Results -9 to 0 of 346

Threaded View

  1. #11
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eidolon View Post
    Really? It'd be pretty easy to say "We attemp.......den."
    This dragoon (lore) who has 100% focused on martial powers can suddenly fix your gear? How? He has no crafting/repair training!
    Quote Originally Posted by Eidolon View Post
    His lack of training does not stop him from coming all the way to the end after we clear the path, and thus should not stop him from standing at the entrance saying "I will follow as soon as it is safe." He is clearly following us, so no, the lore is not stretched in the least in this scenario.
    His lack of training for REPAIR. He's not a CRAFTER. There would have to be loooots of dialogue ret-conned and redone. You can't just suddenly him show up, oh by the way I craft, lemme fix your gear plx.
    Quote Originally Posted by Eidolon View Post
    No, it doesn't take away their benefit, because they still:
    ..
    So no, it does not take away from their benefits, in any way, shape or form. it is still useful to them to have it.
    No, if there's a NPC at the beginning of the dungeon, they no longer will NEED to repair mid combat as they can literally do it right when the instance starts so the gear won't be break mid-combat. They will not NEED to repair to 199%, as they can do it right when the instance starts so the extra 100% is useless. By having the NPC Right there when the instant starts it eliminates the positives OF the positives you list. To clarify:
    Quote Originally Posted by Eidolon View Post
    +Can repair over 100%, making it substantially more useful than an NPC.
    Repairing over 100% is POINTLESS when EVERY instance you do has a repair NPC.
    Quote Originally Posted by Eidolon View Post
    +Can repair AT ANY TIME, including during combat.
    Repairing during combat is pointless when the beginning of the instance has a repair NPC (0 chance of it breaking during combat if you repair right when the instance starts and if it breaks during a long dungeon then you HAD to have died, which means you're back at the beginning and can use the repair NPC again).
    Quote Originally Posted by Eidolon View Post
    +Can repait at ANY PLACE, not requiring to talk to an NPC to do it.
    Completely pointless “perk” to begin with. We still have to talk to an NPC to buy dark matter, albeit slightly less often. Flip-side it… the repair NPC lets me repair ALL my gear without having to change classes, something that I use FREQUENTLY for my crafting classes as shared gear means the MH/OH don’t lose as much durability and are not at the same durability loss as the rest.
    Quote Originally Posted by Eidolon View Post
    +Can repair CHEAPER than using an NPC.
    This is the ONLY “perk” they now have, and you know what, if you have the crafting classes… you are NOT hurting for money. So yet again….this.is.pointless.
    Quote Originally Posted by Eidolon View Post
    I've already taken the time to fix my mistake. However, I can not fix the mistakes of others. Thus, I would like SE to add a failsafe to make sure that other people are protected. There is only so much I, as an individual player, can do.
    The “Failsafe” you want is to be able to request repairs from crafters in your party. Which people have mentioned MANY times in this thread. NOT adding a repair NPC.
    Quote Originally Posted by Eidolon View Post
    Under your proposed system, we wouldn't need these second-checks and verifications built into the system, because everyone should "Just not be negligent."
    No, I have NOT proposed a system. Don’t put words in a person’s mouth. I’m in favor of me, the CRAFTER being able to repair other person’s gear. Have them carry the dark matter like me and request it like a meld. I’m happy. I want no compensation for this or anything, I want them to be RESPONSIBLE and carry dark matter or repair their gear before they queue in.

    Quote Originally Posted by Eidolon View Post
    Quite the opposite, I've poitned out exact lines of dialogue, NPC's that could apply to the zones, how it can be used to supplement the lore, the actual benefits that crafter's have over those who use NPC's and how it does not take away from their benefits.
    No offense, your “exact lines of dialogue” for lore purposes are shoddy and do not fit half the scenarios you claim they do.
    Quote Originally Posted by Eidolon View Post
    I'll run a spellcheck next time to help out if it bothers ya.
    I knew what you meant, so it didn’t “bother” me. I was more just shocked that you’re intentionally spelling it that way and not accidentally as it is not a way to spell that word. Ever.

    And I’d like to propose my question again. Has an NPC ever repaired gear with dark matter? If not then the lore is that it’s the player character’s extensive crafting experience that allows the use of this dark matter. Which means you’re not just asking for Joe Schmoe NPC repair to every instance, but an actual crafting aficionado (lore-wise) to every instance, which is even MORE un realistic.
    (5)
    Last edited by Zantitrach; 03-23-2016 at 07:50 PM.