I'm flattered, but part of this is a question I've struggled with for a while now (like, does one view the ramp-up primarily in terms of GL or by its individual skills?). And Demolish timings tends to be all about the cutoff time. Man, it was a lot simpler when you could just fit two to a BfB with no clipping, that was a pretty obvious winner. But too sleep-deprived to chart it all out atm.
My simulations really need a revamp; what I have now is not sufficient to take a look at questions like these and doing it on paper takes some careful thinking about what actually is slip-sliding around. If I made it look easy before, it's only because I'd considered the problem long enough to explain, and in many cases I started by first manually tracking all the potency in different timespans.
I get 1757 and 1814 respectively; however, I must wonder what's the point of all those melds if you're only going to hit 633 Accuracy!


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