Next up.
Retainer bells in dungeons because I forgot to equip my gear.
Next up.
Retainer bells in dungeons because I forgot to equip my gear.
People are acting like crafters have been able to repair their gear in dungeons from the start of the game or something....
Patch 2.28 is when that came out: http://na.finalfantasyxiv.com/lodest...d06dca30386770
so about a year into 2.0 is when that ability came out.
That said, if people's gear is breaking from multiple deaths before even the dungeon timer runs out, it's a blessing really. If a twenty minute easy dungeon is having lots of wipes it's best to just stop. There is a 60minute timer on dungeons for a reason, but sometimes even that is too long... If people still really want a repair NPC inside the dungeon... like... whatever, but it makes like no sense as far as the game goes. "Oh we're are off in this abandoned temple in the middle of nowhere, oh hello shopkeep in middle of nowhere, want to repair my gear?"
Why not just a notification that pops up saying "Hey, your gear is looking kinda damaged there. Maybe you should repair it before queuing for this."? Something that can be toggled on and off, of course. Seems like it'd address your forgetfulness problem.
Last edited by Andevom; 03-23-2016 at 02:14 AM.
I imagine the repair NPC in Lost City of Amdapor; "A customer! It's been millennia since I've had a customer. I'll repair your gear for provisions, I'm sooo thirsty..." xDUmmmm...moving away from "level your crafts", I don't think it would make sense to have a meander NPC in Nidhogg's lair, the Aery. Wouldn't make sense for them to somehow be in a cave taken over by pirates, invaded by cultists/voidsents, swarmed by Marlboros, taken by hostile angry dragons, in the middle of a warship in the middle of the lake, or in an area that was previously sealed off until seconds before you unlocked it.
I'm not a Lore aficionado, but this idea takes the cake.
I'm sorry you're forgetful, but this is just a silly notion, like that parrot in Twilight Princess; what is he doing there?
I'd get behind this, if I could skip the payment option and threaten said Repair NPC with double Fell Cleaves unless they do it for free, who's going to save them?
It's funny because people think they'd just throw an NPC in there at the very start, but...
it'd be so easy to thematically add it into each area. Let's thing about them for a moment, just for a few of the 50 expert dungouns:
Wanderer's Palace: Put in an NPC Adventurer. We already saw other adventurers in there. Can add flavor text about being chased out by tonberries.
Copperbell Mines (HM): Can be one NPC that is part of the mining crew.
Haukke Manor (HM): Wood Wailer.
Halatali (HM): There's already NPC's at the start of this dungoun.
Brayflox (HM): Goblin NPC. Jinglyshines!
Hullbreaker Isle:
Stone Vigil (HM): Knights at the start.
Sastasha (HM): A number of ways. Could add a "Treacherous Pirate" (though wouldn't thematically fit with the idea of Temper) or a Sea wolf.
Sunken Temple (HM): Excavator/Researcher who complains about there being monsters. The two that had gone there left, after all. It's not impossible someone (Even one of them) would come to the entrance.
And hell, let's tackle the Lost city of Amdapor, since you somehow thought this was one that would be SO IMPOSSIBLE for anyone to do.
You could easily put a wood wailer there at the start. Matter of fact, that'd be extremely easy. Why do I say that? Because they state that their ranks are spread too thin and that this is a task that would normally be reserved for them. So it's not unreasonable for them to send a person or two to hold / watch the entrance while a group of adventurers go deeper in.
That doesn't work for ya? How about the ever-popular Moogle? Doesn't break the lore, and it's not like there's anything preventing a moogle from going there.
Simply put, you can specialize the NPC's, give them some flavor text if you want, and it builds on the world, isntead of taking away from it. But that's only if you manage to think outside a narrow margin.
Minimum ilevel already prevents this, and has prevented my friends from derping before.
This is actually a fairly-reasonable suggestion that would help out some players with their issues, and is perfectly reasonable as it does not go out of its way to dismiss the problem at hand. Thank you.
Most games get by on this with a portrait of gear represented by yellow (below a threshold) and Red (Broken) - WoW (The game this is heavily based off) is a good example of this.
This 'blessing' was added not because they wanted you to be unable to spend more than 60 minutes in a dungoun, but because it helps remove the strain from the servers. That is their biggest reason, to make sure people aren't AFK and holding up the dungoun que. It ensures that there will almost always (unless the playerbase breaches a certain capacity) be a dungoun slot available to be filled.People are acting like crafters have been able to repair their gear in dungeons from the start of the game or something....
Patch 2.28 is when that came out: http://na.finalfantasyxiv.com/lodest...d06dca30386770
so about a year into 2.0 is when that ability came out.
That said, if people's gear is breaking from multiple deaths before even the dungeon timer runs out, it's a blessing really. If a twenty minute easy dungeon is having lots of wipes it's best to just stop. There is a 60minute timer on dungeons for a reason, but sometimes even that is too long... If people still really want a repair NPC inside the dungeon... like... whatever, but it makes like no sense as far as the game goes. "Oh we're are off in this abandoned temple in the middle of nowhere, oh hello shopkeep in middle of nowhere, want to repair my gear?"
Sometimes people don't think to check it. Heck, I try to repair my gear whenever I can (Because I can go over 100%, and there's been times on my DRG when I've hit 10%. The reason for this? I was just doing other stuff the week. Wheather it was not logging into the game, or when I was logged in I was quickly jumping into content. These are things that happen, and players shouldn't be effectively crippled with no recourse but to eat a penalty that was added to prevent OTHER issues to fix their mistake.I played most of 2.0 without having my crafting classes leveled up never found it hard to go to a NPC to mend my gear before going into dungeons "oh look my gear at 40% I should repair before I forget", also it not hard to carry other gear with you if person really that forgetful. Even after leveling crafts if I found myself ran out of dark matter I still had back up gear. Oh this i200 piece broke and don't have the matter to repair it I'll just switch to this i185 piece I have.
Last edited by Eidolon; 03-23-2016 at 03:10 AM.
We're on the same server, would you want me to help you get your crafts to 50 so you can repair your own gear? Not being a jerk, genuinely offering.
Um no. If you can't remember to check your gear before going in and repair if needed, then you should probably level your crafting jobs to have the ability to repair yourself. Having an NPC in each dungeon for this is just laziness...
♥ Jack of Hearts ♥
"Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke
How about SE just have a mender follow you around all the time so person doesn't have to be bothered to actual go find the repair NPC.
I'm sorry, much like you, each of those NPC Adventurers only wanted to focus on battle classes and absolutely hates crafting. Thus, we are sad to inform you that they can not repair your gear as they have not leveled any DoH classes.
Last edited by Cnidarian; 03-23-2016 at 03:32 AM.
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