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  1. #61
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Adire View Post
    And it does matter actually.

    Unless suggestions are unwanted and emulating success is a bad thing?
    It really doesn't. And it must not be TOO successful, since you're here and not there complaining about wanting here to be like there =) Suggestions are more than welcome, just don't think everyone will mindlessly follow the bad ones "just cause"
    (4)

  2. #62
    Player
    Rhyku's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    223
    Character
    Estinien Wyrmblood
    World
    Tonberry
    Main Class
    Sage Lv 90
    One solution would be to allow another player to help your repair your gears, similiar to the Request Meld function.
    (7)
    Achievement Unlocked: LOLGOON

  3. #63
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    First of all, you don't have to actively craft to level your crafters. Do it via buying stuff off of vendors (if you don't mind normal quality) and the market board (unless it's insanely expensive) and hand them in to your GC. I levelled most of my crafters that way almost all the way to 50. Didn't even touch a crafting tool until lvl 15-ish. Ixali beast tribe quests also help you a lot when it comes to levelling crafters, and while it does involve actually crafting (so you'll need to update your gear as you go along), it only uses a few inventory slots, and you get those back when you're done with the quest. And there's also the daily hand-ins there, too, in case you prefer to spend gil to level. If you have a crafter friend, you could ask if they'd be willing to help you level through leves, by crafting you the items you need to hand in.

    Focus on the ones that actually benefit you -- I'd guess from your MNK main class that this would be Goldsmith (for accessories and some weapons/headgear), Leatherworker, Armorer and Weaver. Potentially Blacksmith, in case some MNK weapons belong to that category.

    An additional benefit from that, since you're saying you like glamour, is that you can craft your own glamour prisms as well.

    Quote Originally Posted by Adire View Post
    In the off chance a crafter is out of dark matter and doesn't realize it before going in, a repair NPC would benefit them.
    ...If I'm out of dark matter, I still have ~90% durability left until said gear actually breaks. Since you always repair for 100% no matter what state your gear is in, it tends to become a habit to repair stuff as soon as it goes below 100% durability. It's no big deal to forget it for one or two runs.

    Quote Originally Posted by Adire View Post
    In the off chance that a crafter values one of their inventory slots higher than the cost of repairs, a repair NPC would benefit them.
    I'm also struggling with inventory (often using 80+/100 inventory slots, and 25/25 on most armoury tabs), but I'd rather keep one stack of dark matter grade 6 on hand (and replenish it when it gets to ~20 or below) than to keep random trash. Especially now that you can vendor trash directly from your retainer, so if something's not worth putting on the MB, I'll just sell it to a vendor straight away. If my inventory gets filled with trash while I'm still in a dungeon, I'll just throw away the cheapest of them in case good loot drops from a chest.

    Quote Originally Posted by Adire View Post
    A provision for an emergency is a benefit, even to crafters. It is not a detriment in any way and is an extra layer of security against landing in a dungeon with no way to repair gear.
    Yes. But most of these examples you've brought up tend to be extremely rare. Yes, they happen, but not often enough to be a pattern, in my experience. Sure, it's happened sometimes that people go "oh, damn, weapon broke", or "accessories broken ;_;", but to be honest... most instances in this game are easy enough that they can be finished despite that. The trickiest is if the tank's weapon breaks, I'll admit that. Especially if the dps aren't understanding enough to balance their aggro generation against the tank's, or if they're too squishy to handle temporary tanking.

    So basically... in the rare case of someone's weapon breaking, there's a small risk it's the tank. If it's the tank, there's a small risk you're in a 4-man instance too difficult to deal with despite that. And if you are, there's the risk of the DPS being arrogant and squishy. That's... quite a few "ifs" baked into it.

    I understand wanting the convenience and that it can be a problem on occasion, but on the other hand... it's a problem that's pretty easily circumventable anyway. For more benefits, to boot.

    And there's the whole lore issue behind it, with most non-combat people (say... menders) being unwilling to venture even outside of settlements, because that level 10 Peiste sitting off the road between Horizon and Copperbell Mines would eat them in three bites or less. The number of Godberts existing amongst the NPCs is... a lot fewer than the number of Warriors of Light in Eorzea.
    (3)

  4. #64
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Adire View Post
    wah wah crafting
    crafting has not been the "only defense" against your "QoL suggestion", it's merely the only one you choose to harp over. There has been several other reasons, ranging from it going against the lore that's provided about each dungeon, causing to make little to no sense, to it just being absolutely worthless since the vast majority are capable of checking their crap before going into a dungeon. All are LEGITIMATE reasons to not add this, whether you like it or not.

    as for me assuming, there's not much else one can do with the way you respond to things. But, you'll find fault with that statement as well, I'm sure.

    In regards to the absurdity that you described as the state of your inventory, that is entirely a "you" issue. if you're too lazy to deposit gear and items, that's on you, not the devs, not us. Also, I am vastly in love with glamouring, and I'd never keep multiple copies of pieces of gear. Ever. That is absurd. Keep the dyes, dye when you're ready to dye. there is zero need for you to walk around at 90/100, other than you CHOOSING and WANTING to do so. But hey, who know, maybe you have a valid reason to do what you do, I don't know you.

    As to your claim about "Forgetting isn't a conscious choice", if you're "forgetting" THAT much that repairing is a problem, after all the prompts that come up on screen, then yes, it's a conscious choice to not repair your gear.
    (11)
    Last edited by Ilitsa; 03-22-2016 at 12:43 PM.

  5. #65
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Adire View Post
    But do go on.
    So I shall.

