One solution would be to allow another player to help your repair your gears, similiar to the Request Meld function.

One solution would be to allow another player to help your repair your gears, similiar to the Request Meld function.
Achievement Unlocked: LOLGOON


I used to wonder why too, then I realized the answer is RMT.
RMT A queues into dungeon A - RMT B miraculously makes it in too. RMT requests repairs from B, offering 100k or whatever monies to B. RMT B repairs and leaves 100k richer. They have managed to move monies between servers (admittedly just within the data center) but they can move gil. I wondered why they don't just cap the repair reward /shrug. It's one of the few things I miss from 1.0.




This would be a good solution.
I can understand why people don't want to level crafting just so they can repair their own gear, because you need to get several classes to 50 in order to repair everything. If you don't have a lot of gil, that means spending a lot of time doing something you don't enjoy.
Allowing another player who has levelled crafting to repair your gear would fit in lore-wise and benefit everyone.
Another option might be something similar to the repair robot in WoW. I'd love the option of being able to craft an allagan repair node which can be summoned in an instance, with a really long cooldown so it isn't abused, of course.
However, from the way the thread has gone so far, I suspect something like that might be too convenient for a lot of people.


This used to actually be a feature in 1.0, until it was removed for reasons yet unknown. Either way, I support the idea of both having a means of repairing your gear at the entrance to each dungeon and being able to request repairs from other players.
I have all crafting jobs at 60, and I feel the reduced repair costs make it more than attractive enough. We don't need to make repairs so difficult for other players who just want to level their combat classes. Besides, the number of times I've been in a team with someone who breaks their weapon are innumerable. It would be a godsend if they could repair their gear just by backtracking to the entrance.
I feel like the people arguing against this are just doing it for the sake of arguing. There is no real reason for us to not have it. Encouraging people to level crafters is a BS excuse, if people wanted to level crafters, they would. Many people would rather take the chance that their stuff breaks in the middle of a duty and inconvenience everyone else than doing something that they don't want to do.
This isn't one of those things that will screw over people who took the time to level crafters. It's one of those things that will prevent one person from accidentally screwing over everyone else's fun. No one is going to willfully take the 30 minute penalty because their crap broke.
...I feel like the people arguing for this are just doing it for the sake of arguing, too. There are plenty of reasons not to have it. It's SE's way to promote levelling crafters. There are also in-game reasons, whether you like to call it immersion or roleplay. NPCs do not want to spend their lives inside a dungeon, some of which are unavailable to the public and us WoL are only reluctantly given access. The first of these that I can think of is Copperbell Mines. Sure, one could argue that one of the miners could stay behind and offer to repair stuff, but really, they're being all, "WTF is this shit? I'm getting the heck out of here D:" The second place is Haukke. Which has been locked for years, is clearly a haunted house.... and you expect an NPC who works there to not be in the final boss's employ (or control) and thus shouldn't be trusted to "repair" your gear -- if I handed my stuff over to someone like that, I'd expect it to be stolen or damaged/destroyed.I feel like the people arguing against this are just doing it for the sake of arguing. There is no real reason for us to not have it. Encouraging people to level crafters is a BS excuse, if people wanted to level crafters, they would. Many people would rather take the chance that their stuff breaks in the middle of a duty and inconvenience everyone else than doing something that they don't want to do.
This isn't one of those things that will screw over people who took the time to level crafters. It's one of those things that will prevent one person from accidentally screwing over everyone else's fun. No one is going to willfully take the 30 minute penalty because their crap broke.
Many people would rather take the responsibility to make sure their stuff does not break in the middle of a duty by repairing regularly outside of said duty... or by levelling the proper crafts in order to be able to be lazy with visiting NPCs.
This isn't one of those things that is the way it is in order to screw people over. It only places the expectation on players to pay attention to their responsibilities. You know, that we're old enough to not need handholding through everything. Would you also prefer there to be a gear vendor inside of duties as well, just in case people "forget" to update their gear and come in with ilvl10 into Haukke Manor? You run into those guys, too, in duties. And if the duty can't be completed with them, they tend to get kicked.

I feel like it's always the same people and always the same reasons when requests like this come up. It boils down to the following:
"I hate crafting and refuse to even look at it, give me access to all the conveniences that crafters have because I don't want to take the time to earn those conveniences. It won't hurt anyone because it's stupid that only crafters can do that. This is really just a QoL change that will benefit all players just like me."
All the energy spent complaining about the benefits of crafting could be used on obtaining those benefits instead of asking for SE to just flat out give them to you.



Sadly people do argue for the sake of arguing, it happens in every mmo forum including this one.
I myself have all crafts to 60, would it bother me if a repair npc was in a dungeon or raid?... Of course not. Why the heck would it? smh Oo
I repair every time I leave an instance so I would not need this feature, but I have ran into situations where others could have used one. Big whooopty doooooo..
Possibly add the ability for us to repair other players gear inside (which should have been there from the start) or add a repair npc ...or even leave it as is. A simple suggestion... is just that, relax.
Neither is game breaking, nor takes away any major "perk" doh have. No worries, we can still vastly overcharge for any crafted item we make, this isnt affecting our ability to make gil or somehow feel better then everyone else.
All of us , including myself, sitting on our butts playing a online game (some for the majority of their free time even)....IS lazy....not because some don't enjoy every single aspect of said game.
OP suggest this via in game suggestion/contact form, I tend to use that 99% of the time.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
It was so nice to finally level all those crafts to repair all my gear. I love to have that perk, even when your not a hardcore crafter like me.
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