Results -9 to 0 of 346

Threaded View

  1. #11
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ilitsa View Post
    crafting has not been the "only defense" against your "QoL suggestion", it's merely the only one you choose to harp over. There has been several other reasons, ranging from it going against the lore that's provided about each dungeon, causing to make little to no sense, to it just being absolutely worthless since the vast majority are capable of checking their crap before going into a dungeon. All are LEGITIMATE reasons to not add this, whether you like it or not.

    as for me assuming, there's not much else one can do with the way you respond to things. But, you'll find fault with that statement as well, I'm sure.

    In regards to the absurdity that you described as the state of your inventory, that is entirely a "you" issue. if you're too lazy to deposit gear and items, that's on you, not the devs, not us. Also, I am vastly in love with glamouring, and I'd never keep multiple copies of pieces of gear. Ever. That is absurd. Keep the dyes, dye when you're ready to dye. there is zero need for you to walk around at 90/100, other than you CHOOSING and WANTING to do so. But hey, who know, maybe you have a valid reason to do what you do, I don't know you.

    As to your claim about "Forgetting isn't a conscious choice", if you're "forgetting" THAT much that repairing is a problem, after all the prompts that come up on screen, then yes, it's a conscious choice to not repair your gear.
    First off, lore is malleable. With Aether and Magitek both being magical answers to all problems in the game, I'm sure something could be used involving them if people really are this upset about the lore. We also have flying turtles now, had Lightning Returns, and have ostrich sized birds flying. I'm pretty sure we can fit NPCs in dungeons into the lore somehow. For all the people concerned about NPC safety, stick some NPC guards with them maybe? Traveling merchants anyone?

    There is every reason for me to keep multiple copies of the same gear with rare dyes. Because previously, I had limited rare dyes. Now, I still don't want to drop huge wads of gil every time I want to dye something different.

    And you're one to be calling me forgetful. You seem to be forgetting that prompts only come up when gear is almost broken, which by that point, it's likely too late to repair if you're in a dungeon. Seems like you forgot this little detail.


    Quote Originally Posted by Kosmos992k View Post
    Wow, I had to do a double take for this one. So, basically because you're too important to walk over to one of the massive number of NPCs who can repair your gear including the ones in your FC house, private house, friends house and Personal Chamber, you want an NPC to set up show in the midst of each dungeon to mitigate your laziness?

    Perhaps one time I have seen someone who's gear got to 0 durability, they put something else on and kept going, and remembered to repair in future. I mean really, you can't just walk up to an NPC and repair your gear before entering a dungeon? Why?
    Maybe you should have done a triple take, since I haven't even insinuated that I'm "too important" to repair outside dungeons. I've said many times now that I forget sometimes as I am a flawed, human being. If we're going to insult people just to insult people without any foundation though, I'm not going to respond to you anymore.

    Quote Originally Posted by Jynx View Post
    Next up.

    Retainer bells in dungeons because I forgot to equip my gear.

    Yeah, because we all run around with our best gear in our retainer inventories instead of our armoury chests, right?

    Please don't start with this sensationalist nonsense.

    Quote Originally Posted by MaeIsMean View Post
    Uh, wrong... That's not the sole purpose of durability. It's also meant as a way to limit the number of times you can die in a dungeon before you must give up =P Sure, that number is pretty high, but eventually, if you really are that terrible, you'll have to throw in the towel and call it quits.

    The current method is just fine, there's no need for a dungeon repair NPC.
    While that may be partially true, how many times you can afford to wipe depends on your gear state prior to the dungeon, so I have to say this is a shaky thing to say.
    (2)
    Last edited by Adire; 03-23-2016 at 09:49 AM.