
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
Why must it be like that though? Just because?
I can think of no good reason to have it that way than just to annoy players.
Not to mention, you can have other players who choose not to craft ruin YOUR run. Ever had a tank go in who forgot to repair and had to leave, only for the rest of the group to wait around for a replacement that never comes?

Because, again, it's a good reason to level crafters, and makes them relevant beyond just crafting gear and consumables.
Just because you are annoyed by crafting doesn't mean others are, and those who have invested in leveling their crafters get to enjoy the benefits. If you don't want to level crafters, then better learn to watch your durability more closely. It's not like this is 1.x where you needed crafters to repair your gear.I can think of no good reason to have it that way than just to annoy players.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
Thinking ahead of time is annoying? I do not really care if they change it or not, but having such a change just tells me it is again catering to people that have no foresight.Why must it be like that though? Just because?
I can think of no good reason to have it that way than just to annoy players.
Not to mention, you can have other players who choose not to craft ruin YOUR run. Ever had a tank go in who forgot to repair and had to leave, only for the rest of the group to wait around for a replacement that never comes?
They could let players repair others gear, no idea why it was taken out in the first place. It should be like 1.0, skyhigh mender NPC prices after level 10 to give reason for crafters to exist, same goes for the materia NPC, I was infuriated when that was released and I got no clue why it was. Make gil mean something, make crafting really mean something, why is this so hard of a concept for 2.0+?It takes countless deaths to actually break gear from 100% condition, and the only type of person who would actually benefit from this is someone who is constantly doing roulettes without even taking a break to manage their gear and has back-to-back queue times. Even then it would take hours, and the solution is still solved by parking your rear derriere next to a mender before you queue. If you're that hurting for on-the-go repairs, then you should actually invest in the system that already exists instead of making crafters even more irrelevant than they already are.
Last edited by Ama_Hamada; 01-31-2017 at 09:56 AM.
Agree, with this. If they put repair NPCs inside dungeons, they'd might as well just remove the durability all together. If someone doesn't want to level their crafts to repair their own gear in dungeons, they need to learn to be mindful of the status of their gear and repair it before queueing up.
You do realize that durability is there as a way to remove gil from the economy, correct?Agree, with this. If they put repair NPCs inside dungeons, they'd might as well just remove the durability all together. If someone doesn't want to level their crafts to repair their own gear in dungeons, they need to learn to be mindful of the status of their gear and repair it before queueing up.
That's exactly what a dungeon NPC's purpose would fulfill. That's why we have NPCs outside of dungeons too....
I understand that lots of people enjoy unnecessary and purposeless inconvenience, but I'll never understand why exactly.
The last MMO I played used durability in the same way, and it worked just as well in dungeons as out of dungeons.
Last edited by Adire; 03-22-2016 at 09:41 AM.
Actually, I have never in my playing this game for almost 3 years have had this problem.
I do realize that is the purpose, and I still see it as redundant to do what you're asking. The "unnecessary and purposeless inconvenience" can be said about durability in general though. It doesn't matter what your last MMO was, that's not how it is hereYou do realize that durability is there as a way to remove gil from the economy, correct?
That's exactly what a dungeon NPC's purpose would fulfill. That's why we have NPCs outside of dungeons too....
I understand that lots of people enjoy unnecessary and purposeless inconvenience, but I'll never understand why exactly.
The last MMO I played used durability in the same way, and it worked just as well in dungeons as out of dungeons.
Good for you. I have had this problem, so it exists.
It's not redundant.
Repair NPCs outside dungeons remove gil from the economy.
Repair NPCs inside dungeons would remove gil from the economy.
The purpose of durability is to remove gil from the economy.
Therefore, like the already existing NPCs outside of dungeons, NPCs inside dungeons would also fulfill this purpose. It's not complicated.
And it does matter actually. I am making a suggestion based on something I believe the previous MMO I played did right and would like for it to be applied here as well.
Unless suggestions are unwanted and emulating success is a bad thing?
I stress this again. Not everyone enjoys crafting. I do not. I should not have to craft and cram my inventory further in order to afford to be forgetful just because crafting benefits.Because, again, it's a good reason to level crafters, and makes them relevant beyond just crafting gear and consumables.
Just because you are annoyed by crafting doesn't mean others are, and those who have invested in leveling their crafters get to enjoy the benefits. If you don't want to level crafters, then better learn to watch your durability more closely.
This "benefit" that crafting has is simply a partial lack of a detriment that other players have to suffer.
Last edited by Adire; 03-22-2016 at 09:53 AM.
It really doesn't. And it must not be TOO successful, since you're here and not there complaining about wanting here to be like there =) Suggestions are more than welcome, just don't think everyone will mindlessly follow the bad ones "just cause"
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