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  1. #1
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Crocel View Post
    Yeah thats what I thought. I'm doing:
    Shoulder > Demo > PB > Snap > IR > Snap > B4B > DK > Pot > Twin > Elixir > Snap > Howling > ToD > Steel > Bootshine > Forbidden > ....
    So if the issue is missing the last snap under PB due to the pot delay then just move it down further in the opener. Other than that, the delay shouldn't cause any issues other than your auto attacks not being buffed by ts as early as they could be. I'd recommend shifting all of your off globals down until after the first dk that way pot comes after PB falls. And also switching your b4b and ir around so the crits from it benefit more. It also won't hurt to throw fracture in there for a higher pps opener but you'd have to move your off globals down 1 more gcd to make it work I believe
    (0)

  2. #2
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Claymore022 View Post
    snip
    Fracture is always worth it there, but if we're talking pps he needs to switch IR with BfB and delay all oGCDs until after at least DK is up, switch to demo third and switch ToD and Boot so ToD is affected by the pot. This is a higher damaging opener. Also note, Bootshine after PB is formless and is not a guaranteed crit.
    (0)

  3. #3
    Player
    Crocel's Avatar
    Join Date
    Apr 2016
    Posts
    18
    Character
    Crocell Tula
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    I actually typo'd, I use B4B before IR. Thanks a lot for the tips, I can hit the last Snap but its tight.
    I use Fracture after I reapply demolish. I will test those opener changes out on a dummy!

    Yeah I noticed that, its kind of sad when it doesn't crit.
    (0)
    Last edited by Crocel; 07-28-2016 at 10:02 PM.

  4. #4
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    So what's everyone's Nidhogg opener look like? I've been doing:
    ST, snap, snap, demo (b4b), DK (pot), TS (IR), frac(FC), BS (EF), TrueS(HF), Snap(SP), DK, TS, Snap(TK), BS.
    Pot falls after the last TS and IR falls after TK. Anyone have anything better?
    (0)

  5. #5
    Player
    Sanic's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    Nid Shot
    World
    Lich
    Main Class
    Monk Lv 70
    Hello, after playing casters for 80% of my game time I decided to give melee dps a shot and fell in love with MNK, the problem is I just don't feel i'm good enough with the job. My ilvl is 229 with the POTD weapon and I still couldn't clear the A8S SSS (Always stuck between 3% and 1% ). This is my opener :

    Fists of Fire > Precast Form Shift x3 > Demo > PB > Snap > Snap > B4B > Twin > IR > Snap > Dragon > Boot > Forbidden > Touch of Death > Elixir > True > Howling > Demo > Steel > Dragon > Shoulder > Twin > Snap and then prioritize Dragon Kick > Twin Snakes> Touch of Death > Demolish

    I only got my Mnk to 60 roughly around 3 weeks ago and I dont nearly have enough experience to call myself a good Mnk, so I was hoping you guys can help me become one.
    (0)

  6. #6
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sanic View Post
    snip
    While there's some things I would change in that opener, it isn't going to be that large of a difference.

    In my opinion one of the difference between a decent MNK and a good MNK is to know when to use fracture as a way of delaying Demo so as to not cause it to clip too early while still keeping DK and TS up.

    A general rule of thumb is that if ToD isn't going to be used during the current Demo dot you need to use fracture. For example, ToD has 10 seconds left and Demo has 5 and you're in couerl form, if you use Fracture here, Demo is going to be reapplied at 1 second instead of 3 which is a significant gain.


    Every time Fracture is used the correct way you gain about 70 potency worth of damage which is equal to about 480 damage, if this happens 3 times during a 180 second fight that's about 8 DPS gained before adding any kind of buffs to it, a realistic number would be a 12 DPS gain, might sound like it's insignificant but is easily what could be the 1% difference, at BiS with a perfectly executed rotation it would be equal to roughly 0.5.

    Also around that ilvl I'm not even sure a perfect rotation can complete it in time 100% of the time. Compared to the other classes MNKs SSS dummy is set to a higher difficulty, for example the first day my NIN hit 60 and at i235 I was able to down it quicker compared to when I excecuted the rotation close to perfectly on my i240 MNK.
    (1)
    Last edited by Krindor; 08-03-2016 at 12:06 AM. Reason: Hate 1000 word limit

  7. #7
    Player
    Sanic's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    Nid Shot
    World
    Lich
    Main Class
    Monk Lv 70
    Quote Originally Posted by Krindor View Post
    .
    That's actually a pretty cool usage of fracture, I keep making stupid mistakes like using True instead of Twin and losing the buff. I'm just gonna keep at it and practice some more.

    What about my opener that you would change ? Would love to hear your suggestion.
    (0)
    Last edited by Sanic; 08-03-2016 at 09:42 PM. Reason: Forgot a word

  8. #8
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sanic View Post
    snip
    First of all, you're using DK last during PB, it should be used before TS to line up better with the rotation later on and the 3rd snap should be used last during PB. Popping BfB and IR before DK and TS is up is a waste, especially popping them before using them would cause you to miss having them up for higher damaging moves, in your current opener it would end up being up for two sets of DK/TS instead of 1 set of DK/TS and 2 sets of Boot/True.

    Also, starting with snap instead of Demo is going to be a gain in most fights. In a vacuum during a perfect scenario for demo first, the average potency increase of using demo first is 9.4 but in most fights it's impossible to land a rear attack the instant the fight starts compared to a flank attack and using snap first will result in at least 30.6 potency gain.

    This is my usual opener when not using a fight specific one: http://ffxivrotations.com/8cn
    If interested I can go over the reasoning behind the decision of skill placements.

    On dummy you want to move the BfB back to be after the 2nd attack so you will fit in one more at the end.
    (1)
    Last edited by Krindor; 08-04-2016 at 01:34 AM. Reason: 1000 word limit

  9. #9
    Player
    Sanic's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    Nid Shot
    World
    Lich
    Main Class
    Monk Lv 70
    Quote Originally Posted by Krindor View Post
    .
    So I tried the opener you listed and cleared A8S SSS in my first attempt, I think I used fracture twice during the fight before refreshing Demo and forgot to use it in my opener and I ran out of tp at the end before Invo got off CD so basically 1 Gcd got wasted. A question, when is the most appropriate time to use Invo ? I try to use it the moment it drops below 600, is this the correct time ? Tbh I feel like I wasted a tick where it got below 600 then back to 600+ and dropped again and then used Invo ( Wasn't paying much attention though so im not sure whether it happened ). I'm quite interested in your opener and would love to hear your reasoning for it.

    Also, thanks for all the help you're providing me with I appreciate it.
    (0)

  10. #10
    Player
    Addychu's Avatar
    Join Date
    Mar 2016
    Posts
    1
    Character
    Addy Chu
    World
    Ragnarok
    Main Class
    Monk Lv 60

    :)

    Quote Originally Posted by Krindor View Post

    This is my usual opener when not using a fight specific one: http://ffxivrotations.com/8cn
    If interested I can go over the reasoning behind the decision of skill placements.

    On dummy you want to move the BfB back to be after the 2nd attack so you will fit in one more at the end.
    Hi there... I was wondering what your rotation is after this one? Getting so confused with the level 60 rotations...
    (0)

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