At the time of Wolf's Den release Morale gave an incredible advantage, one meant to allow i55 PvP players to match i70 PvE players and i70 PvP players to match i90 PvE. A player in i55/i70 PvP gear dealt ~30% more damage and took ~23% less damage than someone geared in i55/i70 PvE. If Morale was returned to its original form and i150 levelsync was maintained players full geared in PvP gear would be 70% stronger than those in any PvE gear.
I know that current competitive pvp gear in i150 sync PvP any gear i190 or higher. I know why and how thing currently work because I'm one the of guys who originally figured out and posted those numbers in the forum which then got distributed through reddit and elsewhere.Further, it really doesn't take long for a player to gear up to a competitive level. You might need 191 wins/381 losses for a full PvP set, but you don't need a full PvP set to be competitive. Currently, it only takes an item level of 190 to sync to the base PvP stat caps for most jobs (with some mix and matching). As it happens, Alexander Gordias hands out item level 190 gear like candy. Then there's the tome gear, which we have two complete sets of. On top of that, we also have the Void Arc gear. There is no shortage of gear for new players to take advantage of before they so much as do a single run of PvP, and it all puts them at a competitive stat level. There's also the possibility that you'll be paired with other players who have that morale bonus already, given that ranked matches use random parties.
If Morale is returned to its original implementation i190+ PvE gear will no longer be competitive. Only i180 and i205 PvP gear will be viable in i150 sync PvP. You would then be forced to gear up through PvP if you wanted to participate in PvP unless Morale was added to various pieces of PvE gear.
So very wrong. This very mentality is why Wolf's Den (The Fold) failed hard and was mostly empty within a month after it was released. The survival of competitive game modes is completely dependent on ease of newbie entry and retention. Veterans alone can not sustain PvP content.I do understand where you're coming from, and you're being very considerate to new players, but the bottom line is that there is no way that SE should ever be making balancing adjustments at the bottom end of the scale in a game mode that is, by design, supposed to be competitive. This is especially the case when the problem is temporary, and it really wouldn't make a difference regardless of what SE did to try and fix it. This is a statistic based game, and an under-geared player is an under-geared player. When they step into the ring with someone who stands above them, there's only one probable outcome. Morale really doesn't change that. It only gives a means for top end players to maximize their potential when facing off against one another.