    Despite the logical loops we need to jump through for there to be a repair station at the start of every dungeon (They could do it thematically if they really wanted too that's not really the issue)


    The real crux of the issue is that there are far more things I'd rather see them pay attention too rather than help hold a players hands even more than they already do. Like for example I'd rather they allow me to trade or sell items in instanced content so I can feed my party when they are too lazy/poor to bring food, but nope not allowed to do that because of potential abuse and all that fun stuff. it's not like repair NPC's are not plentiful outside of dungeons your suggestion is akin to just doing away with durability altogether with an added gil tax that remains. At that point you may as well just slap the option onto the character and allow them to repair at anytime anywhere regardless of class or craft.

    Perhaps that is what you would prefer but it's obvious that your opinion isn't the only one out there I respect it and I understand it on paper. But like many things it would just be yet another chip off the fantasy experience for me, one that I would prefer not be removed.


    -----
    On a little aside you know what I think would be neat?

    Having a camp system before entering some sort of future content, let's say some sort of Diadem content but not instanced. Players would enter a preperation instance where they could based on class preform special actions to assist the party in the area ahead. Repair gear, share food and items, and do other neat stuff (Perhaps Ninjas could "Scout" giving the party a larger sight radius of monsters or show agro areas. junk like that.)

    That would be a interesting way to introduce a repair before moving into content along with other interesting mechanics.
    (11)
    Last edited by Jynx; 03-22-2016 at 02:00 PM.

  6. #66
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I feel like the people arguing against this are just doing it for the sake of arguing. There is no real reason for us to not have it. Encouraging people to level crafters is a BS excuse, if people wanted to level crafters, they would. Many people would rather take the chance that their stuff breaks in the middle of a duty and inconvenience everyone else than doing something that they don't want to do.

    This isn't one of those things that will screw over people who took the time to level crafters. It's one of those things that will prevent one person from accidentally screwing over everyone else's fun. No one is going to willfully take the 30 minute penalty because their crap broke.
    (5)

  7. #67
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    I feel like it's always the same people and always the same reasons when requests like this come up. It boils down to the following:

    "I hate crafting and refuse to even look at it, give me access to all the conveniences that crafters have because I don't want to take the time to earn those conveniences. It won't hurt anyone because it's stupid that only crafters can do that. This is really just a QoL change that will benefit all players just like me."

    All the energy spent complaining about the benefits of crafting could be used on obtaining those benefits instead of asking for SE to just flat out give them to you.
    (12)

  8. #68
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rhyku View Post
    One solution would be to allow another player to help your repair your gears, similiar to the Request Meld function.
    This is a far, FAR more reasonable suggestion and I'm 100% surprised this hasn't happened yet.
    (8)

  9. #69
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Averax View Post
    I feel like the people arguing against this are just doing it for the sake of arguing. There is no real reason for us to not have it. Encouraging people to level crafters is a BS excuse, if people wanted to level crafters, they would. Many people would rather take the chance that their stuff breaks in the middle of a duty and inconvenience everyone else than doing something that they don't want to do.

    This isn't one of those things that will screw over people who took the time to level crafters. It's one of those things that will prevent one person from accidentally screwing over everyone else's fun. No one is going to willfully take the 30 minute penalty because their crap broke.
    ...I feel like the people arguing for this are just doing it for the sake of arguing, too. There are plenty of reasons not to have it. It's SE's way to promote levelling crafters. There are also in-game reasons, whether you like to call it immersion or roleplay. NPCs do not want to spend their lives inside a dungeon, some of which are unavailable to the public and us WoL are only reluctantly given access. The first of these that I can think of is Copperbell Mines. Sure, one could argue that one of the miners could stay behind and offer to repair stuff, but really, they're being all, "WTF is this shit? I'm getting the heck out of here D:" The second place is Haukke. Which has been locked for years, is clearly a haunted house.... and you expect an NPC who works there to not be in the final boss's employ (or control) and thus shouldn't be trusted to "repair" your gear -- if I handed my stuff over to someone like that, I'd expect it to be stolen or damaged/destroyed.

    Many people would rather take the responsibility to make sure their stuff does not break in the middle of a duty by repairing regularly outside of said duty... or by levelling the proper crafts in order to be able to be lazy with visiting NPCs.

    This isn't one of those things that is the way it is in order to screw people over. It only places the expectation on players to pay attention to their responsibilities. You know, that we're old enough to not need handholding through everything. Would you also prefer there to be a gear vendor inside of duties as well, just in case people "forget" to update their gear and come in with ilvl10 into Haukke Manor? You run into those guys, too, in duties. And if the duty can't be completed with them, they tend to get kicked.
    (6)

  10. #70
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Sadly people do argue for the sake of arguing, it happens in every mmo forum including this one.

    I myself have all crafts to 60, would it bother me if a repair npc was in a dungeon or raid?... Of course not. Why the heck would it? smh Oo

    I repair every time I leave an instance so I would not need this feature, but I have ran into situations where others could have used one. Big whooopty doooooo..

    Possibly add the ability for us to repair other players gear inside (which should have been there from the start) or add a repair npc ...or even leave it as is. A simple suggestion... is just that, relax.

    Neither is game breaking, nor takes away any major "perk" doh have. No worries, we can still vastly overcharge for any crafted item we make, this isnt affecting our ability to make gil or somehow feel better then everyone else.

    All of us , including myself, sitting on our butts playing a online game (some for the majority of their free time even)....IS lazy....not because some don't enjoy every single aspect of said game.

    OP suggest this via in game suggestion/contact form, I tend to use that 99% of the time.
    (5)


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