PvP settings is at a reduced rate. The part that confuses me is that it is also being changed for PvE. Given that Mp reduction is at the normal rate in PvE settings, and there have been no buffs (that I know of) to Drk's ability to regain Mp, it seems strange that they'd also decrease it's CD in PvE ... unless there are more non-PvP related changes that we just don't know about yet.
    The Dark Arts thing doesn't really change anything in terms of MP drain, having ready access to Dark Arts doesn't mean you'll Souleater or Carve and Spit more often. All it really does is make the Dark Dance Dark Passenger combo less irritating to do, you wont have to either delay one or set up Dark Arts early... Well, you'll still have to set up Dark Arts early/delay, just 3 seconds early instead of 5... As far as DPS and MP drain goes though, not much of a change... MP really isn't an issue until Grit goes up, though I'd still trade Enliven for Manadraw in a heartbeat...

    Glad they finally gave Tar Pit a respectable effect... How much damage is 300 potency in i150? 600~900? Fairly OK self heal, still weaker than Equilibrium or Clemency, but it actually has some potential as a self heal now and that Heavy effect finally makes sense (self heal and run). Carnal Chills change is great too, given you can cleanse it that long duration was definitely a mistake, shorter duration but more frequent is far more useful... I think my only concern is that their utility is actually worth considering now, meaning their burst potential is slightly diminished... 300 potency on Tar Pit is great, but now I may want to hold off on using it for the drain effect... They've got very generous recasts now though, so that shouldn't be too much of an issue...

    I still think Dark Knight is lacking something though, at best I think this puts the Job back where it was before 3.22 destroyed it... Granted I was perfectly fine with it back then...
    (2)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    The Dark Arts thing doesn't really change anything in terms of MP drain
    True. It really does seem more like a QoL adjustment than anything else; though, in PvP specifically, it could allow for a slightly stronger/sustained burst at the expense of going broke on your Mp. It would be one of those "all or nothing" decisions that you could make in the spur of the moment. Personally, I enjoy that kind of aspect of PvP.

    Quote Originally Posted by Nalien View Post
    Glad they finally gave Tar Pit a respectable effect ... I think my only concern is that their utility is actually worth considering now, meaning their burst potential is slightly diminished...
    Another example of that spur of the moment decision making right there. Pld's have similar decisions to make when deciding where to direct their attention (healer support vs. Dps support and where to utilize their stuns). I think this will make Drk have a similar play style. Instead of just attacking willy-nilly, they'll now have to weigh their actions between effect vs burst and which is more needed. I don't think that decision will be all that difficult, as the tank is not often the direct target of an assault, but it will definitely give them something to think about later in the match when they start to collect medals and get increased vulnerability.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Februs View Post
    True. It really does seem more like a QoL adjustment than anything else; though, in PvP specifically, it could allow for a slightly stronger/sustained burst at the expense of going broke on your Mp. It would be one of those "all or nothing" decisions that you could make in the spur of the moment. Personally, I enjoy that kind of aspect of PvP.
    It lets you do more Dork Arts through oGCD skills, such as SaC and dork passenger, not just in PvP but PvE too for that extra boost in dps.
    (0)
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