Maintenance and upkeep are a far cry different from repairing. Can the Dragoon use a whetstone to sharpen his spear? Extremely likely. Can he gather ore from an area and makeshift some rivets to put his armor back together? No. Not likely at all.
OP is an adventurer is he not?........
Not levels in the sense of levels, no. Levels in the sense of CRAFTING experience (lore wise) yes. If you pay attention to the dialogue in the crafting quests, it hits this concept wonderfully. i.e. I trust you to fix these level 5 leather boots, but not this level 38 jerkin because of your lack of experience (levels). They all talk about your “quality” of work, yadda yadda, etc.
This goes back to my counterpoint, you’re asking for THOUSANDS of lines of dialogue that need to be ret conned and re worked. This is not something SE needs to invest in to fix such a marginal issue (And yes, it IS marginal. Threads of this exact nature crop up less, and have fewer supporters than the “Bring back 1.0 booty, booty slider” threads)
But this ISN’T a benefit if there’s an NPC in every instance who can repair! I will 100% not carry dark matter around if I can just queue in and repair from the NPC. As you mention Inventory space is PRECIOUS, and I say that as a guy with 5 total retainers. As SOON as EVERY instance starts, I’ll just click the NPC and repair.
Thank goodness you had SE’s implemented FAILSAFE for this type of situation……
If the person cared about that in this argument at all, then they would level the crafter anyway to save repair costs.
They are not wealthy due to crafting, but from selling materials. They were all able to afford the MATS for 220 gear, and surprise I was able to craft BSM/LTW/WVR 220 gear, someone else was able to craft ARM/GSM/CRP gear.
I too had a few million, from gathering. Although just by leveling my crafts I tripled that.
It IS all about effort. And if they don’t want to put EFFORT into the ONE thing they do, fighting (which requires REPAIRED gear) then they don’t deserve it.
Way too much work for SE developers to implement both solutions. One being far easier to manage (hint, its not the one adding NPC’s to every instance)
JUST like crafters! How fair is that! They get the BENEFIT and PERK of mid fight repairs, mid dungeon repairs WITHOUT having to level the crafting classes! All for the price of dark matter!
Why on earth would there be payment. There’s no payment for melding. Don’t arbitrarily add it to the system.
No, its still great in practice. It helps instill responsibility, thought, and care into people. The same reason in the real world employers prefer it if you have a good work history, or have attended college. It means you have to put in EFFORT in a TEAM (game in this case).
The failsafe IS to level a crafter and the ability to repair. No one is advocating to take it away. The failsafe is already there. We’ve advocating adding an addendum to that failsafe which is to carry dark matter.
This happens once, maybe twice. Its been, what 8 months since HW launched and crafter’s were finally able to contribute to the raid scene with something besides potions/food?
And fighters could have millions from running content (Your aforementioned selling raids for instance *though this is not guaranteed, it is a potential benefit of it)
Agreed, the only perk. Although I still say it’s a marginal one if you’re a crafter.
Fighter’s have equal “first access”. The big name crafters on Diabolos for instance, Dev, Rahl’s, Grabbyhands, Sino (people who craft and not fight 90% of the time) don’t have time to do things that require large time sinks. Take for example(yours), Thavnarian gear, which required drops from maps. Take for example bardings, or house furnishings that require primal drops and etc. If we’re talking casuals, take for example the Coffin Lid (Mhachi Coffin) from Void Ark. Real crafters do not have the time to run hundreds of void arks for the off chance it drops and the off chance they’re able to roll on it.
Yes, it would. However it also taxes the SE development team for stuff the MAJORITY of players would rather have them work on, new content and etc.
While yes, there’s no clear cut “I use/don’t use dark matter” there is actual a huge amount of evidence to suggest they do not. The multiple broken items/gear throughout the storyline for plot purposes that can never be fixed with a simple dark matter (broken ships/items/relics/gear/parts). FFXIV says this about dark matter
It has recently been discovered that this substance of unknown origin has the faculty to assimilate with other forms of matter, effectively restoring them to their original condition.
It then varies an addendum of “common materials” to “This specific grade of dark matter has been shown to bond best precisely crafted items made from high-quality materials.” If it was as simple as using dark matter (which does not specify weapons/armor/rings/etc) then Mor Dhona should have been rebuilt in days, same for Idyllshire and etc.